Results: 78Comments by: Coldfury
File: LightHeaded11-17-07
Could you add UberQuest support plz...
Posted By: Coldfury
Could you add UberQuest support plz? the right side of the panels is UberQuest_Details. Changing "QuestLogFrame" by "UberQuest_Details" works. i think it would be something like if UberQuest and UberQuest_Details then anchor = "UberQuest_Details" else anchor = "QuestLogFrame" end then again, i dont know why i wr...
File: cyCircled_Wire11-16-07
Originally posted by MoonWitch Th...
Posted By: Coldfury
Originally posted by MoonWitch Thanks :) I'll be working on a few more most likely, but I think Stoned needs an update. New realizations while I was making this one. The only thing I regret in this release is that the cooldown animation isn't perfectly aligned, I was forced to choose between overlapping the image or showing a touch...
File: SLTimex 2.011-15-07
Ok looks like i found a way to re-a...
Posted By: Coldfury
Ok looks like i found a way to re-add SLTimex support to Tooggle. but ive got a small question why Background and Border are two separate frames? suggestion: -snap to closest element on dragging. -be able to hide total bag spaces to only show current. keep up the good work :) i think SLTimex is having a very nice evolut...
File: SLTimex 2.011-15-07
Originally posted by Taffu Forgot...
Posted By: Coldfury
Originally posted by Taffu Forgot to remove it from the TOC...lol, oops! yeah its what i tought seeing it wasnt in r7 either lol and nvm the mod not showing thing, i just found out its at the bottom of the list hehe. btw, im trying to re-add SLTimex support to Tooggle. But since its now using all differents frames,...
File: SLTimex 2.011-15-07
i think you forgot to include Optio...
Posted By: Coldfury
i think you forgot to include Options.lua. Or forgot to remove it from the toc.
File: OmniCC11-14-07
Originally posted by Tuller The b...
Posted By: Coldfury
Originally posted by Tuller The basic version was removed from the download when the full version of OmniCC became compatible with everything. I still keep an implementation around on my svn if you really want it, though. kk thanks. i use basic since i try to keep everything low-memory usage as possible and i dont really need...
File: OmniCC11-12-07
why remove OmniCC basic?
Posted By: Coldfury
why remove OmniCC basic?
File: Tooggle11-10-07
OK Guys, I added the mouse-over...
Posted By: Coldfury
OK Guys, I added the mouse-over toggle mode like Dash as requested. Tell me what you think about it. 1 question i was asking myself is, is it best to mouse-over once, show frames, mouse-over another time, hide frames. or show while mouse-over, and hide on mouse out? comments, feedback, suggestions always welcome :)
File: Dash11-07-07
Re: In / Out of Combat events
Posted By: Coldfury
Originally posted by Jzar Dang, well I wish I would've discovered dash two months ago... I thought I was being very original when I created OnScreen (http://www.wowinterface.com/downloads/info7528-OnScreen.html). Basically it's Dash, but less customizable, more efficient (doesn't reparent frames, so it doesn't break things like M...
File: GoodTarget11-07-07
yeah no hating from me either, was...
Posted By: Coldfury
yeah no hating from me either, was just wondering. Ace3 looks VERY promising from what i've heard.
File: GoodTarget11-07-07
just want to know, for a small mod...
Posted By: Coldfury
just want to know, for a small mod like that, what was the point of making it Ace?
File: Tooggle11-05-07
Coming soon: - CML/SLTimex support...
Posted By: Coldfury
Coming soon: - CML/SLTimex support. - Special toggle state. EDIT: both added already :)
File: Tooggle11-03-07
I will add shortly a "special" togg...
Posted By: Coldfury
I will add shortly a "special" toggle state. It will make the button toggle frames individually instead of all frames in that button. Meaning that if you have omen shown, and violation hided, it will hide Omen and show Violation. usage will be /tg special what do you guys think?
File: Tooggle10-31-07
Originally posted by Jzar Ironica...
