Results: 83Comments by: Tenson
File: ArkInventory07-20-07
Re: Re: Re: Re: Re: Re: memory usage
Posted By: Tenson
Originally posted by arkayenro download http://files.wowace.com/Ace2/Ace2.zip and install it like you would any addon you shouldn't delete the libs folder as there might be other libraries in there other than ace ones - you can download versions of ace mods without externals (libraries) - it should be an option in the wowaceupda...
File: LightHeaded07-19-07
Originally posted by Cladhaire Ag...
Posted By: Tenson
Originally posted by Cladhaire Again, it would require the title and the level, but yes. You rock, Clad :D Anyways, I found out that Ludwig can search via item name, too, so I will use that. Wowhead is cool because it actually shows where such item came from (craft, drop, vendor, etc). LH+Quest title search would be...
File: LightHeaded07-19-07
Originally posted by Dreadlorde Y...
Posted By: Tenson
Originally posted by Dreadlorde You could use LudWig for item searching. I thought Ludwig requires an item ID? Or would name work? Can I request that LH would contain a quest title search then?
File: ArkInventory07-19-07
Re: Re: Re: Re: memory usage
Posted By: Tenson
Originally posted by arkayenro performacefu works quite well but when it comes to Ace2 it can cause confusion as Ace2 shares the libraries and most memory monitors don't care about that - the first mod to load Ace2 gets *all* Ace2 memory allocated to it. ArkInventory is usually the first ace mod to be loaded because it starts with...
File: ArkInventory07-18-07
Re: Re: memory usage
Posted By: Tenson
Originally posted by arkayenro is Ace2 being shown as a separate entity in the memory monitor? i don't think i've seen mine go over 10mb - it can't just keep going up, the garbage collection has to kick in at some point. also when the window is closed there is no code activity (or at least only enough to listen for some events) s...
File: LightHeaded07-18-07
Using LH and TomTom and loving it....
Posted By: Tenson
Using LH and TomTom and loving it. 1 request (not sure if it's been posted): is it possible to add a search feature to LH? I know it might be a lot to ask, but if I know of a quest name or certain item name, would it be possible to implement that search into LH? Or, would it take too much time/changes/memory that it's not worth...
File: ArkInventory07-16-07
memory usage
Posted By: Tenson
Hi, I've been using ArkInventory and absolutely love the wide range of usage. I use Outfitter, and I can create catagories of virtual bag assignments that match them (of course, if there is a way to automate this, it would be awesome, but I don't mind doing in manually). My concern is the memory usage. I use PerformanceFu and A...
File: X-Perl UnitFrames06-30-07
Questions/Requests
Posted By: Tenson
Hi, I've been using X-Perl and have been enjoying it. I have some questions, and I hope that you can help answer. 1. Can X-Perl add the ability to have 5-second-rule pulse on the player's unit frame? I saw this in PitBull and it's quite convenient. 2. Is it possible (I've known no mods that does this) to specify a buff w...
File: X-Perl UnitFrames05-19-07
feature request
Posted By: Tenson
great mod, love the simplicity. couple of requests: 1. is it possible to add coloring HP bar by class? i don't know what it is, but i just like the feeling of knowing the class by their health bar colors. This is the Normal Player Frame, Target, ToT, Party, etc. I haven't used Raid frames yet, so not quite certain if it's alrea...
File: FuBar - QuestsFu05-11-07
Originally posted by Kemayo I can...
Posted By: Tenson
Originally posted by Kemayo I can look into it. Already works. Just use DoubleWide -- it's what I do. It's compact and efficient. (I view sweeping changes to the original frames as being outside of QuestsFu's scope, anyway; it does its best to *replace* the original frames, after all.) Just want to thank you for...
File: Clique05-10-07
http://i33.photobucket.com/albums/d...
Posted By: Tenson
http://i33.photobucket.com/albums/d65/brainno722/bf7ec4fa.jpg Not sure if it's my other addons, but Clique shows up repeatedly in my AG_UnitFrame. The Tooltip shows repeated occurrences of key-bindings. Is it AG_UnitFrame that I need to find out how to turn it off? Or, is it part of Clique? Thanks for your help! ps: edit...
File: TomTom05-10-07
Re: Re: feature request
Posted By: Tenson
Originally posted by Cladhaire Well, that's something that would have to be tracked on a constant basis. I can probably grab that information as much as possible, but it'd be a bit before I add it. Don't.. ALL DoubleWide does is make the quest log twice as wide, giving you more room to view quest details and expanding the li...
File: FuBar - QuestsFu05-10-07
I love questfu, too. Some reques...
