Results: 145Comments by: JackOnTheMap
File: Auctionator05-02-09
Originally posted by dr_AllCOM3 s...
Posted By: JackOnTheMap
Originally posted by dr_AllCOM3 small request: my bags close, when i open your sell tab Small pain the the butt but, yes, a pain in the butt regardless.
File: Molinari04-22-09
OMG! Thank you so much. I haven'...
Posted By: JackOnTheMap
OMG! Thank you so much. I haven't been so happy about a single addon in a long time.
File: Auctionator04-10-09
Greeting, Zirco. I like the simp...
Posted By: JackOnTheMap
Greeting, Zirco. I like the simplicity of the addon. Would it be possible (and maybe make undercutting a bit simpler) if ou just had a slider for a percent of undercutting across the board instead of having individual boxes for each range of prices? I could just undercut by .5% or 1% for all price ranges. Simpler.
File: oUF_Maneut03-08-09
Buffs and debuffs on the frames are...
Posted By: JackOnTheMap
Buffs and debuffs on the frames are a tad large in relation to the frames but it's something I can change myself easily. Otherwise, it fits my Neal-esque setup very nicely. Great job.
File: ButtonFacade_ThinSquare03-05-09
Thank you very much, Neal. We al...
Posted By: JackOnTheMap
Thank you very much, Neal. We all appreciate all of your releases. Hope you come back soon.
File: Quick Auctions 302-11-09
Originally posted by Shadowed It'...
Posted By: JackOnTheMap
Originally posted by Shadowed It's a weird issue, it seems to only happen at the first scan where it completely misses getting data so it falls back on the threshold, but I can't seem to replicate it or figure out why. JackOntheMap: You're probably using an old version, because theres no comparison with a number at that line, or...
File: Quick Auctions 302-11-09
I get an error. The mod scans but t...
Posted By: JackOnTheMap
I get an error. The mod scans but then throws up an error and does nothing. interface\addons\quickauctions\quickauctions.lua :542; attempt to compare number with nil
File: oUF_Neav01-27-09
Originally posted by Aschker Norm...
Posted By: JackOnTheMap
Originally posted by Aschker Normally you dont need to exit. You just need to do /rl in my case (otherwise known as: reloading your UI.. Normal command is somthing like /console reload.. And the problem is the same as with the last version i think.. so the solution is posted a couple of comments down. It just says line73 instead...
File: idMinimap01-27-09
Installed but it still has the cale...
Posted By: JackOnTheMap
Installed but it still has the calendar and tracking frames. I'd really like it as clean as in the screenshot. Ideas? Thank you for your time.
File: oUF_Neav01-27-09
Error: Interface/addons/oUF_Neav...
Posted By: JackOnTheMap
Error: Interface/addons/oUF_Neavx/oUF_Neavx.Lua:84:attempt to index field 'Level' (a nil value) Another vehicle issue possibly I was doing the Dr. Terrible quest and when I finished it, according to the frames, I was still on the beast. This was a real bummer because I had to exit the game and go back in to get rid of it....
File: oUF_Neav01-26-09
Originally posted by Aschker What...
Posted By: JackOnTheMap
Originally posted by Aschker What you are looking for is this text: local tot = oUF:Spawn("targettarget", "nTargetTarget") tot:SetPoint("TOPLEFT", nTarget, "BOTTOMRIGHT", -40, -40) (the location -40, -40 is my own offset, i dont know the orriginal one.. But this way i believe it doesnt cover the debuffs anymore. If so, cha...
File: oUF_Neav01-25-09
Been trying to change the location...
Posted By: JackOnTheMap
Been trying to change the location of the ToT frame so that they don't cover up some of the buffs of the target. I've found what looks like the settings in the lua but whenever I change them, the frame doesn't change location. Any ideas?
File: nMainbar01-25-09
I love the addon but one thing does...
Posted By: JackOnTheMap
I love the addon but one thing does bother me. I don't like how the head of the gryphon is cut off by the second set of bars. I do want the gryphons but is there a way to change the scale of the top two rows so that they are not cutting off the artwork? Thank you for your time and great mods, Neal.
File: Copper01-09-09
Very nice addon. I'd like to see...
Posted By: JackOnTheMap
Very nice addon. I'd like to see what removing the elite texture looks like though. Which line(s) will remove it? Thanks for your time.
File: SL Beta Bundle12-17-07
Not getting it to work ATM. It's...
Posted By: JackOnTheMap
Not getting it to work ATM. It's not in my addons list and when I type the command to bring up the menu, I get nothing. Ideas? Should I have something else besides just this download?
File: rUF11-08-07
How do I move them to the same posi...
Posted By: JackOnTheMap
How do I move them to the same position you have i rUI? NDragit doesn't seem to let me drag them where I want them.
File: ForteXorcist09-10-07
Been using this for about as long a...
Posted By: JackOnTheMap
Been using this for about as long as it's been around on their forums. Fantastic mod.
File: LightHeaded04-12-07
I keep getting "no comments found"....
Posted By: JackOnTheMap
I keep getting "no comments found". Even with the new version. For all quests.
File: LightHeaded03-29-07
Great mod. Keep me from having to a...
Posted By: JackOnTheMap
Great mod. Keep me from having to alt-tab all the time. Two points. Can you make it so that it doesn't pop up right when you click on the log? maybe an "ALT" modifier or something? Also, the frame it opens goes clear across the screen (for me anyway). I'll try posting a screeny if you need. I use a widescreen monitor and the...
File: MikScrollingBattleText03-10-07
If the Kill Command notification is...
Posted By: JackOnTheMap
If the Kill Command notification isn't on by deafult, how do I get it to tell me when I get one?