Results: 321Comments by: Cralor
File: Rune-It-All12-23-13
Howdy, folks. I do sincerely apo...
Posted By: Cralor
Howdy, folks. I do sincerely apologize for the lack of updates and communication. I have just updated the AddOn with the very minor fix, rectifying compatibility issues with Pet Battles. Thus, Rune-It-All is now compatible with the Mists of Pandaria expansion and latest patches. If you do run into additional issues, please let...
File: Rune-It-All08-21-13
Okay -- quick update. I've fixed...
Posted By: Cralor
Okay -- quick update. I've fixed the issue rather quickly, so I've gone ahead and begun work on a semi re-write of the code. The code is not only going to be better organized and easier to read, but should also provide a small performance boost and memory usage decrease. :banana: Stay tuned. I should have an additional update b...
File: Rune-It-All08-15-13
Re: Feature
Posted By: Cralor
Great news all! I am currently working on an update to fix compatibility issues with the latest WoW version. Stay tuned! Not sure if this addon is still being maintained but I have a feature request :) It would be great to add a prioritisation system similar to the one implemented in DKM. Basically, if I use 2 rows of runes, the...
File: bUnitFrames07-09-12
I setup the interface, and after re...
Posted By: Cralor
I setup the interface, and after reloading the UI, I get this error: http://codepad.org/RpjO1d3h Additionally, it reset the position of all my frames, and this error occurs whenever I try and move one of the frames. The minimap button is has also vanished because of this, so I just used "/buf" to unlock.
File: ClassicPowerText03-12-12
My apologies... will address this A...
Posted By: Cralor
My apologies... will address this AddOn shortly. However, I am still very busy!
File: Rune-It-All03-12-12
Hmm... maybe I can add another call...
Posted By: Cralor
Hmm... maybe I can add another call to the images at a certain time to update them... that may be not very efficient though, but I've already done that several times in my code. I'll try that out soon :) edit: at some point, I may re-write the AddOn to be more "efficient" so-to-speak, but it currently seems to be decent (do you...
File: Rune-It-All03-11-12
Re: Blood / Death Runes in Frost Spec
Posted By: Cralor
Noted. I will take a look at these issues as soon as I can. I just returned form Spring Break and now am back to duties of college (aka pretty darn busy!). I'll see how the week pans out and what time i can devote to testing. Thanks again for your input!! Hello, I would just like to say that your AddOn is my favourite of...
File: Rune-It-All03-09-12
Thanks for your kind words and feed...
Posted By: Cralor
Thanks for your kind words and feedback. Please do let me know if you continue to have these issues. I want to make this flawless :) Also, don't hesitate to provide additional suggestions! Is anyone having any current issues with the AddOn? The only issues I've had were death runes becoming blood runes after dying and com...
File: Rune-It-All03-07-12
Is anyone having any current issues...
Posted By: Cralor
Is anyone having any current issues with the AddOn?
File: LazyAFK12-22-11
ToC update. Let me know if you guys...
Posted By: Cralor
ToC update. Let me know if you guys have any feedback. :)
File: Rune-It-All12-21-11
Im sorry if i am missing something,...
Posted By: Cralor
Im sorry if i am missing something, but can you add cooldown spiral to default style, like blizzard ones? Sorry for the extremely late follow-up. I did some quick coding with this and wasn't able to accomplish what I wanted. In my past experiences with the spiral, I discovered that the spiral texture didn't look good on anythin...
File: Rune-It-All12-21-11
Re: suggestions
Posted By: Cralor
Thanks for the suggestion. Unfortunately, I don't feel like implementing such a feature when there is already a way to move each rune individually. While I understand it may be hard to move each rune and align them, it would be a lot of additional work. If you are really bugged by it, you could manually edit the SavedVariables...
File: ClassicPowerText10-26-11
My apologies for the lack of update...
Posted By: Cralor
My apologies for the lack of updates. I have not been playing / subscribing to WoW as of late. Times have changed -- I am now in college. I do, however, plan to open up a month of subscription sometime in the near future to bring each of my AddOns up-to-speed with patch bug fixes, as well as any feature(s) I promised / planned...
File: Rune-It-All03-06-11
Sure I'll see what I can do.
Posted By: Cralor
Sure I'll see what I can do.
File: Rune-It-All03-03-11
Okay :) Fixed!
Posted By: Cralor
Okay :) Fixed!
File: Rune-It-All03-03-11
As soon as I woke up I remembered I...
Posted By: Cralor
As soon as I woke up I remembered I left the debug line! I will fix this as soon as I get home.
File: Rune-It-All03-01-11
I've made some progress today, but...
Posted By: Cralor
I've made some progress today, but there is still some issue with it. More work tomorrow :)
File: Rune-It-All03-01-11
Re: Re: Re: Target's Target
Posted By: Cralor
Hey Tyds, I've actually been battling this issue for a bit now. I know it is a very huge issue with the addon. The way Blizzard has set up the runes was/is messed up. They later changed the positions of the Unholy and Frost runes, so they simply decided to flip them in their AddOn's code. I think I can get around this now that I a...
File: Rune-It-All02-24-11
Re: Target's Target
Posted By: Cralor
Originally posted by Destroyer HI im new to this forums im loving the addons im finding here, but im having an issue with this addon or maybe its me not adding the right setting to it. when i turn this addon on i cant see my targets target is their a way to fix this or maybe im just doing something wrong, if anyone gots an answe...
File: lumUI01-27-11
How much closer? :)
Posted By: Cralor
How much closer? :)
File: Forfend01-12-11
Originally posted by Seerah Find...
Posted By: Cralor
Originally posted by Seerah Find these two lines: local CS = GetSpellInfo(2139) local SS = GetSpellInfo(30449) and replace the spell IDs with the shaman equivalents :) /edit: oh yeah - and remove the mage check at the top (or have it check for a shaman instead) Thought it wouldn't be too hard :) Thanks!!
File: Forfend01-11-11
I know you are a mage and this is s...
Posted By: Cralor
I know you are a mage and this is specifically targeted as such... but is it possible (or maybe simple changes I can make?) that Shamans could be included? (Purge for Spellsteal, Wind Shear for Counterspell)
File: GuildRosterButtons12-23-10
I believe this addon might be causi...
Posted By: Cralor
I believe this addon might be causing the Guild UI to show my guild level as 0. Am I right on this? EDIT: NVM. Relogging fixed the issue :S
File: AiL12-21-10
That was what I was going to do if...
Posted By: Cralor
That was what I was going to do if you couldn't find a solution, so thanks :) I had some small issues getting it included so below is the correct way to edit (if you want this functionality): (Simply add this after the GetAiL function) local function ColorText(iLvl) local myLevel = tonumber(GetAiL("player")) local...
File: AiL12-20-10
Well, I'm still having an issue get...
Posted By: Cralor
Well, I'm still having an issue getting to where I want. Increasing INCMOD will increase the intensity, but for all of them. Specifically, I want the iLvls that are significantly higher (like 15+) to be more red than others. Increasing the INCMOD will make iLvl 326 (lower than me) still a dark read. It's quite hard to tell the...