Results: 105Comments by: Aschker
File: Boss Mod: Text-to-Speech02-11-10
TY for the fix, it works.. Kinda ni...
Posted By: Aschker
TY for the fix, it works.. Kinda nice too :) Prob the best adition to the game I have seen in a while
File: Boss Mod: Text-to-Speech02-11-10
Like the idea, and ill be testing i...
Posted By: Aschker
Like the idea, and ill be testing it in raid tonight.. Just something strange here, when i start the game theres no problem, but on a reloadui i get: Message: Interface\AddOns\BossModTTS\BossModTTS.lua:4: Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of "AceTimer-3.0". with unde...
File: !dbm02-11-10
It works for me, but after a same s...
Posted By: Aschker
It works for me, but after a same sort of fix as just overwriting the files in de dbm core folder.. I deleted the 2 files from the dbm folder and removedthem from the dbmcore.toc file too.. now it works..
File: Neav UI02-05-10
Originally posted by pekaziz Hell...
Posted By: Aschker
Originally posted by pekaziz Hello, For Valithria battle, I'm trying to modify my focus frame to see only my hots and buffs. This is the code I'm using: elseif (unit == 'focus') then self.Auras = CreateFrame('Frame', nil, self) self.Auras.size = oUF_Neav.units.target.auraSize + 7 self.Auras:SetHeig...
File: Neav UI01-14-10
Originally posted by tou Thank yo...
Posted By: Aschker
Originally posted by tou Thank you! The only other thing that bothers me is the raid frames ALWAYS showing. Is there a way to hide them when not in a raid/party? TY! Check the bottom couple of lines of the raid.lua.. they look like: raid:SetScale(1.2) raid:SetManyAttributes( 'showParty', true, 'showPla...
File: lcLoot01-13-10
Re: Blah
Posted By: Aschker
Originally posted by Lynx0 Please tell me how to get the loot frame to stop opening at mouse. I had it set perfect til this last wow upgrade and now I cannot seem to get it to stay! So annoying.... I think thats just the game setting.. go to menu, interface, controll and unclick open loot at mouse.. now it should open somewhere...
File: Neav UI01-13-10
Originally posted by tou is there...
Posted By: Aschker
Originally posted by tou is there any way to filter debuffs on a target to only show your own? look up the target bit in ouf_neav.lua and add: self.Debuffs.filter = "HARMFUL|PLAYER"
File: Neav UI01-07-10
Re: LFG to LFD
Posted By: Aschker
Originally posted by Tanque Dunno if this was missed earlier, but the updated version still uses LFG in minimapclock.lua. I replaced button 9 with the following to use LFD instead: button = {} button.text = LOOKING_FOR_DUNGEON button.func = function() ToggleLFDParentFrame() end UIDropDownMenu_AddButton(button...
File: oUF_Neav01-05-10
Originally posted by tou Do these...
Posted By: Aschker
Originally posted by tou Do these frames work for anyone? I put them in my addons folder and does nothing. as main page says: This is a layout for oUF, so you need oUF or this layout will not work. ( http://www.wowinterface.com/downloads/info9994-oUF.html ) Plus keep in mind its a default UF remake, so changes you see mig...
File: Neav UI01-04-10
Originally posted by Neal This wa...
Posted By: Aschker
Originally posted by Neal This was months ago... I know :( But i still cant get over how good it looks :( Good thing that xml file is easy to edit, so ive got something similar now.. just a few fixes
File: Neav UI01-04-10
Originally posted by Neal I dont...
Posted By: Aschker
Originally posted by Neal I dont use DBM LIES!! :P i found this old thing (wich is still the best ever!) in one of your old wowace forum posts.. never released it tho.. if you can, pls do :( http://i28.tinypic.com/2ezlkqg.png
File: Neav UI01-02-10
Originally posted by Lullah This...
Posted By: Aschker
Originally posted by Lullah This seems a little silly so I apoloize in advance. I installed the UI but for some reason the map and the buff borders refuse to show up. http://drp.ly/8X52t << took a screenshot. Any help in the right direction is greatly appreciated :) Thanks much in advance~ If you read back thru th...
File: lcLoot12-26-09
Originally posted by Ross For tho...
Posted By: Aschker
Originally posted by Ross For those of you that want it here is the fix from all 3 versions mine , Koopie and iLess combined into 1. It has all the changes from all 3. Only problem I see which it still suffers from is the numbers disappearing of how many chose what if you have multiple options and choose one. Enjoy. Props to K...
