Results: 57Comments by: Daagar
File: oUF LS12-21-13
Minor request - would love to see o...
Posted By: Daagar
Minor request - would love to see oUF_CombatFader support. I like to have unit frames closer to the center of the screen which is great when in combat - but a bit of a nuisance when not. Faded frames have always been a great compromise.
File: vuhdo melchey's config10-29-13
Screenshots and/or an extended desc...
Posted By: Daagar
Screenshots and/or an extended description would be quite helpful.
File: !SyLevel08-25-13
Looks wonderful. Superb font choice...
Posted By: Daagar
Looks wonderful. Superb font choice/positioning. Sounds silly, but those things make a big difference.
File: oUF_Real03-30-13
Woo! Love that this is now a standa...
Posted By: Daagar
Woo! Love that this is now a standalone piece. This + nibIceHUD + nibPointDisplay is a solid foundation to any custom UI. Oops... just noticed that nibIceHUD isn't standalone anymore. Umm - would suggest its return if it is something you can extract and maintain easily as a separate piece as it compliments your unit frames wonderf...
File: oUF_Qulight03-17-13
Is there any way to add ouf_Fader s...
Posted By: Daagar
Is there any way to add ouf_Fader support (or to otherwise dim the frames when out of combat)? Love the styling on these, but greatly prefer to have things mostly transparent when not needed.
File: EventHorizon Continued03-08-13
As someone else mentioned way back...
Posted By: Daagar
As someone else mentioned way back in Sept., I too am unable to get EH to hide when out of combat on my warlock. Tested with no other addons running. Was anything ever discovered as to what causes this? EDIT: Oh good grief. I somehow totally missed that there is a "/ehz redshift" command - I thought setting it in the config file w...
File: QuickQuest11-04-12
"It has no options because there is...
Posted By: Daagar
"It has no options because there is simply no need for it" "Features: Options!" Hahah :)
File: Align10-07-12
Looks like the current version migh...
Posted By: Daagar
Looks like the current version might be packaged incorrectly. Typically, addons are packed in a folder of the same name: align/ align.toc file2.txt file3.txt This doesn't have the top-level 'align' folder. Not a huge issue, but might break things like mmoui.
File: RealUI 810-07-12
Re: Update
Posted By: Daagar
Is there a way to update to the new version of RealUI while still keeping all my addon settings completely intact and not affecting any of the addons I downloaded that were not included with RealUI? There is a more complete answer a few pages back, but the short answer is to simply back up your existing WTF and Interface folders...
File: Pawn12-16-11
Thanks for the explanation, and the...
Posted By: Daagar
Thanks for the explanation, and the clever workaround! I set up a couple extra scales just as you described and it works just fine, and gives values that look much more like I'd expect. Hooray!
File: Pawn12-16-11
Are there any known issues with Paw...
Posted By: Daagar
Are there any known issues with Pawn using the MH: DPS and OH: DPS values correctly? I plugged in the default Enhancement Shaman values from askmrrobot.com which makes use of both MH/OH dps and speed. Yet when I compared a lvl 187 mace with a Tremendous Tankard o' Terror, Pawn was telling me it was a mere 57% upgrade. If I instead us...
File: DerpyUI (alpha)12-13-11
Re: alley
Posted By: Daagar
can u write what upgrade u did ? when you Uploading a new Step ? AlleyKat started a Changelog with version 4C. Check the link towards the top.
File: DerpyUI (alpha)12-11-11
hold shift, when mowing spells, ty...
Posted By: Daagar
hold shift, when mowing spells, type /hovebind or /hb to call bind menu Holy cow. "Alpha" might be a bit conservative then. It is pretty feature complete right out of the box! The sliding panels and preset action bar sizes are amazing to see in action, and I absolutely love the non-obtrusive gradient used throughout (ie, empty ac...
File: DerpyUI (alpha)12-10-11
Incredible UI thus far, especially...
