Results: 78Comments by: Lanerra
File: oUF Lanerra01-14-14
Lanerra, thanks so much for your wo...
Posted By: Lanerra
Lanerra, thanks so much for your work. I use this together with Neav UI now. Everything's going well -- though I needed to darken Border.tga to match Neav's. :) You're very welcome and I'm glad you're enjoying the addon! NeavUI's borders and style was an inspiration for this (and my UI replacement that I've been working on), so I...
File: oUF Lanerra01-14-14
Re: Getting rid of something
Posted By: Lanerra
Hi Lanerra, Nice addon and thank you for this. I'm not a lua coder, but i can read some code ( between the lines ). I need help to get rid of the runes, combopoints, etc. The numbers that are on the right of the frames. I have found the code, yet i do not know how to turn it off. Comment it ? Your help will be very much appr...
File: oUF Lanerra11-23-13
Guess who's back?
Posted By: Lanerra
That's right; I'm back, folks! oUF_Lanerra has now been updated for Mists and should be fully functional! Let me know if you encounter any problems, though!
File: oUF Lanerra07-28-13
Re: Latest support
Posted By: Lanerra
Hi, I was looking though some UIs here, and i found your. It looks just like something that I would love to have, But can't seem to get it to work accept the unit frames. are you working on an update for the latest patch and oUF? Cheers I'm sorry to say, but no I will not be updating this anymore in the future. Real life h...
File: oUF Lanerra01-23-13
Thanks for your reply, I'm still...
Posted By: Lanerra
Thanks for your reply, I'm still using it even if I was'nt able to see party frames, I simply disabled them and I'm using Grid for both party and raid frames. Your template is perfect for player, target, tot and focus, it's exactly was I was looking for :) Glad it's working out for you! The idea of the layout is to have as m...
File: oUF Lanerra01-07-13
Hi Lanerra, and thanx for this beau...
Posted By: Lanerra
Hi Lanerra, and thanx for this beautiful layout. I really like it, but I have 2 problems. - it works like a charm in raid, but I'm not able to see party frames in dungeons, I disabled other addons except ouf_lanerra and ouf but I still not able to see party frames - I'm not able to move the raid frame. I changed position val...
File: oUF Lanerra09-23-12
Is the UI that includes your unit f...
Posted By: Lanerra
Is the UI that includes your unit frame mod here on the screenshot, uploaded somewhere? I would like to check it out. My whole UI is not available on WoWInterface, no. Just the unit frames. However, LanUI can be found on GitHub. It's highly beta, highly experimental, and very much so not done. I've never even put it on another...
File: oUF Lanerra03-25-12
Re: Lanerra
Posted By: Lanerra
Hello Lanerra, this is your addon from this video? http://www.youtube.com/watch?v=05zsHPq3sKQ If yes, please, if not busy, or do like help to make the same interface. sorry, can not at any time without clear, I do not speak English (Google Translator) Sorry, Blackbacer, but nothing of mine is in that video.
File: oUF Lanerra12-27-11
Thanks for the fix! Happy to hav...
Posted By: Lanerra
Thanks for the fix! Happy to have helped! (It's kind of my job) :D
File: oUF Lanerra12-27-11
1.2.3 in the pipe
Posted By: Lanerra
I've uploaded 1.2.3 and it is currently pending approval. This fixes the heal prediction display on raid/group frames and also adds a HealerOverride option to the config to make heal prediction always show, regardless of class/role, in case any one wanted that extra bit of info (so if you're DPS, you know whether you should pot, o...
File: oUF Lanerra12-21-11
Re: Re: Update
Posted By: Lanerra
Hey Lanerra, first i want to say thanx for your great unitframes. These are perfect for my interface! But i have a Problem with the Raidframes. The incoming heal bar is not correctly shown at the players name, itīs a bit above. Im playing at 1920x1080. Is this a not supported resolution? thanks in advance As far as I kn...
File: oUF Lanerra12-11-11
Update
Posted By: Lanerra
I've updated oUF_Lanerra to 1.2.1, which was just a TOC bump since it seemed there were no fixes required to make it work with 4.3/latest oUF. Should come off pending here shortly. Enjoy, guys. :)
File: oUF Lanerra07-04-11
Re: Re: Sorry, folks :(
Posted By: Lanerra
Originally posted by alaerwen does that mean you can donate your chat addon to me? :D Sorry, but I can't. The tweak to the chat is a part of a larger, over-arching modification to the UI that requires separate functions that I've coded myself from my personal UI addon I've written called LanUI that has various skinning and misc...
