Results: 160Comments by: Xuerian
File: XLoot 1.0 (Inactive)10-12-10
Re: taint
Posted By: Xuerian
Originally posted by Dridzt 10/12 16:20:42.784 Execution tainted by XLoot1.0 while reading XLootButton1Text - Interface\FrameXML\LootFrame.lua:233 LootButton_OnClick() 10/12 16:20:42.784 Interface\AddOns\XLoot1.0\XLoot.lua:431 10/12 16:20:42.784 An action was blocked in combat because of taint from XLoot1.0 - LootSlot() 10/12...
File: XLoot 1.0 (Inactive)10-08-10
Originally posted by brotherhobbes...
Posted By: Xuerian
Originally posted by brotherhobbes I believe this was from an instance run with loot set on FFA. Myself and another looted a mob at almost the same time. They got the loot and I got a blank loot window. edit: do you have a project page somewhere to submit tickets? I didn't see this version of xloot on wowace. I'll have to try to...
File: XLoot 1.0 (Inactive)10-03-10
Originally posted by Dridzt Catacl...
Posted By: Xuerian
Originally posted by Dridzt Cataclysm Beta Function signature change in build 13117 (or at least that's the build I noticed it on) from local texture, item, quantity, quality, locked = GetLootSlotInfo(slot)tolocal texture, item, quantity, quality, locked, isQuestItem, questId, isActive = GetLootSlotInfo(slot)Also there's now checks...
File: XLoot 1.0 (Inactive)09-29-10
Originally posted by blitzseed hel...
Posted By: Xuerian
Originally posted by blitzseed hello, just have a quick question is there a way to have the link loot to link out to more then 1 channel? great addon btw :) Nope (Not yet, anyway), but line 711 is where you'd look for it, should just be able to add another sendmessage with the channel you want
File: XLoot 1.0 (Inactive)09-27-10
Originally posted by edrialyse I k...
Posted By: Xuerian
Originally posted by edrialyse I keep getting an error no matter what i try (i uninstalled all of original xloot to be sure) --- i have tried using all the skins i have, which is just basic butonfacade plus litestep, error occurs even with standard blizzard skin. This really should be fixed this time.
File: XLoot 1.0 (Inactive)09-24-10
Originally posted by Memeh Any cha...
Posted By: Xuerian
Originally posted by Memeh Any chance we get portraits implemented in future like Lovelyloot has? http://s.wowinterface.com/preview/pvw38531.png Not much, unless a lot of interest is shown. I made XLoot to get a smaller, more informative loot window, and that makes it bigger. :P
File: XLoot 1.0 (Inactive)09-23-10
Originally posted by Stanzilla Loo...
Posted By: Xuerian
Originally posted by Stanzilla Looks better now: http://i.imgur.com/mGXRB.png just need to get the text back to the vertical center, is that a SetPoint() somewhere or more difficult? Edit: Found it, only thing missing is a little more space to the left of the text :D http://i.imgur.com/y0EmC.png I think you want row:OffsetText(...
File: XLoot 1.0 (Inactive)09-23-10
Originally posted by Stanzilla Tha...
Posted By: Xuerian
Originally posted by Stanzilla That's what I meant and it would be awesome if you could try to make that look a bit better :) I tried playing around with the BuildRow() function as you said and row:SetHeight(38) made it a bit better but still not optimal because padding to the right is still missing and the texts do not vertically c...
File: XLoot 1.0 (Inactive)09-23-10
Originally posted by Stanzilla If...
Posted By: Xuerian
Originally posted by Stanzilla If I compare it to the original xloot (or phatloot, the ace3 clone) the texts could use a little more spacing, looks a bit squeezed atm. http://i.imgur.com/HfiQU.png I could try, but you might be better off either disabling the type text or changing it's color (loot_texts_info & loot_texts_info_color)...
File: XLoot 1.0 (Inactive)08-10-10
Try setting frame_snap = true to fr...
Posted By: Xuerian
Try setting frame_snap = true to frame_snap = false I'll look in to picking up the default setting.
File: XLoot 1.0 (Inactive)08-07-10
Originally posted by Morpheusdead...
Posted By: Xuerian
Originally posted by Morpheusdead Yep that is what I said thank you for the repeat though. Reading comprehension took a min huh? Yep I would say that is right. Except when it is a rewrite of an addon. If they rewrite it and don't put all the funcionality back into it that was there to begin with, I would call that incomplete and...
File: XLoot 1.0 (Inactive)08-07-10
Originally posted by kappe keep up...
Posted By: Xuerian
Originally posted by kappe keep up the good work, i'm loving this verision i just miss something like lcloot have, report in desired channel loot contents, nothing more to add imho :) http://www.wowinterface.com/downloads/info15074-lcLoot.html It does have that, technically. The option for which channel to link to is at the top o...