Posted By: Coldfury
Originally posted by Jzar Ironically, Tooggle's functionality is in the future plan for OnScreen (as soon as the courseload for the semester lightens up). lol I'm also relieved to know I'm not going crazy. I thought it vaguely fishy that nothing like this has ever been done before, and then that Tooggle appears within two mont...
File: Tooggle10-31-07
Re: Please forgive me...
Posted By: Coldfury
Originally posted by Jzar For anyone who likes the premise of this mod, OnScreen does much the same thing, but on an event-driven basis. Anytime you enter / leave combat, automatically toggles between the two frame states available. Check it out here: http://wowinterface.com/downloads/info7528-OnScreen.html ColdFury, please...
File: Tooggle10-31-07
Originally posted by Industrial A...
Posted By: Coldfury
Originally posted by Industrial A screenshot of how this COULD look would be nice The thing is there's nothing really to take a screenshot of. But somebody told me that the description wasnt very so i updated it. I hope its a bit more clear of what this addons does.
File: MikScrollingBattleText10-26-07
Originally posted by GreatStalin...
Posted By: Coldfury
Originally posted by GreatStalin What's new in 5.01? I can't find anything of it on this site or in the readme.html! :eek: look couples few post below. he said quick update: most bug fixed + some added thing
File: MikScrollingBattleText10-23-07
Suggestion: - Possibility to enabl...
Posted By: Coldfury
Suggestion: - Possibility to enable/disable Icons per Scrolling Area. - Possibility to scale icons per Scrolling Area or General. ur awsome btw! :)
File: MikScrollingBattleText10-23-07
"Thanks for the info, but that is t...
Posted By: Coldfury
"Thanks for the info, but that is the event that Blizzard throws for it. MSBT is just reporting whatever Blizzard assigns. I agree that it seems incorrect, but we all to work in the context of Blizzard's code." i guess its the same thing why when a mob resist a trap it says "Pet Resist Frost Trap" lol. very nice job on 5.0 :) i...
File: MikScrollingBattleText09-30-07
Is there a way to make Multi-Shot a...
Posted By: Coldfury
Is there a way to make Multi-Shot and Aimed Shot to apprear in yellow instead of white? i just switched to MSBT from SCT. I tried Parrot, didnt like it. Very nice mod :) i think ill stick with MSBT now :)
File: vMinimap09-22-07
Oki, final edit lol. I found out...
Posted By: Coldfury
Oki, final edit lol. I found out that the problem was caused by Elkano's Buffbars that was hiding the Tracking icon. My guess is that since EBB is loaded before, it hide the tracking frame, and thus vMinimap can't refer to the texture to know which tracking it is... meh, anyway, its fixed now lol. but my suggestion of more...
File: vMinimap09-16-07
the tracking isnt showing up for me...
Posted By: Coldfury
the tracking isnt showing up for me. Even when reloading ui. when i do /vmm track, nothings happen. i do it again and "De-activating track info" appears. edit: i can right-click to cancel my tracking, but no text appear. edit2: maybe change that the font don't inherit from GameFontNormal because when you use Clearfont2 a...
File: vMinimap09-13-07
You should make an option to change...
Posted By: Coldfury
You should make an option to change font size of the coords and the zone text because its being cut off. Valley of St.... or 46,3....
File: FluidFrames05-15-07
Unsaved Movement * Drag almo...
Posted By: Coldfury
Unsaved Movement * Drag almost any normal UI Panel (e.g. CharacterFrame, SpellbookFrame, TalentFrame, QuestLogFrame, FriendsFrame, etc.) from any open space on the frame. This movement is intended to be for temporary changes and does not store location in the FluidFrames database. The frame can still be positioned through code...
File: Power Auras05-14-07
Ok, for those who this mod isnt wor...
Posted By: Coldfury
Ok, for those who this mod isnt working. Try UNCHECKING the "Ignore uppercase". And writing the exact name of the buff/debuff/etc.. worked fine for me since i started to do this.