Results: 59Comments by: ganders
File: NinjaPoints05-08-08
Re: I'm lost
Posted By: ganders
Fixed
File: oUF_PowerSpark05-08-08
Hi, One little thing I'd like to...
Posted By: ganders
Hi, One little thing I'd like to point out (that I had to learn the hard way on my spark :D) is that because of "odd ticks" you can't use if power == lastPower + 20, as it won't detect it when you're energy ticks for 21 or something weird like that. I had to use if energy >= lastEnergy + 20 and energy < lastEnergy + 25. Also...
File: oUF_Spark05-05-08
Ok I updated the version on my SVN...
Posted By: ganders
Ok I updated the version on my SVN to re-show the spark as P3lim told me, and it also will check to make sure that the object is your player frame before it sets the Update script, so you can put it anywhere in the main chunk and it should still only work on your playaer frame.
File: oUF_Spark05-05-08
Originally posted by hipjipp i've...
Posted By: ganders
Originally posted by hipjipp i've noticed another thing. if you have the code from the info page here the spark has a quite big chance to move from the playerframe to another frame. i had my spark on my party frame once... i moved the code into my player chunk and now it stays there. Just a tip. I should probably put that on th...
File: oUF_Spark05-04-08
Originally posted by hipjipp i've...
Posted By: ganders
Originally posted by hipjipp i've noticed a tiny bug, easily fixed though. when i switch out of catform on my druid it hides all frames, replace the self:Hide() with spark:Hide() and it will no longer hide all frames. Awesome plugin btw ^^ Ya I noticed that too, and fixed it on my SVN, just too lazy to upload a change that t...
File: oUF_Spark05-03-08
Originally posted by Coldfury the...
Posted By: ganders
Originally posted by Coldfury there is already a uniform. its oUF.units.. like oUF.units.player or oUF.units.targettarget, etc.. That's what I used and people were saying they were getting errors. o.O Anyway, it's changed now so it should work with any layout. You just have to add it in yourself.
File: oUF_Spark04-30-08
Originally posted by hipjipp You...
Posted By: ganders
Originally posted by hipjipp You beat me to it, writing this addon :P I'm also getting the error on line 10. "Interface\\AddOns\\oUF_Spark\\core.lua:10: attempt to index field 'player' (a nil value)"Got a fix for this? :o Apparently every oUF layout uses a different table for storing the unit frames, which I didn't know whe...
File: oUF_Spark04-21-08
Originally posted by p3lim This p...
Posted By: ganders
Originally posted by p3lim This plugin doesnt work as smooth as its supposed to. I can easily see by reading the code that you found alot of it from the addon RogueFocus. Thing is, that addon has a parent that is stuck, a frame. In this addon you parent the texture to a statusbar, which changes the size dynamically, and th...
File: oUF_DispelColor04-21-08
Originally posted by Coldfury Deb...
Posted By: ganders
Originally posted by Coldfury Debuffs icons or debuffs colored frame? If you mean that it doesnt color the unitframe of hostile unit based on debuffs color, it's intended to be like that. Again, you gotta explain to me why you want to color the frame of a hostile unit? since you can't decurse him... im just wondering or yo...
File: NinjaPoints04-18-08
Seems to be working now.
Posted By: ganders
Seems to be working now.
File: NinjaPoints04-18-08
Originally posted by Skan Ummm -...
Posted By: ganders
Originally posted by Skan Ummm - you've uploaded NinjaYell instead of NinjaPoints... >.> Ok, this is strange. I just uploaded the actual NinjaPoints.zip but it's still showing up as NinjaYell.zip. I need to contact an admin about this.
File: Natur Enemy Castbar04-16-08
Originally posted by Beladona Yea...
Posted By: ganders
Originally posted by Beladona Yeah you are using an old version that isn't even meant to work perfectly. Update to the latest version for testing, and don't expect the old one to work at all. Reading would have told you everything you needed to know... Glad to see it's still being updated! I'll definitely use this test versi...
File: NinjaYell04-16-08
Originally posted by khangg Now I...
Posted By: ganders
Originally posted by khangg Now I know this isn't related to the addon but..what's that cooldown monitor you've got there? I've been wondering for like 3 months now :S Slightly modded version of oCD http://ixo.no/git/oCD.git/commit/?h=2.4&id=df6893b43c70f785219372c2a7962e060ca6e17e
File: oUF_DispelColor04-15-08
Originally posted by Coldfury wel...
