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Results: 34Comments by: fredddredd
File: eXtremeUnitButtons v2.1 Beta09-28-12
Macro textures broken
Posted By: fredddredd
Not quite sure when this broke, but as of this evening I'm unable to get textures to appear for macro buttons using the defined syntax - all I get is a small green dot, and a green button on mouse over. A macro button I've already defined displays fine, but gets replaced by the dot as soon as I save. I've checked, and I get that even...
File: Power Auras Classic09-28-12
A couple of weeks? :( Well, that's...
Posted By: fredddredd
A couple of weeks? :( Well, that's no good... On the plus side, I did update Power Auras 4 to work in MoP, so I'm good to go at the moment and should take the pressure off you guys to get PA5 out the door ASAP. Do you mind if I share it as a patch? Or do you want to take a look at it first and upload it? Can we expect probl...
File: eXtremeUnitButtons v2.1 Beta09-26-12
Dropdown error, debug error
Posted By: fredddredd
When I select PitBull frames, all I get is "..\FrameXML\UIDropDown|menu.lua line 452: attempt to index local 'icon' (a nil value)". I've entered frame names by hand, and that seems to be OK (I've been too busy soloing in MoP to see yet what happens on party frames and so forth, but the player one at least has been accepted, so I s...
File: Wintergrasper Advanced (w/Tol'Barad)10-19-11
Tol Brad warning
Posted By: fredddredd
I'd like to suggest an extra pre-battle warning just before the queues open (possibly optional), rather than (or in addition to) those that they do at the moment. Right now, the mod posts a warning at 15 minutes before TB/WG (i.e. when the queues become available). However, on my server and faction, I've found that, to have a good...
File: StrikeNow!09-18-11
Originally posted by Armistice is...
Posted By: fredddredd
Originally posted by Armistice is there anyway to change the size of this badboy. To large and obnoxious on my small screen. Added. Although if you're only using the monitor graphic, I'd take a look at Power Auras Classic.
File: StrikeNow!09-18-11
Ugh...
Posted By: fredddredd
Apologies to anyone who tries v2.00 before i've sorted out the error that's stopping it initialising on new characters... Edit: Found it. A stupid single-character-omission typo that must have been correct at some point for my testing to have worked. Ah, well.
File: MedAlert04-27-11
Originally posted by Mugshot (Thi...
Posted By: fredddredd
Originally posted by Mugshot (This is "fredddredd" posting under a pseudonym, as WoWInterface seems to have forgotten me - could be a short while before I can post an update, therefore. The current level seems to work fine with 4.1, apart from having an OOD toc, for what it's worth.) OK, sorted (many thanks to Dolby).
File: StrikeNow!12-21-10
Originally posted by zeaphyr like...
Posted By: fredddredd
Originally posted by zeaphyr like the idea, sadly it does nothing on Dominos actionbars :/ Just getting a error msg when rage reaches the threshhold "Action bar page 5 clashes with toggled bar MultiBarBottomRightBottom" Would be awesome if it worked with other actionbar addons aswell. Keep up the good work. Unfortunately,...
File: MedAlert12-16-10
Originally posted by Zidomo Issue...
Posted By: fredddredd
Originally posted by Zidomo Issue with v1.03b. The text appearing onscreen when your health falls below a certain percent...doesn't reflect your set percentage. For example, have it set to "90". But instead of the (non-repeating) text message alerting you to 90% health, you get the following: "88%". Another go and its "89%"....
File: MedAlert12-14-10
Originally posted by tkb24 Great...
Posted By: fredddredd
Originally posted by tkb24 Great addon - I love the repeating factor of the health warning. Is there a way to increase the gap though? For example if I want to be warned every 5% or 10% from the threshold I set that would be great. Also, maybe just added an increase in the font size if that is possible at all. I know WoW is limited...
File: MedAlert12-14-10
Originally posted by Mabrah But t...
Posted By: fredddredd
Originally posted by Mabrah But that addon does not have the siren effect or onscreen message, nor is it working. ;) If it's not working, then fair enough. OK - I've added a full screen glow option with a configurable alpha (I experimented with the Blizzard screen edge flash textures, but I couldn't get them to look reasonable as...
File: MedAlert12-13-10
Originally posted by Mabrah Any c...
Posted By: fredddredd
Originally posted by Mabrah Any chance you could add the option of colorizing the whole screen when health is low, like this addon.... http://wow.curse.com/downloads/wow-addons/details/hue_healthner.aspx I'll look at it - but the obvious answer is that you've already found a mod that does that... :)
File: MedAlert12-12-10
Originally posted by Zidomo Treme...
Posted By: fredddredd
Originally posted by Zidomo Tremendous work on this. ... One big issue with the new v1.01, though. The onscreen Message is now spamming on every percentage change of health under the warning threshold. ... Perhaps change that to be a selectable option with the default being as it used to be in v1.0? As in the message shows up a...
