Results: 38Comments by: Lleyna
File: CCTimer07-16-08
Is there a way to broadcast this in...
Posted By: Lleyna
Is there a way to broadcast this information to the party/raid? For instance, "Skeletal Usher has been Shackled.", and if it's broken prematurely to display a message as to who broke it, or display a message if it's met it's normal duration.
File: Power Auras Classic06-01-08
Norek: Have you tried using the "Ex...
Posted By: Lleyna
Norek: Have you tried using the "Exact Name" option? -Dragon-: Perhaps have an Aura set up for the buff in question, with no stacks defined. Then textures based on numerals or something similar, set for the same aura with specific stacks in question, that way it'd work for 'em all, and display current stacks. As far as recording mul...
File: Power Auras Classic05-27-08
As I tested the timers on my machin...
Posted By: Lleyna
As I tested the timers on my machine, not only would I get grossly inaccurate times, they would not count down occasionally. Once the servers are up, I will performs tests similar to the ones you've just done. Before that, I intend to once again delete my lua and luabak files, after deleting and performing a fresh install of the most...
File: Power Auras Classic05-26-08
Confirmed that removal of the lua a...
Posted By: Lleyna
Confirmed that removal of the lua and luabak files didn't help the timer problem :( Despite this, thank you so very, very much for reviving this add-on and working so hard to improve it. You have my thanks, and please let me know if there's any way I can be of any help.
File: Power Auras Classic05-26-08
Timers with the current (as of this...
Posted By: Lleyna
Timers with the current (as of this post) version of Power Auras do seem to be bugged. In previous versions, it was possible to display multiple timers per "timer slot" if both the "Show 2 Timers" and "Show Hundredth" options were checked. As of now, the timers (while still displaying timers for both abilities) are displaying gross...
File: ZMobDB Advanced604-01-08
I've got one more thing to report....
Posted By: Lleyna
I've got one more thing to report. When I'm in a party and then go into a raid, periodically group members 2 through 4's models will still appear even though I have "hide party in raid" selected. A quick workaround is to just disable the party frames for the duration of the raid.
File: ZMobDB Advanced603-19-08
Changed it to: 2008/03/19 21:47:...
Posted By: Lleyna
Changed it to: 2008/03/19 21:47:26-1389-x9]: ZMobDB\ZMobDB.lua:1324: attempt to index global 'bBox' (a nil value) ZMobDB\ZMobDB.lua:1043: in function `ModelCitizen_BoundingBox_OnShow' :"*:OnShow":1: in function <:1> : in function `Show' ZMobDB\ZMobDB.lua:914: in function `ModelCitizen_Settings_RefreshBoundin...
File: ZMobDB Advanced603-19-08
Hey Dant, excellent work as always,...
Posted By: Lleyna
Hey Dant, excellent work as always, but I've run into a problem. Accumulating errors about one a second, and my bugsack reports: : ZMobDB\ZMobDB.lua:1069: attempt to index global 'bBox' (a nil value) ZMobDB\ZMobDB.lua:1063: in function `ZMobDB_BoundingBox_Reflesh_sub' ZMobDB\ZMobDB.lua:1057: in function `ZMobDB_BoundingBox_Refl...
File: ZMobDB Advanced602-12-08
As always, excellent work. Thank yo...
Posted By: Lleyna
As always, excellent work. Thank you very much for tirelessly working on this for the rest of us players. I've a small problem now. On some of my characters, the model doesn't show up in the character window. When I click on something, the Player frame takes on the appearance of the Target frame. Any ideas on how to fix it?
File: Natur Enemy Castbar01-07-08
Thank you.
Posted By: Lleyna
Has and very likely will always be among the best add-ons available, and thank you so very much for all the countless hours involved in crafting, testing, debugging and posting this for other players to enjoy. Once again, thank you very much.
File: Power Auras11-20-07
Sorry folks, this mod has ceased de...
Posted By: Lleyna
Sorry folks, this mod has ceased development to my knowledge.
File: Power Auras08-06-07
So far, it's workin fine with the 2...
Posted By: Lleyna
So far, it's workin fine with the 2.1.3 patch. And it only affects your UI. No one else will be able to see them. And the reason there's 5 timers, is that you can have them on your screen running at the same time. For instance, setting a buff to "timer 1" and putting it on the right side of the screen will show the timer/buff on t...
File: ZMobDB Advanced605-12-07
Feature Suggestion
Posted By: Lleyna
Would it be possible at any point to add in a feature that makes the frames visible at the same time? For example, so you can alter the placement of your party frames without having to find four other people as you tweak your UI.