Results: 837Comments by: Taroven
File: EventHorizon Continued02-11-11
Re: Bug
Posted By: Taroven
That's (at least partially) intended. Healing spells in EH are tracked by mouseover, or target if there's no mouseover unit. If you need to have a unit targeted *and* moused over to see their bars then something's wrong.
File: EventHorizon Continued02-09-11
I'm assuming you're talking about t...
Posted By: Taroven
I'm assuming you're talking about the stack counter, not the bar itself. Many spells display a stack counter even if they don't stack, which is the root of that change. I may add a per-spell option to always show stack counts if/when another release is required. As usual, be aware that I no longer play, so that may be quite a while.
File: EventHorizon Continued02-09-11
Got a chance to snag a friend's acc...
Posted By: Taroven
Got a chance to snag a friend's account for a bit to fix some things. I'll push out a release in a minute. Edit: Waiting on approval now. Changelog: v1.9.3-2: Kinda. * Core: See v1.9.3 notes below for most notes. * Core: Made some changes to the stack indicator code to hopefully work a bit better. May not play nice with glyp...
File: EventHorizon Continued02-09-11
Originally posted by Archangel_Mike...
Posted By: Taroven
Originally posted by Archangel_Mike hum... Believe it or not, some people do quit. I just have the bad habit of supporting what I write, even if pushing out new releases becomes a relative impossibility due to lack of testing. :p NishiJoichiro: Glad to help. I may be able to get on a friend's account today write up a bugf...
File: EventHorizon Continued02-08-11
Re: Fix
Posted By: Taroven
Originally posted by stephano Can you please fix so it works for the new patsh Please read down 2-3 comments.
File: EventHorizon Continued02-08-11
Re: Re: Re: Warlock
Posted By: Taroven
Originally posted by Ozzy1 Man your good, never had such fast response. I deleted the {5138,0} and everything cam back. Thanks Heh, checked my email right before I went to work, which was right when you'd posted. =P Glad to hear that fixed it.
File: EventHorizon Continued02-08-11
Re: Warlock
Posted By: Taroven
Originally posted by Ozzy1 With the new patch today the warlock portion of the addon seems to have went to crap, is there an easy fix to this? Only if you provide specific issues and Lua errors. I'm more than happy to help, but I don't have an account to see for myself. Edit: Open up EventHorizon_Warlock/config.lua and remove...
File: EventHorizon Continued02-08-11
This could be the most random fix e...
Posted By: Taroven
This could be the most random fix ever for a complex issue, but try adding the following line to the color section in your config.lua. c.smalldebuff = {true,Priest and 0.7 or 1,0.3} You'll see a bunch of similar lines with lots of comments, just throw that somewhere below them. Let me know what happens.
File: EventHorizon Continued02-07-11
eighty2evil: Sorry for the delay. M...
Posted By: Taroven
eighty2evil: Sorry for the delay. Make sure Lua errors are turned on (Interface Options - Help - Lua Errors) and post any that you get when the lust effect is active. I'm pretty sure I know what's causing the problem, but without an error to work off of I'd be taking a shot in the dark. Naturligtvis: Glad to see you got that fixed...
File: EventHorizon Continued01-31-11
eighty2evil: Please tell me the ver...
Posted By: Taroven
eighty2evil: Please tell me the version of EH you use and the code you're using for the bar. Without those, I'm not able to tell you much aside from that looking suspiciously like an error from an older version.
File: EventHorizon Continued01-31-11
Originally posted by Vampyrate Th...
Posted By: Taroven
Originally posted by Vampyrate Thanks Taroven. I have it tracking now. What would I be able to do to get the trinket tracking back again? It was a solid feature for the trinkets that have random procs. Not much work there either, but it's a little more involved. First step is enabling trinkets in EH, which is one of the firs...
File: EventHorizon Continued01-28-11
It wouldn't be too hard to add a tr...
Posted By: Taroven
It wouldn't be too hard to add a travel allowance to the recast estimates, but it certainly would involve hacking some of EH's core code. Calculating flight time is definitely the hardest part of that - I could see using an estimate based on the time between cast-finished and damage events to make things easier.
