Results: 498Comments by: neverg
File: oUF Lumen11-19-20
Hey! Just a small question regar...
Posted By: neverg
Hey! Just a small question regarding name strings. There are some bosses, or other enemies, for which I would like to use a simpler, or shorter version. E.g. just "Wrathion" instead of "Wrathion, the Black Emperor" and "Xanesh" instead of "Dark Inquisitor Xanesh". I know there perhaps would be a way to shorten name strings to c...
File: oUF Lumen11-15-20
To reduce color overload a bit on b...
Posted By: neverg
To reduce color overload a bit on bar timers and to give color more meaning, I'm using gray as a base color and changing color of the bars according to remaining time. https://i.imgur.com/SttYd6S.png There are options now to color buffs by class and debuffs by debuff type too, or use a smooth gradient to color by remaining time...
File: oUF Lumen11-11-20
Re: Lua error on boss cast bar
Posted By: neverg
Hello, I'm receiving an error on boss fights: Message: Interface\AddOns\oUF_Lumen\elements\castbar.lua:49: attempt to index field '?' (a nil value) Time: Wed Nov 11 07:31:12 2020 Count: 65 Stack: Interface\AddOns\oUF_Lumen\elements\castbar.lua:49: attempt to index field '?' (a nil value) :49: in function `PostCastStart' :178...
File: LumUI11-02-20
I've actually changed them to be sh...
Posted By: neverg
I've actually changed them to be shown by default on the next release.
File: oUF Lumen11-01-20
Playing with the idea of moving the...
Posted By: neverg
Playing with the idea of moving the Class Power to the centre of the screen together with a power bar, to have better visibility for resources. https://i.imgur.com/6diz7Tg.png Also probably adding some spell watchers for cooldowns underneath. Like we see on many layouts nowadays. Kinda like the idea of a not having to move my...
File: LumUI10-30-20
Hello neverg, I understand this is...
Posted By: neverg
Hello neverg, I understand this is your personal layout tailored to your needs. Is there a way I can only get some of the mods from LumUI like chats,combatext,minimap? I can use a separate addon for each but the addon cpu upsage is very unsatisfying. Thank you neverg. Yeah, you can, well... it was working before, you coul...
File: LumUI10-28-20
This /lmf did not work proberly. Wi...
Posted By: neverg
This /lmf did not work proberly. With this version i can unlock but not lock again. I tried to override with the oUF Lumen Layout update but then i'm not even able to unlock it. Are you planning an update or is it just a bug on my side? Greetings. Hey. I added oUF movable frames but I don't actually use it myself. But I wil...
File: LumUI10-21-20
Re: XP Bar
Posted By: neverg
It looks like the XP bar is wider than the minimap. https://imgur.com/LZuDl5y That's strange, it isn't happening here. I will be changing the XP bar soon anyway to be decoupled from the Unit Frames. Did you override anything on config.lua? That's probably it I would say. Could you paste it here if you did?
File: LumUI10-20-20
Re: Thx
Posted By: neverg
Holy Shit i used this 10 years ago, thanks for the Update :D Regards 8 years, but close to 10 now! ^_^ No worries. Just want to say I'm still trying out different things with the layout, but since I've added the config.lua anyone can override that easily or in the case of the unit frames just move it. My goal is to get it...
File: LumUI10-19-20
Re: Config.lua not working?
Posted By: neverg
I did try to comment out the lines to go back to the more compact layout last night and while the data bar changed size the action bars did not move as intended. They stayed laid out in the new wider format. Does this work with 1920x1080? It should work fine. If it doesn't using the default layout, to use a more compact...
File: LumUI10-18-20
Does this work with 1920x1080? I...
Posted By: neverg
Does this work with 1920x1080? It should work fine. If it doesn't using the default layout, to use a more compact one where action bars are stacked vertically, just un-comment the commented files in LumUI/config.lua and oUF_Lumen/config/config.lua, disable LumUI, re-enable, reload and you should be golden. There are instruct...
File: LumUI10-18-20
Does this work with 1920x1080? I...
Posted By: neverg
Does this work with 1920x1080? It should work fine. If it doesn't using the default layout, to use a more compact one where action bars are stacked vertically, just un-comment the commented files in LumUI/config.lua and oUF_Lumen/config/config.lua, disable LumUI, re-enable, reload and you should be golden. There are instruct...
File: oUF Lumen10-18-20
Movable frames using /lmf give a er...
