Results: 168Comments by: Tanque
File: MikScrollingBattleText03-12-11
Getting error on 4.1 PTR: ...terf...
Posted By: Tanque
Getting error on 4.1 PTR: ...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:161: bad argument #1 to 'bit_band' (number expected, got string) : ? : ? ...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:161: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:160> ...terface\AddOns\MikScrollingBattleTex...
File: TinyDPS03-12-11
Getting error on 4.1 PTR: Inter...
Posted By: Tanque
Getting error on 4.1 PTR: Interface\AddOns\TinyDPS\TinyDPS.lua:3064: attempt to perform arithmetic on local 'arg5' (a string value) : ? Interface\AddOns\TinyDPS\TinyDPS.lua:3064: in function
File: TinyDPS03-01-11
Nevermind, I simply remapped my fow...
Posted By: Tanque
Nevermind, I simply remapped my foward/backward keys to default again. The game recognizes these keys now so there's no point in reassigning them. Good work on the mod!
File: TinyDPS02-28-11
Is there any way to quickly toggle...
Posted By: Tanque
Is there any way to quickly toggle between current and overall data if my mouse buttons assignments have been remapped to somthing else? I don't really have a mouse foward or back buttons anymore in the traditional sense.
File: BasicChatMods02-21-11
Nice, looks very polished. Is ther...
Posted By: Tanque
Nice, looks very polished. Is there any way to have the timestamps only show on your combat log chatwindow?
File: BasicChatMods02-15-11
Originally posted by funkydude @T...
Posted By: Tanque
Originally posted by funkydude @Tanque, no such issues here. Sounds like one of your other addons is doing some weirdly silly things. Sorry, turned out to be the Tekticles font mod. Carry on with the good work.
File: BasicChatMods02-14-11
Think I found a bug with the outlin...
Posted By: Tanque
Think I found a bug with the outline module. Whenever I open the talent window (n), the outline disappears. Also happens when zoning. I have to reload the ui to bring it back.
File: nMainbar02-08-11
with 4.0.6
Posted By: Tanque
using Ballagarba's latest build of nMainbar: Interface\AddOns\nMainbar\nMainbar.lua:40: attempt to index local 'normal' (a nil value) : ? Interface\AddOns\nMainbar\nMainbar.lua:40: in function : in function `PetActionBar_Update' Interface\FrameXML\PetActionBarFrame.lua:41: in function...
File: Tidy Plates Beta02-06-11
Originally posted by thelurkerbelow...
Posted By: Tanque
Originally posted by thelurkerbelow Simply disable the Tidy Plates Icon addon. :) LOL, the solution was right under my nose.
File: Tidy Plates Beta02-06-11
Is there a way to turn off the mini...
Posted By: Tanque
Is there a way to turn off the minimap icon?
File: Tidy Plates Beta01-01-11
I have a feature request: Now th...
Posted By: Tanque
I have a feature request: Now that cata punishes us for spamming dispels, it would be nice if there was some indication on the nameplate if a dispellable buff was present on the target. I guess you can take several approaches to this but my suggestion is to place a row of icons somewhere above the debuffs. To keep the real e...
File: nMainbar12-19-10
Originally posted by ballagarba W...
Posted By: Tanque
Originally posted by ballagarba What scaling issues? I can't see any difference with 'MultiBarBottomLeft', 'MultiBarBottomRight', commented out or not. I use a MainMenuBar scale of 0.8 instead of 1.0 in the config. When this scale is changed, the bottombars appear out of scale. When I comment out the lines in extras.lua it lo...
File: nMainbar12-17-10
Try the nMainbar folder in Ballagar...
Posted By: Tanque
Try the nMainbar folder in Ballagarba's fan-updated build. He recently posted a fix to the xp bar issue: https://github.com/ballagarba/NeavUI The only quirk I noticed with this is that you still need to comment out the bottombar lines in extra.lua to correct some minor scaling issues but otherwise it works pretty well for me.
File: nMainbar12-15-10
Originally posted by Vranx Since...