File: MedAlert12-12-10
Originally posted by zoktar can h...
Posted By: fredddredd
Originally posted by zoktar can healers use this to track tank(s) ?, im thinking if all healers have the mt and ot with this, if for whatever reason the tank healer(s), cant manage, the raid healers could step in. if you get my meaning. I've added the option of monitoring the focus instead of the player. Going further than that i...
File: eXtreme Unit Buttons11-02-10
Re: Bug report with v4.01a and 4.1a
Posted By: fredddredd
Originally posted by Cosmic Cleric So on my Warlock I have a custom button... _SoulStoneUse,use,Soulstone,Soulstone Resurrection self3pvp,_SoulStoneUse,player pvp,player,self3pvp And its generating this WoW error (that you only see if you turn on seeing LUA errors)... Message: Interface\AddOns\eXtremeUnitButtons\XUB_OnU...
File: eXtreme Unit Buttons11-01-10
Alpha upload tweak
Posted By: fredddredd
Assuming it makes it through moderation, I've uploaded (with his permission) a tweaked version of Tayedaen's "Alpha" release for 4.1. Hopefully I've caught and fixed most of the problems with scrolling, dropdown boxes and missing spells.
File: eXtreme Unit Buttons10-30-10
Flyouts break XUB
Posted By: fredddredd
Hi Tay, I believe that the problem with missing spells is down to the new flyout entries in the spellbooks of some classes. For example, in XUB_GenerateDefaultSpellsAsList, the flyout entries themselves don't return a spell name, so the discovery loop ends prematurely (the entries within the flyouts turn up later as entries in the...
File: eXtreme Unit Buttons10-21-10
Re: Unable to bind some spells
Posted By: fredddredd
Originally posted by fredddredd XUB seems to be having problems recognising some of the spells after the patch (4.01 Alpha). So far, the ones I've had problems with are Molten Armor and Ice block on a mage, and Unending Breath on a 'lock. Update - after reading some of the posts below, I went back and cleared out my old saved da...
File: eXtreme Unit Buttons10-15-10
Unable to bind some spells
Posted By: fredddredd
XUB seems to be having problems recognising some of the spells after the patch (4.01 Alpha). So far, the ones I've had problems with are Molten Armor and Ice block on a mage, and Unending Breath on a 'lock. I get no error message if I try to bind the spell directly, but nor do I get a button. If I try to macro the spell, I get told t...
File: eXtreme Unit Buttons06-18-10
Re: Re: XUB + Pitbull4 group frames
Posted By: fredddredd
Originally posted by Cosmic Cleric Tay will probably update the defaults when the next version comes out. If he's still working on it that is. Oh, I do hope so - XUB is one of my very small set of absolutely "must have" mods! All the effort that has gone into keeping it alive over time has been truly much appreciated here....
File: eXtreme Unit Buttons06-18-10
XUB + Pitbull4 group frames
Posted By: fredddredd
(I originally posted about this in the v 1.8 beta 8 forum, then realised how back-level that was...) With XUB Unit Frame value set to PitBull, and the player charcter in a party, the current default settings for the two mods (PitBull4 and XUB) lead to XUB errors of the format "Unable to find PitBull4_Groups_partyUnitButton#" (...
File: eXtreme Unit Buttons v1.9 Release Candidate 806-18-10
Re: PitBull 4 Support - almost...
Posted By: fredddredd
Originally posted by JoSchY Hi there! Here some Info for PitBull4 users. You may use these settings to get your xub to work: Unit Frame: -- Custom Settings -- Player: PitBull4_Frames_player PlayerPet: PitBull4_Frames_pet Target: PitBull4_Frames_target Focus: PitBull4_Frames_focus Party: PitBull4_Groups_partyUnitButton#...
File: eXtreme Unit Buttons10-17-08
Re: Hey guys maybe you can help-My first go at XUB.
Posted By: fredddredd
Originally posted by ThePriest If you notice I have circled a party button. What I would like is for that button (and a few other healing buttons) to be moved to the top next to the persons portrait There may be a better way, but if all else fails you can always add x,y offsets to a profile entry to displace a group of buttons t...
File: eXtreme Unit Buttons10-17-08
Re: Re: Re: v1.9 RC5/6 - buffblink?
Posted By: fredddredd
Originally posted by tayedaen XUB_OnUpdate.lua, line 163 Old: if ( myButton.Blink == 1 ) and ( myButton.State < 4 ) then NEW: if ( myButton.Blink == 1 ) and ( myButton.State < 2 ) then Fix will be in next release. Works fine. Thanks, Tay. :D
File: eXtreme Unit Buttons10-16-08
v1.9 RC5/6 - buffblink?
Posted By: fredddredd
RC6 today is looking a lot cleaner than RC5 (many thanks for the work on both). One small problem I'm seeing is buffblink buttons that won't stop blinking even when the buff is applied (this in unchanged profiles). Easy enough to live with in the short term, of course.