Results: 104Comments by: nodq
File: oUF_PowerSpark05-08-08
Good Addon, but.. if in Combat, it...
Posted By: nodq
Good Addon, but.. if in Combat, it does not show the 5 second rule timer on manabar, it just shows up after casting a Spell. 5 Second rule counts all the time, if in Combat, not only if you cast a Spell / after casting a Spell. greets
File: oUF P3lim05-08-08
Originally posted by crazytitus H...
Posted By: nodq
Originally posted by crazytitus Hallo I'm using the actually versions from "oUF_P3lim" & "oUF". Partyframes/Raidframes shows me every buffs and I can changed the number of buffs. Now, I want only see buffs which I can cast. Other buffs are boring for me. I hope everyone can help me and give me the code to change this. gre...
File: oUF_Kosken05-04-08
Originally posted by Gaenjin Sorr...
Posted By: nodq
Originally posted by Gaenjin Sorry, my post was meant for nodq and the others that say they have errors. I had an error with p3lim's last week, that fixed itself after I decided to just try downloading the oUF core from git. Sure enough, it had been updated and the error went away. There's no easy way to tell when haste has...
File: oUF_Kosken05-03-08
Version 1.5, still these errors, li...
Posted By: nodq
Version 1.5, still these errors, line 94 and 98, missing set text nil value (or smth like that)
File: oUF_Kosken05-02-08
No Panic bro :) none is blaming...
Posted By: nodq
No Panic bro :) none is blaming you because of any errors, you did just a great job on a cool layout, you dot it for FREE, so no rights to blaime you for anyone. Im even worse in coding than you, i also looked into it, try to find the bug, but hmm, i just cann tell you that i tried some stuff but nothing worked :D Maybe reco...
File: oUF_Kosken05-02-08
Commenting out the Raid/Party does...
Posted By: nodq
Commenting out the Raid/Party does not help actually, 1. Version 1.4.5 is broken, it does not show anything, even player/target frames not. I commented out the raid and party frames on my own, and the errors still are there in raids.
File: oUF Debuff Highlight04-29-08
Re: Re: Re: Re: Hi
Posted By: nodq
Originally posted by Ammo I've fixed it on the wowace svn. If you can't cast helpful spells on the unit it won't highlight. -Ammo Thanks, i will try it out later. One Question, where do i get good Textures for Debuff highlighting :) ?
File: oUF Debuff Highlight04-29-08
Re: Re: Hi
Posted By: nodq
Originally posted by Ammo You're not supposed to enable it on your target frame ;) -Ammo Hm, in BattleGrounds i like to work like this, target friendly units, an watch on target frame, dispell coloring is very nice then, but it annoys to have debuff coloring on target frame always, even if its a hostile target. but okay,...
File: oUF Debuff Highlight04-29-08
Hi
Posted By: nodq
It works, but it shows the debuff coloring also for Hostile Targets when i DoT them, in theory i can dispell these debuffs, but not on a Hostile Target :) The version of Coldfury does Filter that afaik.
File: oUF_Lolzen04-28-08
Hey
Posted By: nodq
Good Layout, i like it. :) But tell us more about your other Addons please :D modified version of Lynstats? What Actionbar you are using etc. Keep it up and thanks.
File: oUF_Kosken04-27-08
Hi, i got some Errors on Line 100...
Posted By: nodq
Hi, i got some Errors on Line 100 and 104 self.Missing:SetText("") elseif (UnitIsGhost(unit)) then bar:SetValue(0) bar.value:SetText"Ghost" self.Missing:SetText("") saying: attempt do index field 'Missing' (a nil value) in a Raid it happens.
File: oUF Combat Feedback04-24-08
Originally posted by Coldfury he...
Posted By: nodq
Originally posted by Coldfury he already answered that, read 3 comments below. Ya, i thought battletext does this too? Hm, oki the per unitframe on/off thingy it does not, thats right. just wanted to know :) i use this one here, the deactivating per unitframe is great. thanks.