File: EventHorizon Continued01-23-11
Re: Re: Re: Cat Form Issues
Posted By: Taroven
Originally posted by Naturligtvis Gosh, I feel daft now. Thanks for the input though :) No worries, it's a pretty obscure flag which was only ever used on a couple of bars ~15 releases ago, and never properly documented. :p
File: EventHorizon Continued01-22-11
Re: Cat Form Issues
Posted By: Taroven
There's a somewhat complex class config entry which adds glyphed refresh stacks. The syntax goes like this: glyphrefresh = {numStacks, glyphID, "Trigger Spell Name"} Glyphs were in hiatus when I was revamping the configs for Cataclysm, so I opted to not include the refresh info right then. Here's a fixed version of the bar for...
File: EventHorizon Continued01-21-11
Re: Re: Last tick coloring
Posted By: Taroven
I agree that that would be an excellent way to show optimal clipping times. Unfortunately I'm unable to continue development of the addon (read down a few comments for the reasons why), but if I were able that would be the first feature I'd add. Edit: Note on channeled spells, since I completely spaced earlier - The support is the...
File: EventHorizon Continued01-20-11
You'll want to add a cooldown flag,...
Posted By: Taroven
You'll want to add a cooldown flag, but other than that I don't see any reason for it not to work. -- Tricks of the Trade self:NewSpell({ spellID = 57934, playerbuff = true, cooldown = true, requiredLevel = 75, }) This will track both the 20 second initial effect and the 6-second threat transfer. If you w...
File: EventHorizon Continued01-18-11
Easier than you may think. Open up...
Posted By: Taroven
Easier than you may think. Open up EventHorizon_Druid/config.lua and take a look at some of the entries in there. All you really need is the spellID (look up the spells on Wowhead, the ID is the short string of digits in the spell's URL) and the right flags, and EH can track pretty much anything.
File: EventHorizon Continued01-06-11
That'd be Axis. The plan was to mak...
Posted By: Taroven
That'd be Axis. The plan was to make the class config a lot more powerful than it currently is, add some new ways of displaying information, and throw an ingame config in the mix. However, repeating from the comment below yours, I haven't had an account since November and have no plans of reactivating. This pretty much means that...
File: EventHorizon Continued01-04-11
Re: Last tick coloring
Posted By: Taroven
I was working on something like that for v1.9.4 or v1.9.5, as per your first request. Unfortunately I haven't had an account since late November, which makes adding new features quite difficult.
File: EventHorizon Continued12-30-10
Re: Mind Spike Buff
Posted By: Taroven
Originally posted by jkim0321 How to keep track of Mind Spike stack on Mob/Boss? debuff = 73510
File: EventHorizon Continued12-28-10
Originally posted by artiq Is the...
Posted By: Taroven
Originally posted by artiq Is there anyway to keep the frame hidden until you enter combat? Again, thanks for this amazing addon. Sure is. Open up config.lua in a text editor and look for enableRedshift. There are a few extra options for it just under there - By default, Redshift hides the frame until you enter combat or ta...
File: EventHorizon Continued12-27-10
Re: Soulfire Buff
Posted By: Taroven
Originally posted by the_mort I try to track the Soulfire Buff + Heroism + Timewarp on one bar. -- Soul Fire self:NewSpell({ spellID = 6353, cast = true, recast = true, playerbuff = {85383,32182,80353}, requiredLevel = 69, }) I works fine for the improved Soulfire Buff but Heroism and Timewarp isn't tracke...
File: EventHorizon Continued12-23-10
Yeah, .3 has some nasty issues, whi...
Posted By: Taroven
Yeah, .3 has some nasty issues, which is why it never made it to the main release. Unfortunately it doesn't look like Google has a cached copy of the articles, and I never kept any myself. HOWEVER, I did start up a wiki way back when that never really saw the light of day. It's incomplete, but still pretty useful. Last edits we...
File: EventHorizon Continued12-23-10
Re: Explanations of Config.lua
Posted By: Taroven
Mursana: Open config.lua in a text editor, change config.past. Valcry: Sorry for the delay, not sure how I missed your message. config.cooldown accepts a number, but only for the purpose of watching an alternate spellID - You can try looking up Conflag's spellID and putting it there directly, which may fix the problem. Otherwise,...
File: EventHorizon Continued12-14-10
Originally posted by donzoolo do...
Posted By: Taroven
Originally posted by donzoolo do this: -- Empowered Shadow self:NewSpell({ spellID = 8092, playerbuff = 95799, requiredTree = 3, }) donzoolo has it right - You can't have both a buff and debuff on the same bar.