Results: 78Comments by: Coldfury
File: oUF_Lighterfluid04-19-08
Re: Druid Fix
Posted By: Coldfury
Originally posted by Gaenjin it has a lot of typos, improper function calls and critical snippets are scattered throughout the file. (I'm also not sure why the " and combo" is even in line 50, it has nothing to do with druidMana, but it seems to harm nothing. /shrug) I also noticed that P3lim makes a call for druidMana in his lib...
File: oUF P3lim04-16-08
Originally posted by Cyanix Havin...
Posted By: Coldfury
Originally posted by Cyanix Having some trouble with raid frames. I'd like to spawn them in a single column, with each group separated from the other. spawn the raid group separately and just anchor them to each other by "TOP"/"BOTTOM" with an y offset.
File: oUF_DispelColor04-16-08
Originally posted by nodq Hey gre...
Posted By: Coldfury
Originally posted by nodq Hey great new version, this 2.x! About the Option to make it possible to see what debuffs are on the Hostile Target etc. you think thats possible with just oUF and layout? Thanks for the comment :) No, atm oUF can't filter debuffs by what you can apply but i think its on the to-do list of...
File: oUF_DispelColor04-15-08
Originally posted by ganders I me...
Posted By: Coldfury
Originally posted by ganders I meant the other way around, sorry. Debuffs aren't showing on the unit frame on hostile units. Debuffs icons or debuffs colored frame? If you mean that it doesnt color the unitframe of hostile unit based on debuffs color, it's intended to be like that. Again, you gotta explain to me why you...
File: oUF_DispelColor04-15-08
Originally posted by Dreadlorde C...
Posted By: Coldfury
Originally posted by Dreadlorde Could you please tell me what font is on your party frames? I really like it. Thanks. its the same on all frames :P its the font SUPERNOV.ttf
File: oUF_Lighterfluid04-13-08
Originally posted by neov works g...
Posted By: Coldfury
Originally posted by neov works great for all my tunes - except my druid! druidmana error layout.lua 358 attempt to concatenate global "druidmana" a nil value ouf.lua 236 in function ouf.lua 221 ouf.lua.342 in function spawn layout.lua 530 in main chunk kk i will check this out, i dont play a druid so i didnt t...
File: oUF_DispelColor04-12-08
Originally posted by ganders Was...
Posted By: Coldfury
Originally posted by ganders Was just wondering if you could change it to only filter debuffs if the target is hostile. I tried doing this myself but I don't know anything about metatables, so I couldn't figure it out =( well this mod is intended to help decursing, and decursing is done on friendly units. why would you wa...
File: oUF_Lighterfluid04-11-08
Originally posted by Flarin I am...
Posted By: Coldfury
Originally posted by Flarin I am not sure is this is intended - my health is 10,100 or so - your numbers report it as 1.0k. Should be 10.0k or 10.1k imho. not intended - fixed in 1.3 - thanks :)
File: oUF_Lighterfluid04-11-08
Re: buffs
Posted By: Coldfury
Originally posted by cozmos hey very nice job m8, I really like the unitframes and want to use it, but I cant see the target buffs. is there a way to get them showing? to add buffs, add this code to the target frame modification code. local buffs = CreateFrame("Frame", nil, self) buffs:SetHeight(30) buffs:SetWidth(28...
File: oUF_Lighterfluid04-11-08
Originally posted by Flarin Hmm.....
Posted By: Coldfury
Originally posted by Flarin Hmm... The pet happiness coloring is not working. Should I post this to Haste or can you take a look at it? My pet died and the power bar was still green.The health bar is always gray. Thanks for the help! And you tip on hiding the party worked like a charm. This frame system is really growing on...
File: oUF_Lighterfluid04-10-08
Originally posted by Flarin I hav...
Posted By: Coldfury
Originally posted by Flarin I have been looking for a way to shut off the party frames in a Raid. I found this: party:SetAttribute("showRaid", false) On another site - but when I put it in your party spawn block it is not recognized. I am sure I am not doing this correctly, perhaps you could lend me a hand? Is there a wa...
File: oUF_Lighterfluid04-10-08
Originally posted by hipjipp nice...
Posted By: Coldfury
Originally posted by hipjipp nice layout lighter, but can you give me a general direction on some code in your lua? First; does the the range fading only work on party/raid? yes, but thats from oUF. not my layout. You'll need to ask haste about that. Originally posted by hipjipp also, do you have an efficient way of sh...