Posted By: Tenson
I love questfu, too. Some request I have. 1. There's a mod called TomTom (made by Cladhaire) here in wowi that allows showing way points and coordinates for the quest destination. Is it possible to add it to this mod? 2. There's another mod by Cladhaire called "Lightheaded", similar to qcomments, that uses Wowhead.com databa...
File: TomTom05-10-07
feature request
Posted By: Tenson
Is it possible (not sure if I should ask here, or under "Lightheaded") to add coordinates for Quest givers? I don't know how many other addons do it, but when I used Quest_Fu, it showed me the coordinates for the quest givers, making it easy for turn ins. Iriel also wrote a Quest log enchancer called "DoubleWide", which I enjoy...
File: TTSpellTimer02-13-07
I gotta say this mod is awesome....
Posted By: Tenson
I gotta say this mod is awesome. 2 questions: 1. Is it possible to get SCT-like texts when spells are ready? I remember SCTD doing something like that, but not sure. 2. I realize that the name is "SpellTimer", but is it possible to expand to include buffs? Or is it too much re-work? I'm using CT_Buffmod, but I'd like to usi...
File: X-Perl UnitFrames01-16-07
1. For buff/debuffs, does it create...
Posted By: Tenson
1. For buff/debuffs, does it create rows based on the size of the frame? In other words, if my target frame has a width of 200px, it would show a different number of buff/debuffs per row than one with a width of 300px? 2. How do I clear the focus frame after setting it by typing "/focus target"? I see the frame pop up, but does no...
File: PerfectRaid01-15-07
Originally posted by Cladhaire Wh...
Posted By: Tenson
Originally posted by Cladhaire Whats your LeftButton bound to in Clique? You can target with perfectraid out of the box with or without clique. Nothing is bound to LeftClick in Clique, most of the functions I have are: Shift-LeftClick, Ctrl-Leftclick, Alt-LeftClick. I have not taken the full advantage of Clique, though I li...
File: PerfectRaid01-15-07
I'm new to PerfectRaid, and I am ve...
Posted By: Tenson
I'm new to PerfectRaid, and I am very unfamiliar with the interface. With beta-r77, I was able to see the raid frame (default 2 columns), and able to move it around. However, when I click on the bars, the target frame did not show up. I could see their status, but could not target players to heal/de-curse/buff. Am I reading...
File: X-Perl UnitFrames01-12-07
Originally posted by Zeksie I'm p...
Posted By: Tenson
Originally posted by Zeksie I'm planning a more generic buff display thing, so other buff options will come once that is written. You'll receive info from CTRA yes, but X-Perl won't respond to item queries, durability etc. The X-Perl item/dura thing will still work because it just sends out the request for info, then reads th...
File: X-Perl UnitFrames01-12-07
Great job once again, Mr. Zeksie....
Posted By: Tenson
Great job once again, Mr. Zeksie. :) I'm using the 2.20 version and still loving it. I will get 2.20a for the loadon error. I did see that the target buffs are available to be shown above frame. Can this be done for the player frame as well? Thank you once again, sir. --edit-- One more question (sorry), and I'm not sur...
File: X-Perl UnitFrames01-10-07
v2.1.8 bug?
Posted By: Tenson
I encountered an error popup message whenever I'm in a raid. http://i129.photobucket.com/albums/p230/nkotb131/4d1fb521.jpg I've not seen this before, and my privious version was 2.1.6. Thanks. -edit- Same situation as: Clavicle -------------------------------------------------------------------------------- With...
File: X-Perl UnitFrames01-09-07
Re: Re: aggro alert
Posted By: Tenson
Originally posted by Zeksie Aggro alert is dependant on the assist frame being enabled, part of raid helper. Hi, I verified that the Aggro Warning setting is checked under Raid Helper, still nothing shows. I also realize that the BanzaiAlert is not working. Could it be that these 2 mods are both using the same function an...
File: X-Perl UnitFrames01-07-07
aggro alert
Posted By: Tenson
I used to get aggro alert in the middle of the screen, but I don't any more and I really miss it. Is there some old variable that I need to delete to make it work again? I tried to use BanzaiAlert and it didn't work either...maybe something's conflicting? Thanks for the advice.
File: X-Perl UnitFrames01-04-07
Re: Re: Re: Re: feature request
Posted By: Tenson
Originally posted by Zeksie Yes, it can do exactly that :) You're da best :D Thanks again for providing such a great mod. The more I use it, the more I love it. :)
File: X-Perl UnitFrames01-03-07
Re: Re: feature request
Posted By: Tenson
Originally posted by Zeksie It can do that already. Select LEFT anchor (instead of TOP) from the raid alignment options. For the other thing. I am planning a more unified option set for things like this. So it would be after that, but I'd like to get it done. I meant that the raid members are lined up horizontally. Can it do...