Results: 81Comments by: Burnum
File: Pawn11-03-12
I don't recall the item name. It wa...
Posted By: Burnum
I don't recall the item name. It was a green Axe One handed I think. I didn't end up keeping it very long. do you have a recommendation for how to discount Hit after cap? copy the scale and lower it's value? I look forward to seeing a good solution that helps with such situations. how does it account for items with gems alread...
File: Pawn11-01-12
I'm a Ele Shaman, and from all the...
Posted By: Burnum
I'm a Ele Shaman, and from all the reading I have done the last few days as I approach level 90, this is the basic rule for stats to value. Intellect > Hit/Spirit to 15% cap > Haste > Mastery > Crit PAWN doesn't currently account for keeping our 15% cap, yet allowing for Haste > Mastery > Crit to go up in value when we area at...
File: ncHoverBind09-16-12
BT4 has nearly the same function? H...
Posted By: Burnum
BT4 has nearly the same function? Hmmm I have not found that, I'll have to investigate further. -- Update Wow, i'm blind! big button in the main UI. I guess I was expecting to see something in the LDB menu flyout. I can't figure out how this works, or even if it works. I get the save or discard thing on /hb but that is all...
File: ncHoverBind09-16-12
I can't figure out how this works,...
Posted By: Burnum
I can't figure out how this works, or even if it works. I get the save or discard thing on /hb but that is all it ever does. perhaps the current and the other version you linked do not work yet. Or this never worked with Bartender4? I love the idea! the way Bliz still makes us go to some scroll forever maybe you will find what...
File: ncHoverBind09-09-12
Busted?
Posted By: Burnum
Message: Interface\AddOns\ncHoverBind\ncHoverBind.lua:242: attempt to index global 'ShapeshiftButton1' (a nil value) Time: Sun Sep 9 00:13:47 2012 Count: 1 Stack: Interface\AddOns\ncHoverBind\ncHoverBind.lua:242: in function `?' Interface\FrameXML\ChatFrame.lua:4358: in function `ChatEdit_ParseText' Interface\FrameXML\ChatFrame...
File: Ion09-05-12
Hover bind
Posted By: Burnum
Has Blizzard hired you yet? they should, just the hover bind feature alone is worth it's weight in gold. how hard would it be to make that a stand-lone feature mod that works with Blizzard bars? (or Bartender) in the interim as we wait for the master work of Ion :)
File: Ion: Macaroon Macro Grabber09-03-12
Does this just do it's thing and it...
Posted By: Burnum
Does this just do it's thing and it's done! no feedback or anything? no button to press?
File: Ion07-04-11
Thanks Maul! How do those of us...
Posted By: Burnum
Thanks Maul! How do those of us who still want flyouts (memory leaks and all) reactive it? I seem to be running 40000.2.1 and have not noticed serious issues. Then again maybe I have from time to time, but never connected it with Macaroon. EDIT: After reading changes again I think I need to test this new version to see just...
File: Ion07-01-11
I'm still on the older version with...
Posted By: Burnum
I'm still on the older version with flyouts. seems to be working ok for me as well. my only issue is that I can still open the key chain! :P but can't access the new buttons from that set of buttons.
File: Ion06-28-11
Looking forward to update. (have ye...
Posted By: Burnum
Looking forward to update. (have yet to try and play today in 4.2 with what version I have. it's not the latest one, where the flyouts got removed... I love the flyouts, so I hope those keep working down the road. :) I think I would quit playing this game if Macaroon died out. The mouse over key binding alone is a beautiful thin...
File: LightHeaded02-03-11
attached
Posted By: Burnum
Is there a way other than to detach the LH window to see it when the quests have the new little side window showing an image of your target? It would be nice if it just automatically moved out to the side or something... Or, perhaps you could have a button that lets you change it's layer to jump in front if you want to see it....
