Results: 35Comments by: Blazingstorm |
File: oUF_Sandman02-28-13 |
![]() Posted By: Blazingstorm
I love the work you have done on oUF_Karma, oUF_Fail, and of coarse oUF_Sandman :) The problem I'm having is picking just one :( So I'm trying to take the best elements from all 3, and making them as one, and tweeking them to fit my needs. So what I was wondering is, how would I go about adding the oUF_Sandman raid frames to like oUF...
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File: oUF_Karma02-03-13 |
![]() Posted By: Blazingstorm
Would it be possible to add a module for Class Timers in the near future, or is this to much to ask?
Thanks, and keep up the great work.
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File: oUF_Fail12-26-12 |
![]() Posted By: Blazingstorm
I am getting the following error message when gathering the crops at the private farm. This is the same error I am getting with ouF_Karma. Unsure way, because I'm not having any other casting issues. If anyone has a quick fix for this, it would greatly be appreciated. Thanks
Message: Interface\AddOns\oUF_Fail\castbar.lua:70: attem...
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File: oUF_Karma12-24-12 |
![]() Posted By: Blazingstorm
I get the following error when I go to my farm and harvest the Songbell herb. Which I find a little odd considering I don't have any other casting issues.
Message: Interface\AddOns\oUF_Karma\castbar.lua:70: attempt to perform arithmetic on field 'timeDiff' (a nil value)
Time: 12/24/12 08:40:39
Count: 1380
Stack: : ?
Interface\...
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File: cData12-04-12 |
![]() Posted By: Blazingstorm
Ok this may be taking a step or two backwards. But instead of having just the one center bar for data, is it possible to have two or three? Such as one under the left and right chat frames that adjust automatically to the width of the chat frames and of coarse a center one that can be adjusted by the user and possibly turned off/on a...
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File: Who Framed Watcher Wabbit?12-03-12 |
![]() Posted By: Blazingstorm
How would I go about re-sizing the objective header, and coloring it according to your current class?
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File: Discord Unit Frames11-24-12 |
![]() Posted By: Blazingstorm
I was just wondering if there will be a re-birth of Discord Art, and Discord Action Bars, as well?
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File: iQuest04-23-12 |
![]() Posted By: Blazingstorm
Sorry about this, but still getting a few errors, with no add-ons enabled. This occurs when you go into the options menu, and click on the Quest Tracker option. The errors are as follows.
Message: Invalid Custom Control Type - LSM30_Font
Time: 04/23/12 12:38:19
Count: 2
Stack: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0...
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File: iQuest04-23-12 |
![]() Posted By: Blazingstorm
Getting the following error message, and this is with no add-ons enabled, except iQuest.
Message: Interface\AddOns\iQuest\Config.lua:401: attempt to index global 'iLocation' (a nil value)
Time: 04/23/12 07:04:26
Count: 1
Stack: Interface\AddOns\iQuest\Config.lua:401: in function `CreateDB'
Interface\AddOns\iQuest\iQuest.lua:64...
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File: MUI Gen1 - Discontinued!04-14-12 |
![]() Posted By: Blazingstorm
I think you forgot 1 small detail with your setup instructions, and that would be your Reflux profile. This is what I got the very first time I logged in, no setup windows or anything of that nature.
Thank you for reporting this issue. I have no idea why it does not work even after resting it many times and it has always worked....
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File: MUI Gen1 - Discontinued!04-14-12 |
![]() Posted By: Blazingstorm
I think you forgot 1 small detail with your setup instructions, and that would be your Reflux profile. This is what I got the very first time I logged in, no setup windows or anything of that nature.
http://img543.imageshack.us/img543/2549/wowscrnshot041412143533.jpg
By firestorm728 at 2012-04-14
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File: BasicUI04-10-12 |
![]() Posted By: Blazingstorm
Is it possible to add an option to resize the minimap? When gathering, I like to have a bigger minimap, making it easier to see the nodes.