Posted By: neverg
Movable frames using /lmf give a error message Yeah, never use that, so thanks for reporting. It seems it is broken by the changes to Backdrop. I'll see if there is any new version if not I'll fix it. EDIT: Already created a pull request to the oUF_MovableFrames repo, waiting for it to get accepted and merged. Then I'll rel...
File: oUF Lumen10-17-20
Damn, that's so great didn't expect...
Posted By: neverg
Damn, that's so great didn't expect to get an answer so fast :) Really glad you did it, it's awesome. Also liked the commentaries in your code to change the minimap position (I'm a topright minimap believer what can I say) like so : Anyway love that stuff, thanks for your work and passion! I kinda of need to make set...
File: LumUI10-17-20
First Shadowlands 9.01 (pre-patch)...
Posted By: neverg
First Shadowlands 9.01 (pre-patch) release. Still some Work in Progress but most stuff is working nicely. :) Check the new instructions, specially around the more wide default layout and how to override it (https://github.com/greven/LumUI).
File: oUF Lumen10-17-20
Any chance we'd get an updated LumU...
Posted By: neverg
Any chance we'd get an updated LumUI aswell ? I checked it and most of it should work, just gotta update the backdrop function which changed in SL. Hey mate, Yes, I'm releasing that in a bit. BTW, I take the chance so say that I've kinda changed the layout a bit to make it more wide (as I use a 2K monitor). I've split the...
File: oUF Lumen10-15-20
Working on updating the frames for...
Posted By: neverg
Working on updating the frames for the Shadowlands Pre-Patch. :) Should be released soon.
File: LumUI08-29-20
Re: button text
Posted By: neverg
Can someone point me in the direction of applying button text so i can see macro text please... i looked but couldnt find it in the LUA LumUI > mods > buttons.lua --name (macro name fontstring) actionButtonConfig.name = { font = { STANDARD_TEXT_FONT, 10, "OUTLINE"}, points = { {"BOTTOMLEFT", 0, 0 },...
File: oUF Lumen08-15-20
Thanks so much for keeping this goi...
Posted By: neverg
Thanks so much for keeping this going! I have used this off and on, mostly on with every expansion since... Wow i think Cataclysm. This is by far my favorite OUF layout. My only desire for it is an easy swap between using weak auras or not, maybe a button to enable auras or turn off auras. Once again thanks so much for keeping thi...
File: oUF Lumen08-15-20
Re: Big Thanks
Posted By: neverg
Dropping here to say thanks to neverg for updating this wonderful layout. :banana: :D Most of the people have switched from oUF to ElvUI or other packages but for me, oUF will always be the one. Thanks mate, I actually stopped playing for quite awhile, but since Legion I have been back regularly to play the game at least each pat...
File: oUF Lumen11-09-19
Hi Mate I have been wondering ab...
Posted By: neverg
Hi Mate I have been wondering about the raid ui. i see in the unit section that the raid.lua is empty. and when i am in raid. i cant see players :( I hope u could fix it Hey, I haven't had raid frames for years now, I just use Blizzards or an additional addon. Generally it works out ok, no bugs, since the others will spawn...
File: oUF Lumen09-25-19
Bloody Blizzard, keeps changing stu...
Posted By: neverg
Bloody Blizzard, keeps changing stuff every patch. I will into this tomorrow. Right now I have an active Sub. :) Think that error is no related to oUF Lumen tho. If you are using my UI package, it might be it, it looks like it is some of the action bar addon (which Roth hasn't updated in quite a while...).
File: oUF Lumen09-05-19
Sorry don't understand what you mea...
Posted By: neverg
Sorry don't understand what you mean. What does have mana to do with it? What you are seeing on the first imagem is that the Spell Blast Wave is Interruptible, therefore the cast bar and icon have color so you can easily scan that you can do something about it. While on the second screenshot you can see that that spell you CAN...
File: oUF Lumen09-05-19
Sorry don't understand what you mea...
Posted By: neverg
Sorry don't understand what you mean. What does have mana to do with it? What you are seeing on the first imagem is that the Spell Blast Wave is Interruptible, therefore the cast bar and icon have color so you can easily scan that you can do something about it. While on the second screenshot you can see that that spell you CAN...
File: oUF Lumen09-05-19
Hi, It's not a bug, it is a feat...
Posted By: neverg
Hi, It's not a bug, it is a feature. If the target it's casting a spell you can't interrupt, it becomes gray. :) You can see the same from the target castbar, it is gray and it has a dark red drop shadow.