File: Ion12-08-10
Re: Re: critters
Posted By: Burnum
Never mind! I don't know exactly why, but today I fiddled a bit with it again and now it works as expected!... strange... THANKS! Originally posted by Dwargh The latter should work with filtering out as long as you filter out the name of the pet. Using the tooltip scan should work as well though. It works fine for me in b...
File: Ion12-04-10
critters
Posted By: Burnum
I seem to be having an issue with building a critters flyout, that I filter by scanning the tips. companion+:#critter,!SnowBall:linear:BOTTOMRIGHT:TOPRIGHT:2:click doesn't work like it used to. companion:#critter:linear:BOTTOMRIGHT:TOPRIGHT:2:click works but I can't filter out the ones I don't want.
File: Ion11-23-10
on the default UI it seems some spe...
Posted By: Burnum
on the default UI it seems some spells now have an effect around the edges when they suggest it's time to use them. Is that possible to see with Macaroon? :)
File: AuldLangSyne10-19-10
Love this Mod! eager to see an up...
Posted By: Burnum
Love this Mod! eager to see an update. :) thanks!
File: Ion10-17-10
Originally posted by Dwargh Yes,...
Posted By: Burnum
Originally posted by Dwargh Yes, here at Macaroons info tab there's a ling to The Official Threadon which you will find the Advanced Topics as post #6 Any questions about what keys to use to make it work, just ask me :) preferably in PM to make slow down the posting in the comment a bit. Oo hey thats great. for some reas...
File: Ion10-17-10
Originally posted by Maul /flyout...
Posted By: Burnum
Originally posted by Maul /flyout s+:allows,skill:linear:T:B:3:click is there someplace to find the old instructions for /select since the macaroon: extensions mod seem to not be online any more?
File: Ion10-16-10
Originally posted by Maul 2) Thes...
Posted By: Burnum
Originally posted by Maul 2) These options are mutually exclusive and I probably should adjust the bar editor if the profile option is checked to hide that option. Switching profiles on spec changes basically re-builds then entire Macaroon UI. The option on the bar merely tells the buttons to load a second set of data, much like ho...
File: Ion10-16-10
Love this Mod! just keeps getting...
Posted By: Burnum
Love this Mod! just keeps getting better! Great work!
File: BaudBag (WoW 4.01)10-15-10
Originally posted by Maziel So fa...
Posted By: Burnum
Originally posted by Maziel So far, it seems to work fine again, so I'm happy once again. =) the Original Author is looking for someone to take over his project. you up to it? contact him on curse.com = AS OF 4.0 = I have started college this year and do not have the time to update large addons such as this. If someone else w...
File: Ion10-15-10
Had an interesting oddity happen....
Posted By: Burnum
Had an interesting oddity happen. one of my buttons was set to be a Action button, and had First Aid on it, but I noticed it had an up arrow like a flyout. so I clicked it to see the flyout and it had a list of trinkets?! every action I put in that space ended up with the same flyout. So I entered button edit mode and changed the...
File: Ion: Bag Bar10-14-10
Perfect!
Posted By: Burnum
Perfect!
File: aTotemBar10-13-10
getting an error in 4. Error o...
Posted By: Burnum
getting an error in 4. Error occured in: Global Count: 1 Message: line 1: attempt to index global 'this' (a nil value) Debug: : ? :1: :1
File: Ion10-13-10
Re: Re: Re: Flyout Macro?
Posted By: Burnum
Originally posted by HashBrownJM Ah. I was just wondering cause there's an actual "Create Flyout Macro" button. that worked for me, though I did see it not work at one point but was not able to reproduce the issue so haven't bothered to report it yet. (since it may have been another bad mod making a mess) it's not /select an...
File: Ion10-13-10
So glad this mod lives! great work...
Posted By: Burnum
So glad this mod lives! great work. :) Looking forward to finding new features and improvements. I'm also seeing some crazy scale issues on my layouts as they are converted to 4. buttons are much bigger than they used to be. Thats with UI scale pushed to the left so the unit frames look about like they used to. guess i...