File: oUF Combat Feedback04-24-08
Hi, sorry to ask, but whats exactl...
Posted By: nodq
Hi, sorry to ask, but whats exactl the differnce between the Battletext of p3lim, which you cleaned up on the code too? And what does this here better or in another way? greetings
File: AzCrit04-19-08
Good addon, simple, thats it! Does...
Posted By: nodq
Good addon, simple, thats it! Does what it has to do nothing more.
File: oUF_Kosken04-19-08
Originally posted by nodq Ah good...
Posted By: nodq
Originally posted by nodq Ah good idea, i will try that out later on my raid, hopefully it works, thanks for help so far :) Oki my Target Frame works, i can see the coloring. But still the raid frames aint working, there is no coloring actually. and another thing: Recent News: If enough people begin using oUF_CombatT...
File: oUF_Kosken04-18-08
Originally posted by hipjipp coul...
Posted By: nodq
Originally posted by hipjipp couldnt find the problem in either code.. try expanding the backdrop to something bigger (you might need to move the frames if you dont want it overlapping). self:SetBackdrop{ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = -1.5,...
File: oUF_Kosken04-18-08
Originally posted by hipjipp I Do...
Posted By: nodq
Originally posted by hipjipp I Don't use oUF_DC myself so i haven't tested it. I'll check out DC, but i can't promise anything. Also make sure you can actually dispel something (have the right class) so you just don't come here shouting for no reason.. :P Haha, of course ive a Class which can dispell, a Priest. otherwise i...
File: oUF_Kosken04-18-08
About oUF_DispellColor, it seems th...
Posted By: nodq
About oUF_DispellColor, it seems that it wont work, am i right? Cant see any coloring on the frames (party raid target etc. pp.)
File: oUF_Kosken04-17-08
There are some bugs, target debuffs...
Posted By: nodq
There are some bugs, target debuffs are growing to TOP instead of bottom, so 20+ debuffs = debuffs on the target healthbar. the raid frames do not update, only after reloading the UI.
File: oUF_Kosken04-17-08
Great, my Favorite oUF layout so fa...
Posted By: nodq
Great, my Favorite oUF layout so far, looks awesome. When will 1.1 free for download? There is just 1.0 in the list at the moment. grrets
File: oUF_DispelColor04-17-08
Originally posted by Coldfury Tha...
Posted By: nodq
Originally posted by Coldfury Thanks for the comment :) No, atm oUF can't filter debuffs by what you can apply but i think its on the to-do list of haste(oUF author), ill speak to him about that. If not, i might try to work something out but if i do, i will prolly be a list of spell that you enter(the debuffs that you want to...
File: oUF_DispelColor04-16-08
Hey great new version, this 2.x!...
Posted By: nodq
Hey great new version, this 2.x! About the Option to make it possible to see what debuffs are on the Hostile Target etc. you think thats possible with just oUF and layout? Would be great to have something like "Readyspells" showing all the debuffs you can apply to a target as icons somewhere, and if they are applied then the...
File: LootDB04-15-08
Nice
Posted By: nodq
Good Addon, any chance to get this one working without ACE2? If not, maybe use ACE3 instead of ACE2? greets and thanks.
File: oUF_DispelColor04-10-08
Here is the Layout; http://www...
Posted By: nodq
Here is the Layout; http://www.wowinterface.com/downloads/info8676-oUF_Lighterfluid.html - Thanks for this cool addon.
File: SpellAlerter04-07-08
Originally posted by wondermore G...
Posted By: nodq
Originally posted by wondermore Got some help from other developers and LibBabble coding notes :o local B = LibStub("LibBabble-Spell-3.0") local BS = B:GetLookupTable() No need for AceLibrary:cool: Great, that seems to work now, i can access the Options now, but the Addon itself still seems to not work, does not show any...