Results: 61Comments by: FaldonCow
File: Yay Mounts12-18-10
Alright, new version up that fixes...
Posted By: FaldonCow
Alright, new version up that fixes the mount detection stuff, so it should mount at the surface better (and it might have even fixed some of those annoying "can't mount in this area" when it can bugs). I'm off for x-mas for a couple weeks, if anyone posts a bug in the next few days I'll fix it, otherwise I'll get back to adding th...
File: Yay Mounts12-16-10
Ya, editing's not working for me ei...
Posted By: FaldonCow
Ya, editing's not working for me either atm, weird. Anyways, it turns out the water thing is just me being REALLY dense and not using an incredibly simple fix. I should be able to fix all the water bugginess tomorrow, thanks for setting me on the right path angrysteel.
File: Yay Mounts12-16-10
Originally posted by Angrysteel T...
Posted By: FaldonCow
Originally posted by Angrysteel This was changed recently, and i dont know what the api is to handle this, but i do know the Squire mod is able to do this (if you need something to reference). I'd love to have something to reference, because I haven't been able to find the API for the detection of surface or not. What's this...
File: Yay Mounts12-15-10
Ya, thanks for the heads up, I'll w...
Posted By: FaldonCow
Ya, thanks for the heads up, I'll work on a fix for that. For yourself, just delete the yaymounts saved variable file (make sure you're logged out when you do) and it should work fine after that.
File: Yay Mounts12-15-10
Hmm, what level is your goblin sham...
Posted By: FaldonCow
Hmm, what level is your goblin shaman, and how many mounts (ground) does he have? If possible, can you try disabling every mod but Yay Mounts and see if the error still occurs when it's only Yay Mounts active?
File: Yay Mounts12-15-10
Originally posted by Boogalo down...
Posted By: FaldonCow
Originally posted by Boogalo downloaded the new version labeled 1.1.4, when unzipping, it defaults to unzip to a folder labeled 1.1.3, and in game it is still coming up as 1.1.3 with the new drake not working. i deleted my old folder and reloaded, but its still displaying 1.1.3. the files insiade are dated 12/12/10 i see the c...
File: Yay Mounts12-14-10
Ya I figured out why the new mounts...
Posted By: FaldonCow
Ya I figured out why the new mounts weren't all showing up. The short answer is cause I'm stupid. The long answer is coding during cataclysm release as fast as I possibly can so I can get back to WoW makes for some sloppy mistakes. The last section of Heroic Dead Mines is mountable (where the dock begins all the way to the top of...
File: Yay Mounts12-13-10
Tested on my druid. AutoUnshift...
Posted By: FaldonCow
Tested on my druid. AutoUnshift = 0, I can't use a mount from any form. AutoUnshift = 1, I can use a mount from every form except moonkin form. Is anyone able to use a mount (manually, not with the mod) directly from moonkin? Nazrhyn, why do you want direct shifting from flight form (like, the !Swift Flight Form) added?...
File: Yay Mounts12-13-10
Originally posted by Raeyxn The C...
Posted By: FaldonCow
Originally posted by Raeyxn The Camels worked right away, but the Drake still doesn't show up. What can I do to retrieve the spell ID for you so we can have it updated? Hmm, ya, type this into WoW "/script print(GetCompanionInfo("MOUNT", ID))" where ID is the # the mount is. That's the slot ID, starting at 1, so you'd go to you...
File: Yay Mounts12-12-10
Originally posted by nazrhyn I th...
Posted By: FaldonCow
Originally posted by nazrhyn I think if he adds the stuff in point 2 of my post, that should cover the Moonkin -> Flight Form thing. Second on the water mount :). It could use the same "if moving, use the form, if standing still, do the mount" logic. I really like that. Unless I'm doing something drastically wrong, I can't m...
File: Yay Mounts12-12-10
Hmm, I added all the cata mounts in...
Posted By: FaldonCow
Hmm, I added all the cata mounts in, but maybe I have the wrong spell IDs for them? Can you type "/ym reload" on the character that has the new drake, and then see if it shows up under flying mounts?