File: XLoot 1.0 (Inactive)08-06-10
Originally posted by DesertDwarf U...
Posted By: Xuerian
Originally posted by DesertDwarf Until Xuerian can embed it directly in the addon, if you get the error shown in the last two posts or the new XLoot just won't work for you, you might want to download the library and install it like a normal addon. http://wow.curse.com/downloads/wow-addons/details/ace2.aspx Thanks for the suggest...
File: XLoot 1.0 (Inactive)08-03-10
Originally posted by FAGabriel Nic...
Posted By: Xuerian
Originally posted by FAGabriel Nice, i Love XLoot is there a chance of a rewrite of XLoot Master & Group? Yes =) Hopefully, I'll get Master, Monitor, Group, and History all re-written. But, it's not a 100% chance. I finished the first re-write of XLoot itself two years ago and never released it, it's only now seeing the light of...
File: XLoot 1.0 (Inactive)08-02-10
Originally posted by Politig Do we...
Posted By: Xuerian
Originally posted by Politig Do we need the original Xloot as well as this to make it work? No, and it won't work with it either. I couldn't find a better way to release a beta version of the same addon, though I suppose I should've just posted it separately.
File: XLoot 1.0 (Inactive)08-02-10
Originally posted by Ferous ooo Ni...
Posted By: Xuerian
Originally posted by Ferous ooo Nice to see my two skins being used in the screenshots :) I'll give this a go, thanks :) Yeah, I was rather tempted to use the Square skin as the default one! Maybe later, if you agree/people like it.
File: mLootRoll1.007-30-10
Originally posted by hairy_palms w...
Posted By: Xuerian
Originally posted by hairy_palms well, the stats arent shown on the default either, to add that would need to iterate over the items every time a loot roll started and call each stat individually including the ones the item doesnt have, would probably cause a noticable game stutter on multi-drop bosses, ie heroic end bosses, so wont...
File: mLootRoll1.007-30-10
The addon page says hold shift to s...
Posted By: Xuerian
The addon page says hold shift to show pass/DE. Showing how many have rolled on what isn't something that fits something this light, IMO. Compliments to the author as well, this is almost exactly what I was aiming for in a future re-write, and I doubt I'll do that now. Nice execution. Originally posted by weasoug I like this. its...
File: WhatKilledMe07-17-10
Originally posted by Azhreia Is th...
Posted By: Xuerian
Originally posted by Azhreia Is there a place where I can see a screenshot of that ? Don't really know that game so I have little idea of how that would be supposed to look. http://images.mmosite.com/news/2009/12/18/leagueoflegends/deathrecap1.jpg
File: WhatKilledMe07-14-10
It would be great if you could work...
Posted By: Xuerian
It would be great if you could work out a way to summarize the last 20 or so seconds by damage source and attack type. League of Legend's death screen is a great example.
File: AudioX II03-02-10
Instead of polluting the global sco...
Posted By: Xuerian
Instead of polluting the global scope, why not use something like this for the load macro? May not work as-is, my seeing this and commenting is entirely random, I don't have wow installed at the moment.. /run for _,mod in pairs({'', '_Search', '_Options', '_UI', '_Minimap'}) do local m='AudioX'..mod EnableAddon(m) LoadAddon(m) Disab...
File: XLoot01-15-10
Originally posted by shane3547 THA...
Posted By: Xuerian
Originally posted by shane3547 THANK YOU THANK YOU THANK YOU.. After years of asking for a fix, you have solved my issue ... I can't thank you enough! I don't mean to sound snide, but if the feature is built in and you merely couldn't find it, was it actually a issue that needed fixed? :banana: I figured you had ALREADY checked...
File: oUF Smooth Update01-12-10
Originally posted by mrfit how do...
Posted By: Xuerian
Originally posted by mrfit how do i get this addon work? :x i have oUF and oUF_might, when i put this addon in my addon folder its not working. The author of oUF_might must add support for it in the layout. If you wish to add support for it yourself, please read the description for this mod, as that quite simply answers "How".
File: Aloft12-11-09
Re: Re: Class colors upating
Posted By: Xuerian
Originally posted by acapela unfortunately, for friendly players, this is indeed the case. Aloft needs to query the unit to find out its class, before it can update the nameplate color. that requires a unitid (at the very least, the "mouseover" unitid). the same is true for identifying race, creature type, classification, and things...
File: Aloft12-10-09
Class colors upating
Posted By: Xuerian
Class colors don't seem to update until a unit has been targeted/moused over once - they come up the stark blue color beforehand. I tried renaming my config (Which has lasting a amazingly long time) and using defaults, but the same thing happens. Do I need anything beyond the core beta package that I could be missing?