Results: 22Comments by: Mackenz
File: LootList07-08-11
Originally posted by Dridzt Edite...
Posted By: Mackenz
Originally posted by Dridzt Edited in more info, sorry :o It wouldn't be the first time Blizzard makes _ global or something equally silly. Holy smokes it's like a bad rash. Checking out a few of those hits seems to lean towards something to do with UIDropDown. I do use that, but unless you were changing stuff in the LootL...
File: LootList07-08-11
Originally posted by Dridzt Lates...
Posted By: Mackenz
Originally posted by Dridzt Latest version has given me no taint issues so, good job :) Cool! Thanks for the report Dridzt. :)
File: LootList07-01-11
Re: 4.2 and taint :(
Posted By: Mackenz
Holy smokes that is weird since it really doesn't touch frames nor hook stuff. Curiously, it doesn't even handle the events as mention by the code in Interface\FrameXML\CompactUnitFrame.lua:101 (UNIT_ENTERED_VEHICLE, UNIT_EXITED_VEHICLE, UNIT_PET). Any hints when this occurred, like party member joined/left, chat messages or lo...
File: LootList02-12-11
Originally posted by Niightblade...
Posted By: Mackenz
Originally posted by Niightblade I'm using the note to record where the item drops, and I clear it if I've won the item (it's much easier to see the note icon colour at-a-glance than the Won-tick on the other side of the window for me.) Ah ok. Probably not going to happen though sorry.
File: LootList02-11-11
Originally posted by Niightblade...
Posted By: Mackenz
Originally posted by Niightblade Oh, and could you please move the "Won" column to the far left of the window, near the note column? <3 Interesting - are you using the note to record the won date?
File: LootList02-02-11
Originally posted by Niightblade...
Posted By: Mackenz
Originally posted by Niightblade Any chance of making an import function that can import several lists at once? Something like this maybe: # , , etc # , , etc It is probably not going to be a very high priority. List creation/import is not...
File: Lootster10-20-10
Re: Blind?
Posted By: Mackenz
Originally posted by Vrallox Is there an option for the countdown to announce every 5 seconds? Someone mentioned one but I have given up looking for it. I personally like how it constantly spams raid chat so the countdown is hard to ignore but I have received a few complaints. Hmm. There is no option to do a count every n...
File: Lootster06-29-10
Originally posted by Darkorical y...
Posted By: Mackenz
Originally posted by Darkorical yes I do have player points any time the addon is supposed to send anything to chat be it dkp points loot rules help or notifications of dkp changes it just goes directly to self only and is prefixed with Aha! This indicates you don't have 'Active calling' toggled o...
File: Lootster06-29-10
Originally posted by Darkorical a...
Posted By: Mackenz
Originally posted by Darkorical alright I got no tab named "DKP" and yes in raid attemtping to whisper I or announce I just get and adjustment was created for DKP..... and bla bla bla The DKP tab (actually called the "Player Points" page - sorry I was using an old name for that) will be present only w...
File: Lootster06-29-10
Originally posted by Darkorical w...
Posted By: Mackenz
Originally posted by Darkorical would it be too much to ask as a feature to have it track dkp bids Sorry, I have no plans to add DKP bidding.
File: Lootster06-29-10
I'm trying figure out if this addon...
Posted By: Mackenz
I'm trying figure out if this addon is appropriate for my guild and how to configure it if so basically we give 10 DKP for showing up 10 DKP for each boss kill 32 extra DKP for first time boss kill (for the guild) 22 for working on a new boss The first two you can setup in the options. The latter two you will either a)...
File: LootList05-17-10
Re: Does LootList auto-roll?
Posted By: Mackenz
Originally posted by Annyonne Is this an in-game upgrade list with audio cue or does it automatically roll need on items added to the list? It is this an in-game upgrade list with audio cue/chat cue.
File: LootList05-17-10
Originally posted by elals29 do i...
Posted By: Mackenz
Originally posted by elals29 do i have to press the save button per item? I've just been pressing save for the whole list. and I'll get back to you on whether or not this my goof hehe :) LOL. You only have to hit Save when you are finished editing the whole list. Let me know how it goes :).
File: LootList05-16-10
Originally posted by elals29 for...
Posted By: Mackenz
Originally posted by elals29 for someone reason It doesn't seem to want to keep my lootlists. I log back in and it empty again of everything i left- shift clicked and added. :( Hey there. Once you add the item, do you press the Save button to the right of the list name? If you do, then that is very weird. The data is saved...
File: Lootster07-01-09
Hmm these are much more complicated...
Posted By: Mackenz
Hmm these are much more complicated. I will put a fix in quickly since there is a LUA error which is badness. However the logic needs to be reworked. The essence of what it is trying to do is handle the multiple usage roll situations, being 100/1000 in simple rolling or the various same-call usage rolls in DKP rolling. It is...
File: Lootster07-01-09
Originally posted by Sorian May h...
Posted By: Mackenz
Originally posted by Sorian May have found another bug. Lootster is giving greed rolls priority over need rolls in 100/1000 mode. These may be the problem lines (starting around line 20905, made some modifications, so not sure.): t1 = Lootster_Rolls.Tier; t2 = Lootster_Rolls.Tier; I believe that should be: t1...
File: Lootster06-29-09
Originally posted by Sorian In 3....
Posted By: Mackenz
Originally posted by Sorian In 3.0 100/1000 rolling is not working. People that roll 1-1000 are getting a message that their roll is out of range. I believe the problem is line 17804. It should be something like: elseif ((Lootster_NBG ~= LOOTSTER_NBG_1001000) and (maxRoll ~= rngRoll)) then otherwise the 1-1000 rolls will be c...
File: Lootster05-13-09
@Superhawk
Posted By: Mackenz
Originally posted by Superhawk Hey there. My raid group has started using the AddOn, but the box for the custom loot rules doesn't seem to work. Am I missing something or is there just something wrong with the custom rules box? Hmm that stuff hasn't changed for a while, but I will do some testing when I can. Somethings to no...
File: Lootster03-30-09
@Zeranor, machobug and slartibart...
Posted By: Mackenz
@Zeranor, machobug and slartibart Hey guys. Yes the raid warning annoucement has been asked for elsewhere, and I will be looking to squeeze that into the version I am working on now. As for the main spec/off spec ability, I have been asked for that in different guise and am looking to put it in, though I m not sure about the r...
File: Lootster01-21-07
Re: @utahcarol
Posted By: Mackenz
Originally posted by utahcarol Hmmm. The only thing their setup does is create a lua file, then the sync tool uploads/downloads it. The website does all the list processing, as with most systems (EQDKP comes to mind). The format would probably easy to imitate, as your mod has what their mod has (and then some). But hey, it wa...
File: Lootster01-19-07
@utahcarol
Posted By: Mackenz
Originally posted by utahcarol Any chance www.webdkp.com can be supported in the near future? Hey there! Hmm, in looking at the WebDKP web site, it appears they run their own system, so it is not possible for me to be able to write the Lootster DKP tables from their web site. It also appears that the only way you can downloa...
File: Lootster12-08-06
Auto-detect bosses...
Posted By: Mackenz
Having problems with that - still trying to figure it out... sorry. Manual boss creation (through icons is easiest) is the way to go for the moment... EDIT: Version 2.1.2 attempts to address this problem.