File: Yay Mounts12-10-10
I can add those in, sure. I'm havin...
Posted By: FaldonCow
I can add those in, sure. I'm having fun with cata, but I should be able to find time to do some mod work this weekend and fix everything up, I hope.
File: Yay Mounts12-07-10
Nah, I never added it to the gui si...
Posted By: FaldonCow
Nah, I never added it to the gui since the assumption was that if you were in Vashj'ir, you'd always use it if you had it. I made some kind of mistake with it though, and vashj'ir just doesn't work well with my mod, but I'll try to fix that soon when I get time.
File: Yay Mounts12-06-10
Yup, I don't have a sea turtle so I...
Posted By: FaldonCow
Yup, I don't have a sea turtle so I was using my Dark war talbuk to test it :) It'll be fixed in a small bug fix version I'll put out tomorrow. *e: Alright, hopefully for the final time the Sea Turtle is fixed. Hopefully there's no major bugs with this release so I don't have to work on it right away in Cata.
File: Yay Mounts12-03-10
Hmm, what happened was that, if I a...
Posted By: FaldonCow
Hmm, what happened was that, if I add a new mount to the list, it has to rebuild the table/list for that character when you login. It should do that automatically with a new version though, and it sounds like it didn't, so I'll have to look into why it didn't.
File: Yay Mounts12-02-10
Thanks for the comment, and feel fr...
Posted By: FaldonCow
Thanks for the comment, and feel free to leave a comment if you want a feature added or something doesn't work like it should! I'm happy to add anything that makes sense in.
File: Yay Mounts11-29-10
Yay, so it works. I'll have the mis...
Posted By: FaldonCow
Yay, so it works. I'll have the mistake I made fixed for the next version, so it'll use the sea mount any time it would use a ground mount (in water).
File: Yay Mounts11-29-10
Hiker, can you do me a favor? Do yo...
Posted By: FaldonCow
Hiker, can you do me a favor? Do you have Cold Weather Flying on your character with the sea turtle? If so, can you go to any zone in Northrend with water, and try mounting there? I forgot to change a number for non-flyable area sea turtle, but it should work in an area you can fly in (Azeroth won't work unless you have the license)
File: Yay Mounts11-27-10
I haven't updated with all the new...
Posted By: FaldonCow
I haven't updated with all the new shattering (and cata) mounts, but I'll have that done by Monday hopefully.
File: Yay Mounts11-25-10
Damn. I'm really busy with some stu...
Posted By: FaldonCow
Damn. I'm really busy with some stuff for a few days Hiker, so I wont' be able to get a fix for that out till the next big update, which I hope to put out early next week. You'll just have to manually use the turtle in water for now I guess, sorry.
File: Yay Mounts11-24-10
Sea Turtle should work in water now...
Posted By: FaldonCow
Sea Turtle should work in water now Hiker; I don't have one myself, so I'd appreciate it if you could try it out and see if it uses it properly. Just note that it'll use a flying mount at the water's surface (if you can fly in that area)
File: Yay Mounts11-23-10
For sure I can add that, I was abou...
Posted By: FaldonCow
For sure I can add that, I was about to do it awhile ago, but wowhead comments were saying that the turtle mount's speed boost in water was bugged. I suppose that's fixed now? Can you give me the exact name of the mount Hiker?
File: Yay Mounts11-22-10
Alright, if I didn't screw somethin...
Posted By: FaldonCow
Alright, if I didn't screw something up uploading 1.0.91 (which I've done before!) it's fixed in 1.0.91 then. Thanks for the bug report Nevrah, akawidowmaker.
File: Yay Mounts11-22-10
I'm kind of new to localizing an ad...
Posted By: FaldonCow
I'm kind of new to localizing an addon. The addon works fine, it just throws that error? Are you using the Chinese wow client? Does the English texts, such as the buttons in /ym options show up in English?
File: Yay Mounts11-22-10
Alright, added support for Slowfall...
Posted By: FaldonCow
Alright, added support for Slowfall/Levitate. I meant to add an option for them, in case people don't want to use the mod for those spells, but forgot. That will be added in for the next version in a couple days.