File: oUF Lanerra07-03-11
Sorry, folks :(
Posted By: Lanerra
I'm sorry for this folks, but due to financial hardship, I have to cancel my WoW account temporarily which means I won't be able to maintain my unit frames. They're all updated to function through 4.2, so hopefully it will last until I come back. Until then, I will do my best to keep it up to date, but I can't make any promises. I...
File: oUF Lanerra07-03-11
Re: Chatframe
Posted By: Lanerra
Originally posted by alaerwen Could I kindly ask what chat addon you are using? =) Been looking for a addon putting the chat tabs below for weeks now... Creds for the frames, awesome layout That would be of my own design. I use nChat, but I have a little Tweak addon for changing the layout. Thanks for the kind words :)
File: oUF Lanerra06-28-11
oUF_Lanerra 1.2
Posted By: Lanerra
oUF_Lanerra 1.2 ------------------- - Updated for 4.2 ------------------- Pretty sure I got everything, but please let me know if there are any bugs that I've missed. I'll try to get around to adding the requested features as soon as I have enough time to sit down and really crunch it out.
File: oUF Lanerra06-20-11
Originally posted by adaroundtown...
Posted By: Lanerra
Originally posted by adaroundtown took a look at the LUA file in an attempt to find the bits you metioned. i'm really nooby, as mentioned previously when it comes to such things. i'm thinking text would be better than bars, in the end and would like to try copying the text display for power that the player unit frame has. if you...
File: oUF Lanerra06-14-11
Originally posted by adaroundtown...
Posted By: Lanerra
Originally posted by adaroundtown cheers. i'll give that a try. thinking of adding boss frames? Yes, actually. Also considering arena frames. Still fiddling with things, though. We'll see how it goes when I get some time.
File: oUF Lanerra06-12-11
Originally posted by adaroundtown...
Posted By: Lanerra
Originally posted by adaroundtown Thanks for your reply. Fair enough if it's something you're not a fan of. I'd be willing to try adding in some code myself (though i am incredibly n00by when it comes to such things). i wouldn't want to screw up the work you've done, though, since it is by far the most beautiful i've seen in ter...
File: oUF Lanerra06-10-11
Originally posted by adaroundtown...
Posted By: Lanerra
Originally posted by adaroundtown Hey, everything looks amazing. Was reading through the comments and you'd mentioned you were working on a complete UI. would love to see it, and hopes it's coming along well. just a request, if it's not too much work: ever thought of adding a power/mana bar to party/raid frames? as a druid, so...
File: Neav UI05-17-11
Originally posted by cokedrivers...
Posted By: Lanerra
Originally posted by cokedrivers I'm working on getting the text centered and able to cut down on the text so it fits. My main focus on doing this was to make a bag skin that used the default layout of the Blizzard bags. There are already so many all-in-one bag mods out there that people can chose from there are very few t...
File: Neav UI05-17-11
Originally posted by cokedrivers...
Posted By: Lanerra
Originally posted by cokedrivers Working on a bag reskin, tell me what you all think. ... Not bad, at all. Very nice. I would probably drop the bag icon in the top left since it overlaps the text and makes each bag frame look sort of lop-sided to the eye. I would also make one unified bag just to save on screen real estate...
File: oUF Lanerra05-17-11
Originally posted by felipers Hi...
Posted By: Lanerra
Originally posted by felipers Hi Lanerra, I'd like to know how it produces the final number to decide the variable 'd'. :D Why "size / 2 + 0.5"? xD Thanks! well, it's just order of operations, really. local d = offset or (floor(size / 2 + 0.5) - 2) What this means, firstly, is that it will try to use the offs...
File: oUF Lanerra05-17-11
Originally posted by felipers Hi...
Posted By: Lanerra
Originally posted by felipers Hi Lanerra, thx for the awesome layout. I know it's a lot to ask, but could you explain about the AddBorder mechanism? Especially the part: (floor(size / 2 + 0.5) - 2) Borders.lua:88 If you have any reference that I can check to know more about edge/border I'd appreciate too. Thanks!...
File: oUF Lanerra05-16-11
Fix-It Update
Posted By: Lanerra
-------------1.19.1----------- Fix update that did not warrant bump to 1.20 - Added shadow offset to buff/debuff text to improve readability - Corrected elements of party/raid frames not hiding when party/raid is disabled in config