Posted By: Daagar
Incredible UI thus far, especially for something listed as 'alpha'. It seems pretty usable already. Two features that stand out the most as being missing: I can't find a way to remove a spell from an action bar (or move spells around) short of replacing them with something else, and there is no fancy keybind interface ala bartend...
File: RealUI 812-10-11
So all the addons that arent listed...
Posted By: Daagar
So all the addons that arent listed in the addons "not to update" can we update? I try every time but it always says that it may change what you've done to the addon. So I'm worried whether or not to do it. So even though everything says modified except for the very few that were not supposed to update I can still update? Just wanted...
File: RealUI 811-08-11
Re: Changes
Posted By: Daagar
I wanted to replace clique/grid with Vuhdo, replace ArkInventory with AdiBags, remove aurora and add tidy plates. When I did this and logged back into WOW, I got an error from realui saying my WTF directory was corrupt. Hmm... I've swapped in Vuhdo (I'm now a convert!), AdiBags (not a convert... back to Ark) and taken out Auror...
File: RealUI 810-26-11
You have perfected the pixel font....
Posted By: Daagar
You have perfected the pixel font. I 'forced' myself to get used to the font (which wasn't really that hard), but the new high-res option simply makes it perfect (1680x1050, but not a top-end monitor). I'm using almost everything stock, with no compelling reason to change much of anything. (chatter font to 13, 3 action bars, skinner...
File: RealUI 810-12-11
Re: Off-pack skinning options
Posted By: Daagar
Originally posted by Peerly In previous releases you've had 'skinner' as an option. I use a few out of pack addons that I'd love to make look like the rest of the UI. Any alternate options built in? Skinner works fine still as a drop-in replacement for Aurora if you want. I personally do that myself, as I prefer the default g...
File: RealUI 810-06-11
Originally posted by Nibelheim I'...
Posted By: Daagar
Originally posted by Nibelheim I'm coming up with plans to introduce a "UI Scalable" feature into RealUI, that will switch to normal fonts etc when you disable the UI Scaler. Might take a week to do. Fantastic! I think that will solve most everyone's issues (pixel fonts are just one of those things, you love em or hate em). I m...
File: RealUI 810-05-11
Looks very nice Nib, thanks for all...
Posted By: Daagar
Looks very nice Nib, thanks for all the effort. I was very concerned about the use of a pixel font. I don't care for the pixel font on the bottom screen status line, and anytime it gets scaled up (IceHUD, MSBT), but that's changeable so no biggie. The unit frames in general are excellent. Very concise, but not lacking details. Th...
File: AI-Art10-05-11
Would love to see this updated. Jus...
Posted By: Daagar
Would love to see this updated. Just letting you know there are those of us out here that use this pack to this day :) Amazingly, it works pretty well still.
File: WeightsWatcher06-17-11
For decent default weights, ask the...
Posted By: Daagar
For decent default weights, ask the folks at askmrrobot.com if you can embed theirs. Granted, some classes (hunters) will still yet at you that they aren't perfect, but they will typically be closer than wowhead. For some classes (spriest) they will be about as accurate as is possible. Another alternative is to use the weightings...
File: oUF_Sandman04-18-11
I know you aren't taking requests,...
Posted By: Daagar
I know you aren't taking requests, but these are excellent frames. The addition of ouf_BarFader and a copy/paste of your ouf_karma raid frames into here would be excellent ;)
File: Pawn03-07-11
For default weights, you may wish t...
Posted By: Daagar
For default weights, you may wish to consider using those provided by askmrrobot.com either instead of or in addition to those from wowhead. They are fairly well theorycrafted and/or researched from other theorycrafting sites, and cover all specs. Otherwise, excellent addon. All the changes you've added since 4.0 have been simply...
File: RealUI 803-06-11
Originally posted by Nibelheim Yo...
Posted By: Daagar
Originally posted by Nibelheim You know, maybe I'll just stop UI work and use Hank's up-and-coming interface :) I know this was tongue-in-cheek, however regardless of where you take RealUI in the future (even if it is some hank/RealUI hybrid - I saw your screenshot in the general UI thread using ouf_hank...), what continues t...