File: oUF_DispelColor04-10-08
I will post oUF_Lighterfluid soon o...
Posted By: Coldfury
I will post oUF_Lighterfluid soon on wowi. well prolly today. just needed to fix some minor things.
File: Tooggle04-09-08
I haven't really the time to work o...
Posted By: Coldfury
I haven't really the time to work on Tooggle yet. I stopped playing the game for 3 months, now started back for 1 month, and i spent most of my time playing the game or coding my oUF layout and plugin for oUF. I did a rewrite of Tooggle to clean the code and prepare it for the upcoming GUI(still not sure what to use for it), but t...
File: Tooggle03-15-08
Originally posted by Taargkrizzt...
Posted By: Coldfury
Originally posted by Taargkrizzt I might be a tad stupid but I absolutely cant get this to do what I want - starting to think it might not even be able to^^ What I want: 1:I have my minimap and a bongos bar, both the exact same size - I just want to have the minimap shown and then with say F6, hide the minimap and show the bo...
File: pMinimap03-14-08
Originally posted by hipjipp .......
Posted By: Coldfury
Originally posted by hipjipp .....and where can i get it? lol why you want it? you dont even know what it does yet...
File: Tooggle01-07-08
Originally posted by Avazza Pleas...
Posted By: Coldfury
Originally posted by Avazza Please add support to toggle on events like in/out of combat. :) I won't add IN/OUT of Combat toggling. There is already an addons doing this called OnScreen.
File: SSPVP301-02-08
: SSPVP2\modules\flag.lua:84: attem...
Posted By: Coldfury
: SSPVP2\modules\flag.lua:84: attempt to call method 'CancelAllTimers' (a nil value) SSPVP2\SSPVP2.lua:300: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:139: in function <...PVP2\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:139> :"safecall Dispatcher":4: in function <"]:4> : ? :"safec...
File: KaratinaBar12-21-07
Originally posted by FoxMcLeod I...
Posted By: Coldfury
Originally posted by FoxMcLeod I plan on adding Waterfall and SharedMedia. That's all. Since this discussion no longer concerning my AddOn I would like to end it here with this link: Ace'd? well it was about ur addons, if it was good or not to ace it :P but waterfall and sharedmedia are good idea :)
File: KaratinaBar12-19-07
Originally posted by Arkive This...
Posted By: Coldfury
Originally posted by Arkive This response is for Coldfury as well... In all fairness, if you use a bunch of ace mods already, then the libraries already exist. The system only loads the most recent version of each library no matter how many times they're embedded. The reason he/she is asking for it is because if it hooks the s...
File: KaratinaBar12-19-07
Originally posted by Sasuni Very...
Posted By: Coldfury
Originally posted by Sasuni Very nice idea - would be even nicer if it was an Ace2 AddOn... Any chances on hooking to Ace2? Even an addonlike extension for Quartz... even though it's worth testing it tomorrow "under heavy raidconditions"... yeah seriously, i think your idea of whats Ace2 is completly wrong. If that addon was...
File: LightHeaded11-18-07
Is there some documentation for the...
Posted By: Coldfury
Is there some documentation for the API? i try looking in the LH folders but didnt find it.
File: LightHeaded11-18-07
yeah sorry. Im fairly new to coding...
Posted By: Coldfury
yeah sorry. Im fairly new to coding and from what i knew, and from the way i tough of doing it, it didnt look that hard. I didn't know we could do that with the API, i will look it up and try to right a plugin for that. Im sorry if my post were taken in a bad way, it wasnt at all. I think LightHeaded is a great addons, and TomT...
File: LightHeaded11-17-07
I tested the code i posted couple p...
Posted By: Coldfury
I tested the code i posted couple post ago and it works fine. -- added at the top of the file local anchor = "QuestLogFrame" -- around line 716, i added/replaced function LightHeaded:CreateGUI() if LightHeadedFrame then return end -- custom questlog support if UberQuest and UberQuest_Details then anchor =...
File: LightHeaded11-17-07
Originally posted by Grizzly UK T...
Posted By: Coldfury
Originally posted by Grizzly UK Think you'll be told that you should ask the author of UberQuest to add support for LightHeaded! I don't think it should be like that. Its not UberQuest getting anchored to the LightHeaded frame. UberQuest author can't do anything about that unless he rewrote the entire addon and used the default...