Results: 250Comments by: VgerAN
File: Pawn07-21-08
Actually, scratch that. Try versio...
Posted By: VgerAN
Actually, scratch that. Try version 1.0.4. I think that I've identified and fixed the problem thanks to another report from Curse.
File: Pawn07-21-08
Can you try the things I suggested...
Posted By: VgerAN
Can you try the things I suggested for the previous person posting?
File: Pawn07-21-08
Pawn 1.0.3 should work perfectly wi...
Posted By: VgerAN
Pawn 1.0.3 should work perfectly with the live realms, and I've tested it on multiple computers. What you're seeing are typical symptoms of an error loading Pawn. Can you try these? 1) First of all, delete your old Pawn folder and retry Pawn 1.0.3. Maybe you had an old file in there somewhere. 2) If you still run into proble...
File: Hear Kitty07-04-08
Re: Thanks for the update!
Posted By: VgerAN
The Hear Kitty optional low volume sound pack will show up on this site and Curse as an optional add-on for Hear Kitty soon, once it's approved. Feel free to grab it from whichever site manages to get it up first. :)
File: Pawn06-27-08
Re: Enchanted item values, unenchanted items values discrepency
Posted By: VgerAN
Why do you say that using the unenchanted value doesn't take gems into account? That's the point of having stats for empty sockets. Set the values of the empty sockets to the values of the gems you'd put in them. Then, the unenchanted values of the new healing weapon will be directly comparable to the unenchanted values of the old...
File: Pawn05-07-08
Thanks. :) I still find myself us...
Posted By: VgerAN
Thanks. :) I still find myself using my spreadsheet to plan gear acquisitions, but I hope to make my spreadsheet less and less necessary with each version of Pawn.
File: Pawn05-02-08
If you always socket your items so...
Posted By: VgerAN
If you always socket your items so that the total value is maximized (or even get pretty close), and assign appropriate values to the four socket "stats," then you can also ignore gems, always compare unenchanted values, and turn off the enchanted values entirely. Originally posted by obuw Things would be sooo much better if there...
File: Pawn04-28-08
This should only be the case for th...
Posted By: VgerAN
This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them...
File: Pawn04-19-08
1.0.1 has been released.
Posted By: VgerAN
1.0.1 has been released.
File: Pawn04-15-08
Pawn 1.0.1 will give you the abilit...
Posted By: VgerAN
Pawn 1.0.1 will give you the ability to go back to the old gem socketing behavior, where it just used the correct colors instead of maximizing the item value. I'll probably release it this weekend.
File: Pawn04-01-08
Re: Re: [BUG] Sockets counting Twice
Posted By: VgerAN
That's definitely scheduled for a future version.
File: Pawn04-01-08
Re: Re: Re: Re: Re: [BUG] Sockets counting Twice
Posted By: VgerAN
Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
File: Pawn03-31-08
Re: Re: Re: [BUG] Sockets counting Twice
Posted By: VgerAN
I see, so in addition to any scales you use to determine item value, you've also got a scale that just sums up all of the stamina on an item, even though you're not maximizing stamina. You don't actually use that scale to select gear, but rather just to know at a glance how much stamina you're going to get from an item. So, you'd w...
File: Pawn03-31-08
Re: [BUG] Sockets counting Twice
Posted By: VgerAN
Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue...
File: Pawn03-26-08
Pawn 1.0 is out!
Posted By: VgerAN
Pawn 1.0 has been released! It's a worthwhile upgrade for anyone who uses Pawn, especially if you're on a version earlier than 0.9.
File: Pawn02-07-08
For premade scales, check out the u...
Posted By: VgerAN
For premade scales, check out the unofficial forums here: http://pawnmod.trenchrats.com/ Also, for certain classes, check out the "sample scales" document that comes with Pawn. It seems to me that melee DPS classes are the luckiest; I know of a lot of common valuation systems, like various forms of AEP, and Emmerald's feral dr...
File: Pawn02-06-08
Yeah. Sounds like you want a secon...
Posted By: VgerAN
Yeah. Sounds like you want a second scale. For example, as a shaman, in my PVP scale, I value stamina at 1.5, but in my PVE scale, I value it at .7 or .8 or so. Along the same lines, my PVE scale values MP5 at 3.75, but my PVP scale values it at 1. (I may increase that a bit as 11,000 mana doesn't last very long against a priest'...
File: Pawn01-29-08
Okay, I think I have somewhat of a...
Posted By: VgerAN
Okay, I think I have somewhat of a better picture of what you're asking for now. Most likely the next thing I'll be working on in Pawn is a way to have Pawn read through all of the gear that you're wearing and produce totals, so if you decide you want to write an add-on like this, that should make it easier.
File: Pawn01-28-08
Thanks for the suggestion. After r...
Posted By: VgerAN
Thanks for the suggestion. After reading your post I'm not sure that I really have a good idea of what you're requesting, but it doesn't really sound like Pawn is what you want. One of the core design tenets of Pawn is that the value for a given item never changes if the scale doesn't change, regardless of what level you are, what...
File: Pawn01-05-08
Howdy. You can check out the "samp...
Posted By: VgerAN
Howdy. You can check out the "sample scales" file that comes with Pawn (a better version comes with 0.7.3). Also, there's a forum with a lot of user-contributed scales here: http://pawnmod.trenchrats.com/
File: Hear Kitty10-09-07
Originally posted by Bashui I hav...
Posted By: VgerAN
Originally posted by Bashui I have been tryign to figure it out, but I seem to be having a compatibility problem with Hear Kitty. After the latest patch, some combination of addons causes the sounds to stop playing. In my normal setup I have some 40ish addons, and if I have HK and DrDamage enabled, I get no soudns from HK. Howev...
File: Divisor06-21-07
I'll probably add a few options in...
Posted By: VgerAN
I'll probably add a few options in the future. Right now, it hides stack sizes from the tooltip if they're exactly the same as what's being sold; I'll probably indeed make that an option. The other option I was thinking about adding was the ability to add your own items to the things that Divisor knows about for stacking (say you r...
File: Gyro: Get Your Raid On!06-20-07
Well, it's technically true. Congr...
Posted By: VgerAN
Well, it's technically true. Congratulations, you're the first person to catch it in more than half a year. :)
File: Hear Kitty12-10-06
I've found that too. I can press V...
Posted By: VgerAN
I've found that too. I can press V and get health nameplates over my enemies' heads, and now I don't need to look up at the top of the screen anymore to know how many combo points I have.
File: Hear Kitty12-03-06
Go right ahead. I picked the sound...
Posted By: VgerAN
Go right ahead. I picked the sound levels that I thought sounded best when compared against the built-in sounds, but everyone's tastes will be a little different. Before going to that effort, though, you might play around with the different sound options within the game; there are a variety of different sliders you can move aroun...