File: lcLoot12-24-09
Originally posted by Koopie Consi...
Posted By: Aschker
Originally posted by Koopie Considering i love this addon, i decided to take a few minutes of my xmas eve and see what was wrong with the current code. Below its a fixed version of the addon and the fixes are: 1 - Made the Disenchant button work (reported by several and semi fix from Ross) 2 - Fixed the Disenchant tooltip error...
File: Neav UI12-22-09
Originally posted by pekaziz I lo...
Posted By: Aschker
Originally posted by pekaziz I love you Neav, can't wait to see druid mana bar. :) Check his post again :P it has the druid mana bar before you posted this :P it said: Last edited by Neal : 12-22-2009 at 08:28 PM. Anyway: nice to see you are programming all this again :D
File: Neav UI12-22-09
Originally posted by Tanque Anyon...
Posted By: Aschker
Originally posted by Tanque Anyone have any ideas for Neav on how to implement interruptible vs non-interruptible enemy casts on the castbar? Different color backgrounds? Use the shield icon from the nameplate castbar? I think this feature was requested a few pages back but not sure if there were any plans to do this. Oh and t...
File: Neav UI12-21-09
Re: Re: Re: Re: Re: nBuff
Posted By: Aschker
Originally posted by Neal The question ist..where is a good place for the TicketStatusFrame? :( in your case I guess between nMainbar and nTooltip.. I probably keep it up top but just move it 150-200 points to the left to just place to the left of them
File: Neav UI12-21-09
In all the neav ui packages is a li...
Posted By: Aschker
In all the neav ui packages is a lightwieght version of omnicc installed, and i think the coding is allready in there, just hidden.. or otherwise find: local function GetFormattedTime(s) if s >= 86400 then return format("%dd", floor(s/86400 + 0.5)), s % 86400 elseif s >= 3600 then return format("%dh", floor(s/3600 + 0.5)),...
File: lcLoot12-20-09
Yeah, its working :) it just says:"...
Posted By: Aschker
Yeah, its working :) it just says:" Pass " under the disenchant button.. Tried editing the file to add it to say disenchant etc, so added some lines and functions, but sofar no succes.. and last: theres a small issue with no being able to see who rolled selected what after i mouseover the disenchant button over an item that cant...
File: Neav UI12-20-09
I made classcoloring work by steali...
Posted By: Aschker
I made classcoloring work by stealing this from the originall nbuff: local strformat, strfind, classColors = string.format, string.find, {} for k, v in pairs(RAID_CLASS_COLORS) do classColors = strformat("%2x%2x%2x", v.r*255, v.g*255, v.b*255) end local function classHexColor(unit) local _, v = UnitClass(unit) if (v and...
File: lcLoot12-20-09
error in the fix: Interface\Add...
Posted By: Aschker
error in the fix: Interface\AddOns\lcLoot\lcLoot_Group.lua:147: Usage: GameTooltip:SetText("text" ) : ? : in function `SetText' Interface\AddOns\lcLoot\lcLoot_Group.lua:147: in function
File: Neav UI12-20-09
Re: Re: Re: nBuff
Posted By: Aschker
Originally posted by Neal Damn data wipe.. But now .. i have no problems with the GM window. http://img10.abload.de/img/wowscrnshot_122009_202udj5.jpg @ Aschker ... where is the problem on pic #2? Look closely.. the alignment is off by 1 or 2 pixels on the first buff line 2 and 3 I dont see it on your screenshot t...
File: Neav UI12-20-09
Re: nBuff
Posted By: Aschker
Originally posted by Julchen This should fix nBuff so all position are well right now (with consolidated buffs and without). If there are any mistakes report pls. You need the modified texture for consolidated BuffFrame if u want the cool NeavUI style! http://hotfile.com/dl/20096195/bd87de6/Interface.zip.html I still have t...
File: Neav UI12-16-09
You should have a googlecode page (...
Posted By: Aschker
You should have a googlecode page (again?).. It helps :P Anyway, glad to hear you are back :D can hardly wait... :banana:
File: Neav UI12-13-09
Something strange just popped up, n...
Posted By: Aschker
Something strange just popped up, noticed it on debuffs first. Timer doesnt display time properly for some reason, but not on the same buffs all the time, or from the same time remaining.. seems completely random. http://i572.photobucket.com/albums/ss161/Aschker/Untitled.png?t=1260726352