Posted By: ganders
Originally posted by Coldfury well this mod is intended to help decursing, and decursing is done on friendly units. why would you want to color the target frame based on debuffs if its hostile? I meant the other way around, sorry. Debuffs aren't showing on the unit frame on hostile units.
File: NinjaBar04-14-08
Originally posted by Seerah I'm s...
Posted By: ganders
Originally posted by Seerah I'm sorry, I guess my eyes just skimmed over the "not yet working" part. :o Nope, wasn't in combat - just standing around in SW. :) Well for the life of me I cannot figure out a way to get the mouseover thing working. I'll just leave it broken for now I guess. And that other problem has me stum...
File: SquidMod04-14-08
Originally posted by Seerah Sorry...
Posted By: ganders
Originally posted by Seerah Sorry, ganders, I found a couple of bugs in this one as well, for ya. It seems that /squid unhide and /squid toggle are not registered slash commands with the addon (though they are listed in the readme). Trying to use them only pulls up the list of available slash commands for SquidMod. As such, it i...
File: NinjaBar04-14-08
Originally posted by Seerah Mouse...
Posted By: ganders
Originally posted by Seerah Mouseover doesn't seem to be working... :( First I check "hide", so the "mouseover" option appears in the dewdrop menu. Then I check "mouseover". But hovering over where the bottom bar would be (even down to the edge of the screen) does not make the bottom bar appear. Also, sometime while I was fiddl...
File: oUF_DispelColor04-12-08
Was just wondering if you could cha...
Posted By: ganders
Was just wondering if you could change it to only filter debuffs if the target is hostile. I tried doing this myself but I don't know anything about metatables, so I couldn't figure it out =(
File: oUF P3lim04-12-08
Originally posted by Strongbow Th...
Posted By: ganders
Originally posted by Strongbow This doesn't work it gives me a message like this Date: 2008-04-12 17:45:55 ID: 51 Error occured in: Global Count: 1 Message: ..\AddOns\oUF_Pelim\layout.lua line 105: ')' expected near 'perc' Debug: : ? -Strongbow- Change it to bar.value:SetText("("..perc.."|cff000ff%)"..cur)
File: pRogue04-10-08
Originally posted by disiz Hi p3l...
Posted By: ganders
Originally posted by disiz Hi p3lim, When using pRogue I can`t interact with the interface anymore. I can`t click anything nor can I use the keyboard. I tested it by simply disableing one addon after another... Edit: Either the path in the .toc for the .lua is wrong xApplication\core\apps.lua or it depends on xApplication?!...
File: oUF P3lim04-06-08
I added local combat = hp:CreateTex...
Posted By: ganders
I added local combat = hp:CreateTexture(nil, "OVERLAY") combat:SetHeight(16) combat:SetWidth(16) combat:SetPoint("TOPLEFT", self, 8, 8) combat:SetTexture"Interface\\CharacterFrame\\UI-StateIcon" self.Combat = combat to add a combat icon to the unit frames but I keep getting an error whenever I enter/leave combat: Interface\Add...
File: oUF P3lim04-05-08
Originally posted by molochai Wha...
Posted By: ganders
Originally posted by molochai What I did was comment out line 488 and 489 fames go back to the way they look in the ss. -- = 130, -- = 21, That worked for me, thanks! :D
File: NinjaPoints04-05-08
Originally posted by Keyd Thanks...
Posted By: ganders
Originally posted by Keyd Thanks so much for this. Before the 2.4 patch I've been using Combat Sounds Unattached which pretty much was everything I could ever want for a combo point tracker. One addition for NinjaPoints I'd like to see is something to tell you that you've parried an attack. Helps a lot when you can riposte. I li...
File: Ghost: Pulse04-04-08
SharedMedia option wasn't working,...
Posted By: ganders
SharedMedia option wasn't working, but I managed to fix it. Here's what I changed: Events.lua, lines 18-32 From: if self:GetUseSharedMedia() then sml = AceLibrary:HasInstance("SharedMediaLib-2.0") and AceLibrary("SharedMediaLib-2.0") or nil if sml then -- change the system to use SharedMedia local sounds = sml:List...
File: HighRoller03-31-08
Amazing addon! Seriously, nice work!
Posted By: ganders
Amazing addon! Seriously, nice work!