Posted By: Tanque
Originally posted by Vranx Since Cata came out I am getting that xp bar problem again after doing things like riding the seahorse. Looks like the screen posted already: http://img227.imageshack.us/img227/6804/18593179.jpg Which version of the fix are you using? Naberius' or the one I compiled below?
File: Scrolling Combat Text12-12-10
Getting a couple errors: Interf...
Posted By: Tanque
Getting a couple errors: Interface\AddOns\sct\sct.lua:583: bad argument #3 to 'string_format' (string expected, got nil) (tail call): ? : ? Interface\AddOns\sct\sct.lua:583: in function `?' ...tack\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...tack\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> "...
File: Tidy Plates Beta10-31-10
The only real performance issue I c...
Posted By: Tanque
The only real performance issue I could replicate was the intermittant hiccups in framerate when a large number of nameplates (about 30) would show up suddenly onscreen, which will knock my dps down from 60+ to under 5 fps for about a couple seconds. Not game-breaking but annoying at times. I'm sure the problem is worse for slower...
File: Tidy Plates Beta10-31-10
So using Addon Profiler, I tracked...
Posted By: Tanque
So using Addon Profiler, I tracked CPU usage in various large pvp fights. Most skirmishes averaging around 20 vs 20 battles. I used Neon with debuff widget on, threat widget off, enemy plates on, friendly plates off. Tidy Plates and Neon combined used the same amount of CPU cycles as Tuller's OmniCC or Zork's rActionButtonStyler...
File: rActionBar10-30-10
Isn't shadowform handled the same w...
Posted By: Tanque
Isn't shadowform handled the same way as stances? Whenever a warrior shifts stances, actionbar1 also switches as well. But I can't seem to replicate that keybinding issue on mine.
File: AzCastBar10-30-10
For some reason the custom castbar...
Posted By: Tanque
For some reason the custom castbar colors stopped working with the last patch. Can't tell what I can or can't interrupt anymore. Anyone else having this problem? *EDIT* Nevermind, I found out what was causing it and it's fixed now (it was some other mod).
File: Neav UI10-29-10
I've already updated the compilatio...
Posted By: Tanque
I've already updated the compilation of changes on the nMainbar standalone page, which includes the additional talent update. There were a couple other events thrown in there as well just in case, but Naberius isn't sure if they're necessary. ExpBarFix:RegisterEvent('PLAYER_LEVEL_UP') ExpBarFix:RegisterEvent('ACTIVE_TALENT_GROUP...
File: Tidy Plates Beta10-24-10
I like the fading if its just a mat...
Posted By: Tanque
I like the fading if its just a matter of aesthetics and not a CPU drain. As for CPU load, I'll be a away this week but will get some wpvp testing where there's 120 vs 120 fights in capital cities and such. I'll run a CPU profiler next time and let you know. I'll take a closer look at the castbars as well.
File: Neav UI10-23-10
Hmm, that might explain why I only...
Posted By: Tanque
Hmm, that might explain why I only see the button on toons that use a stancebar and not on say, a mage. But I do recall seeing the button on my mage before.
File: Neav UI10-22-10
Thanks, but I'm curious to know if...
Posted By: Tanque
Thanks, but I'm curious to know if we can fix something to get the exit button to show properly.
File: Neav UI10-22-10
One more thing, I know this may be...
Posted By: Tanque
One more thing, I know this may be an old issue, but does anyone else have problems finding the "Leave vehicle" button when you jump on as a passenger? I'm not talking about the vehicle bar that pops up when you jump in as a driver or gunner, but specifically as a sidecar passenger or a turret in a demo (ie. SotA). As a passenger yo...
File: Neav UI10-21-10
It looks like the code to fix the d...
Posted By: Tanque
It looks like the code to fix the dividers works fine even after zoning. The problem was just limited to the xpbar itself so I kept Julchen's and ballaraga's fixes separate to keep it simple: for i = 10, 19 do for _, frame in pairs({ _G, }) do frame:SetAlpha(0) end end local ExpBarFix = Create...