Results: 135Comments by: Oakayam
File: Magic Targets05-07-09
It doesn't seem to pick up newest R...
Posted By: Oakayam
It doesn't seem to pick up newest Rabbit polymorph. T_T http://www.wowhead.com/?item=44793
File: ForteXorcist04-20-09
Originally posted by Xus A friend...
Posted By: Oakayam
Originally posted by Xus A friendly reminder to everybody: Things that are clearly Feature requests should go here Things that are clearly Bug reports should go here You'll make my work a little easier! :cool: Oops, sorry, I wasn't aware that you used those, Perhaps put those links in the Addon Info page? If I am not f...
File: ForteXorcist04-19-09
Option Improve : Use dot ticks is c...
Posted By: Oakayam
Option Improve : Use dot ticks is causing certain debuffs to disappear before they expire, like Mangle for example. :cool:
File: oUF_coree04-16-09
Heya thanks for an update. I was...
Posted By: Oakayam
Heya thanks for an update. I was trying to add support for !ClassColors but I have an issue with the threat symbol - it disappears and along with the class colored health bar background underneath it ( basically rectangular chunk of 20 by 16 of my health bar goes away). This is a code I am using for ClassColors: local custo...
File: Inquest04-16-09
Heya if it is in the scope of yo...
Posted By: Oakayam
Heya if it is in the scope of your addon then I would like to request some coloring of the quest tracker ( like smoothQuest did ): 1) a quest objective coloring based on progress 2) a quest header coloring based on level Thanks for the addon :)
File: CompactBars04-13-09
heya: I am using RC7_1 and I get...
Posted By: Oakayam
heya: I am using RC7_1 and I get following errors: : CompactBars-1.0\config.lua:38: attempt to concatenate field 'spellid' (a nil value) CompactBars-1.0\config.lua:1005: in function CompactBars-1.0\config.lua:1141: in function (tail...
File: ForteXorcist04-07-09
Originally posted by Xus I'm goin...
Posted By: Oakayam
Originally posted by Xus I'm going to use v1.05-v1.06 for smaller fixes like this, v1.07-v1.09 for fixes when 3.1.0 gets live. Hopefully I won't need all these version numbers :P v1.10 will be the next 'BIG ONE' :cool: 1.05 didn't fix Mangle :(. It seems that bar disappears when Mangle - Bear cooldown ends ( 4 secs ) ( in cat...
File: ForteXorcist03-29-09
Hi I updated to 1.04 and I have...
Posted By: Oakayam
Hi I updated to 1.04 and I have an issue with Mangle. The bar tends to disappear after 4-5 secs. It fades in and out again before Mangle - Cat duration is up. This is also true for Mangle - Bear.
File: oUF_Freebgrid03-25-09
Originally posted by Freebaser Wh...
Posted By: Oakayam
Originally posted by Freebaser Whats wrong with leaving the partyToggle code? Its there for that reason. Removing just the local party code should give you the results your looking for. I use different layout for party frames and it contains the party toggle code already. I found that leaving in both of them creates an error....
File: AlphaMap Early Beta03-23-09
Re: Re: Outland PvP objectives
Posted By: Oakayam
Originally posted by Telic Does this only happen when the AlphaMap is paused? Nope I haven't messed with pause option since I installed Beta 8. Originally posted by Telic Are you saying that the MapNotes icons are randomly changing, or AlphaMap icons? Some screen shots might be useful if you can manage it. Those are alp...
File: AlphaMap Early Beta03-22-09
Outland PvP objectives
Posted By: Oakayam
Heya Thanks for working on this project. The Outland PvP objectives act a little wierd for me. I reinstalled ALphaMap Beta 8 from scratch and PvP Objectives (around Auchindoun ) were shown as a green icon-less textures. I installed MapNotes later and now the icons change randomly every time I open the map ( Terrokar Forest ). Is...
File: Ghost: Recon03-19-09
Feature Requests Being Implemented...
Posted By: Oakayam
Feature Requests Being Implemented - Configurable alignment of icons in the ability bar. bumb for some love!
File: oUF_Freebgrid03-18-09
I would like to use raid frames onl...
