Results: 39Comments by: Willowy
File: ChatSettingsFix (Patch 2.4)03-31-08
Wow, nice job, thank you very much...
Posted By: Willowy
Wow, nice job, thank you very much for this and your other addons!
File: BindPad - GUI to set keybindings for spell/item/macro03-30-08
Hey, looks great, been using Bindpa...
Posted By: Willowy
Hey, looks great, been using Bindpad for awhile now, good tool. One thing, for some reason with this version of Bindpad, the keybindings keep showing up on my action bars for all the buttons. I've been using 1.7.0, always worked as intended. Using Bongos3, if I check and uncheck "Show keybinds" in Bongos options they'll disappear, bu...
File: Bongos303-30-08
Small bug with beta 6, but the keyb...
Posted By: Willowy
Small bug with beta 6, but the keybindings keep popping up on the buttons during play, you have to go to options and click them on then off again to make them disappear. Didn't see that in beta 5. Edit: Very strange, put beta 5 back in and seems to be doing the same thing, was working fine yesterday. Restored my older saved varia...
File: ItemRack 2.16 (Old version don't download)03-15-08
A workaround for the binding is to...
Posted By: Willowy
A workaround for the binding is to hold your modifier down BEFORE you click the "Bind" button, then hit it and bind whatever key you want. For me, at least, it saves the modifier with the keypress.
File: Perl Classic Unit Frames10-24-07
That's right, forgot you always hav...
Posted By: Willowy
That's right, forgot you always have the betas up on Curse. I'll check it for betas; can't seem to find any other problems so far, on the PTR, with Perl Classic.
File: Perl Classic Unit Frames10-23-07
UnitIsCivilian error
Posted By: Willowy
Getting the same sort of error as Temp69: Perl_Target\Perl_Target.lua:127: in function : in function `TargetNearestEnemy' :"TARGETNEARESTENEMY":1: in function <:1> On the 2.3 PTR, though I'm sure you're already working on a version for 2.3. If you have a PT...
File: PhanxChat09-04-07
Oh, pretty extensive list of Ace 2...
Posted By: Willowy
Oh, pretty extensive list of Ace 2 addons; all the libraries are standalone, if that matters. It wouldn't be the first to load alphabetically, quite a things in front like AuldLangSyne, Bigwigs, Cartographer, etc. I'll play with it some more, and see if I can figure out where the difference is. Fwiw, the only parts of it I use are th...
File: PhanxChat09-03-07
Just curious, but CPU usage jumped...
Posted By: Willowy
Just curious, but CPU usage jumped up a bit with r08 from r07; probably not a big deal, but wondering if the new changes account for this? (Increase seen using Fubar_PerformanceFu, from .50-.75% in previous version to 1%-1.5% in r08) Great mod btw, been using it for a long time :).
File: Quartz - Modular Casting Bar06-20-07
Swing timer
Posted By: Willowy
Everything seems to work ok, except that the swing timer seems to get confused when I swap in and out of dual wield on my warrior; it disappears altogether, and doesn't come back till the next pull. Even starting out a fight in dual wield, it sometimes does not appear. Minor thing, good work so far :).
File: OmniCC05-25-07
Strange bug...but, I'm using the la...
Posted By: Willowy
Strange bug...but, I'm using the latest bongos and omniCC, and everytime I use Revenge or Overpower with my warrior, I get a 5 sec cooldown showing on not just Revenge, but on the Defensive Stance button on my Class bar. Tried adding BongosClassButton2 to blacklist, as well as BongosClassBar, but I couldn't get it to stop. Not game-s...
File: SmartBuff01-10-07
2.0.3 Loss of Target Frame in combat
Posted By: Willowy
Took a while to track which mod was doing it, but with Smart Buff enabled, I lose my target frame occasionally when I'm in combat. Using default frames, several other mods...but I don't think it's a conflict, it happens when only SmartBuff is enabled and no other mods.
File: Sage UnitFrames01-05-07
First off, thx for the great addons...
Posted By: Willowy
First off, thx for the great addons...Bagnon and Bongos proved to be the most efficient mods for me in their respective categories. I've always used the default frames, with CTMod for health/mana values and MH3 for target info...I thought I'd try a UnitFrame Mod, so I tried testing agUF, XPerl and Sage. I must say, Sage is the bett...
File: Scrolling Combat Text12-21-06
Not saving color changes
Posted By: Willowy
I noticed this in the latest svn file, as well as this one...when you use the color picker to change the color of any event, it is not saved. Have also tried with fresh saved variables, same thing. Otherwise, everything is working well :).
File: SmartBuff12-08-06
Mousewheel bindings
Posted By: Willowy
Small problem I have; I'm using Bongos for a bar mod, and I have my warrior's stance bar keybound to mousewheel up/down for two of the stances. When I enable SmartBuff, the keybindings for mw up/down are lost; it only happens once SmartBuff is loaded, so I assume that somewhere in Smartbuff the mousewheel is being rebound. I have "Bu...