Thanks,
Blaze
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File: AftermathhUI09-06-11 |
![]() Posted By: Blazingstorm
Sorry to bother you, I tried to add something to your UI, but of coarse I failed. :( I want to add the Player level and name to the unitframes, in such a way that they are shown if you are below lvl 85 (for leveling purposes) and then be hidden if level 85. This is the code I tried, but no luck. I would be very thankful for any assi...
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File: _NPCScan.Overlay08-28-11 |
![]() Posted By: Blazingstorm
Is there anyway you can change the overlay color for Fulgorge, in Hellfire Peninsula? It is very hard to see on the World Map, because the background color and the overlay color are almost the same. Thanks, and keep up the great work.
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File: AftermathhUI08-16-11 |
![]() Posted By: Blazingstorm
Sorry, but I'm getting some funny errors, and just can't figure out why. This is one of several, will post the others when the pop-up again. :(
Message: Interface\AddOns\!Beautycase\!Beautycase.lua:115: attempt to index local 'self' (a nil value)
Time: 08/16/11 16:05:13
Count: 2
Stack: Interface\AddOns\!Beautycase\!Beautycase.l...
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File: AftermathhUI08-14-11 |
![]() Posted By: Blazingstorm
Are you going to intergrate Neal's Tooltips with !Colorz this time around, or something similar?
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File: !BeautyLoot08-13-11 |
![]() Posted By: Blazingstorm
Once again, very nice job. Hoping maybe you could do the same with the loot rolls. We will just have to wait and see. Looking forward to your next update. Keep up the great work.
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File: Shining UI08-02-11 |
![]() Posted By: Blazingstorm
Sorry, but a couple of small issues with your new UI. First off you forgot to include your version of !Beautycase, without it, no borders. Second, for US players, you need to delete the config.wtf and launcher.wtf in the WTF folder, if not your launcher will load into the authors native language. Third you could make your upload ligh...
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File: AftermathhUI07-21-11 |
![]() Posted By: Blazingstorm
In your version of oUF_MoveableFrames the function of being able to fine tune the frames through Interface/Addons is disabled. You can't edit the position of the frames. Is there a way to enable this again, I'd like to adjust the boss/arena frames in a descending order, instead of stacking them upwards. Moving them in the interface...
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File: AftermathhUI07-17-11 |
![]() Posted By: Blazingstorm
Love what this little bit of code does to the tooltip, fits perfect for this UI, but I seem to be getting errors when I right click on the minimap, tinydps, and the duration part of the auction house. Not to sure what else it may effect, or if it is just on my end.
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File: Stuf Unit Frames (and Raid)07-13-11 |
![]() Posted By: Blazingstorm
First I would like to say how wonderful this mod is and has been in the past, I have been using it for years. But I have always wondered, is there any chance you can add some different border textures, and some new fonts, or at least how we can edit the .lua to add our own. In the past I have had to use kgPanels to accomplish this,...
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File: AftermathhUI07-08-11 |
![]() Posted By: Blazingstorm
Hello! Would like to say that this is a wonderful UI, been tweaking it here and there to make it more personalized, and at the same time learning enough .lua to be dangerous :eek: But I have 3 questions:
1> As a caster, how would I go about changing the power bar into the old style blue mana bar, for casters only?
2> The same...
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File: AftermathhUI07-04-11 |
![]() Posted By: Blazingstorm
Originally posted by manu9
Also some fonts are just black, which are very hard to read like in the dung journal, anyway to change this? make it the normal white and i think it has a black border
And the UI elements like the Atramedes sound bar shows as a 0/100 bar, how can i disable that and use the normal one, and how can move...
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File: AftermathhUI06-29-11 |
![]() Posted By: Blazingstorm
Getting the following Error Message with TinyDPS after the 4.2 patch :(
Message: Interface\AddOns\TinyDPS\TinyDPS.lua:2873: bad argument #1 to 'band' (number expected, got string)
Time: 06/29/11 23:34:54
Count: 1
Stack: : ?
Interface\AddOns\TinyDPS\TinyDPS.lua:2873: in function
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File: oUF_Aftermathh03-01-11 |
![]() Posted By: Blazingstorm
I have to say I love the UI, great work. But I would like to know how I can add the texture to Recount, and possibly VuhDo, without having to create new panels.
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