Posted By: Oakayam
I would like to use raid frames only . I was wondering if there was another way I could tell oUF_Freebgrid to show tanks other then in partytoggle thingie. Using just a tank:show generates error with tank targets and secure frames. Not commenting the partytoggle out, does so well ( after i deleted the party code ). Can anyone...
File: SBF 3.2 Beta03-15-09
Originally posted by Satrina Ok...
Posted By: Oakayam
Originally posted by Satrina Okayam - Recommend you read the linked page on the addon info page, it explains how SBF 3.1 is different from 3.0. Yeah I read it but I didn't understand white and blacklists at first. It makes sense when I read it not when I am applying it. I made a frame for target's debuff and set to 'whitel...
File: DotIt03-13-09
Originally posted by Eggi So you...
Posted By: Oakayam
Originally posted by Eggi So you mean multiple targets but without text? Would be no problem to add that with the next version. Thanks for implementing it:) edit - in version 10 fix 4 1 menu is in German on English client.
File: SBF 3.2 Beta03-11-09
Heya I have decided to try beta...
Posted By: Oakayam
Heya I have decided to try beta :). I have been playing with filters a little to try and copy my former layout. Maybe I misunderstand how they work now but I seem to have an issue with creating a frame of buffs that are under 60 secs. Basically I created a new frame for player, set it to display buffs, made it a parent of Fram...
File: DotIt03-10-09
Heya Very nice work on the addon...
Posted By: Oakayam
Heya Very nice work on the addon :) I have a small request however. Could you add an option to hide target's name text ?
File: oUF_Freebgrid03-08-09
Heya Thanks for the great layout...
Posted By: Oakayam
Heya Thanks for the great layout. I have a question though. How can I change size of party pets?
File: oUF_GCD global cooldown timer for oUF03-07-09
Originally posted by Exactly I...
Posted By: Oakayam
Originally posted by Exactly I would make sure that you have the variable "width" defined. Otherwise, it looks right. The 'width' is defined at the beginning of the layout and used through out. I changed it to a number to make sure. I disabled other plug-ins to see if there is a conflict.. no idea why it doesn't work. I use m...
File: oUF_GCD global cooldown timer for oUF03-06-09
Originally posted by Exactly Yes....
Posted By: Oakayam
Originally posted by Exactly Yes. The addon searches your spellbook for a match, so that should work. Can you post the part of your layout that creates the timer? if(unit == 'player') then self.GCD = CreateFrame('Frame', nil, self) self.GCD:SetPoint('TOPLEFT', self.Power, 'BOTTOMLEFT', 0 , 32) self....
File: oUF_GCD global cooldown timer for oUF03-06-09
Is there any format i need to follo...
Posted By: Oakayam
Is there any format i need to follow when adding a spell? From your describtion I was under impression I can just use the spell name as it appears in the spellbook , like : 'Lifebloom' however the spark doesn't move at all.
File: oUF_coree03-03-09
Heya Thanks for the great layout...
Posted By: Oakayam
Heya Thanks for the great layout . Your debuff filter thingie is very handy. I was wondering if the same could be done for buffs. As s druid I have 5 hots/heal like abilities i would like to display. I changed raid frames a bit to display my buffs and set them to onlyShowPlayer but that's not enough. I would like to hide MotW and...
File: oUF_DruidHots03-03-09
Originally posted by PProvost The...
Posted By: Oakayam
Originally posted by PProvost There is no way without hacking the code. It simply creates "textures" and colors them in the code. Look around line 124. Yeah I looked. I don't understand the 'k' stuff at all. Could you maybe consider making it use a texture, any texture. My frames are class colored. I can't see the indicators mo...
File: oUF_DruidHots03-02-09
Heya I have a question. I would...
Posted By: Oakayam
Heya I have a question. I would like to use custom texture for the hot indicators but I am not sure how to accomplish that. Is there a way of hardcoding a texture or object to use as the indicator?
File: DotIt02-20-09
heya I tested Beta 6 Fix 4. When...
Posted By: Oakayam
heya I tested Beta 6 Fix 4. When adding a spell I get this error: : DotIT-1.0\config.lua:57: GetSpellInfo(): Invalid spell slot DotIT-1.0\config.lua:57: in function `member' AceConfigDialog-3.0-26:246: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:194> AceConfigDialog-3.0-26:368: in function <...nfig-3.0...