Results: 433Comments by: Toran
File: ForteXorcist11-01-10
There's still no way to separate th...
Posted By: Toran
There's still no way to separate the timer bars, correct? For example, I'd like to only have the "buff" type timers come up on one side of the screen (Molten Core, Trink procs, etc) and have the "debuffs" listed on the other side - so two separate timer areas.
File: TinyDPS10-28-10
Originally posted by Sideshow Tin...
Posted By: Toran
Originally posted by Sideshow TinyDps handles time like recount does. Compare to that one please. Thanks. Perhaps it should handle like Skada does instead. There's a good post on the Skada page about potential padding via Recount. Not looking to start a flame war, just throwing it out there. And, lets be honest, dps doesn't...
File: TinyDPS10-26-10
Does TinyDPS use the same dps calcu...
Posted By: Toran
Does TinyDPS use the same dps calculation as Skada does? Had both fired up and Skada showed me 700-1000 dps higher than TinyDPS. I understand there are variations and inaccuracies, but that is pretty severe. Do I have a setting wrong? I don't recall this being like this prior to 4.0.1.
File: GoGoMount10-25-10
Originally posted by tiker Exclus...
Posted By: Toran
Originally posted by tiker Exclusions are now done by using /gogo exclude to add; the same command to remove specific mounts from exclude list. Very nice. Thank you, sir. :)
File: oUF_Freeb10-24-10
The freebraid raid frames aren't sh...
Posted By: Toran
The freebraid raid frames aren't showing. Anything I need to do? Only see the Blizz ones. Thought these would at least show up, but didn't expect them to override the Blizz frames. Using oUF 1.5.4 release.
File: GoGoMount10-23-10
vodanh's recommendation is a good o...
Posted By: Toran
vodanh's recommendation is a good one. You have another vote for an exclude option. Doesn't need to be a GUI - just the ability to exclude globally.
File: Fishing Buddy10-22-10
Getting this error: 2x Interface...
Posted By: Toran
Getting this error: 2x Interface\FrameXML\GameTooltip.lua:73: Usage: GameTooltip:SetOwner(frame): Interface\FrameXML\GameTooltip.lua:73: in function : : in function `GameTooltip_SetDefaultAnchor' Interface\FrameXML\GameTooltip.lua:201: in function `GameTooltip_AddNewbieTip': Fi...
File: Outfitter10-22-10
Getting this error: 1x :...
Posted By: Toran
Getting this error: 1x :"Outfit Script":52: attempt to call global 'GetTrackingTexture' (a nil value) Outfitter-5.0.3\MC2EventLib.lua:41: in function `DispatchEvent' Outfitter-5.0.3\MC2EventLib.lua:162: in function
File: Dominos10-21-10
Interesting. I had no idea there we...
Posted By: Toran
Interesting. I had no idea there were custom bars that pop up based on warlock/pally/druid power status. I just thought there was a display of power status, and that was it.
File: Dominos10-21-10
Originally posted by sikwidit I'm...
Posted By: Toran
Originally posted by sikwidit I'm sorry for not making myself clear.... Bartender4 does not support the action bars for Druids/Pallys/Locks. The addon posted seems to be just that, a buff frame? I need an action bar that will support the abilities for Druids such as Eclipse bar, for Pallys such as Holy Power, and Locks for Soul Sha...
File: Dominos10-21-10
Originally posted by sikwidit Tul...
Posted By: Toran
Originally posted by sikwidit Tuller, currently im using Bartender for my UI, however I didnt put into consideration that others will actually download and use my UI. The main problem I'm having is, Druids/Pally/Lock have their individual action bars. Eclipes, Holy Power, and Shards, does you addon support these 3, if it does i wou...
File: oUF Experience10-16-10
Originally posted by p3lim Someth...
Posted By: Toran
Originally posted by p3lim Something is wrong with your layout atleast, the FrameLevel of your status bars are way too low. Checking with Freebaser. I use his layout as a base, so will see what he says. Happens both with my modified layout and with his original.
File: oUF_Freeb10-16-10
Freebaser, have you noticed using o...
Posted By: Toran
Freebaser, have you noticed using oUF_Experience shows a blue bar on lvl 80 toons? I brought it to p3lim but he thinks it's the layout. I've looked through but can't figure out why it's showing. He advised to change this: self.Experience = createStatusbar(self, texture, nil, 4, nil, 0, .7, 1, 1) to this self.Experience =...
File: oUF Experience10-16-10
Originally posted by p3lim Change...
Posted By: Toran
Originally posted by p3lim Change line 120 to this local bar = CreateFrame('StatusBar', nil, parent) And remove line 121 Thanks for your patience with this, p3lim, but it's still spawning that error. Even with the changes quoted above.
File: Outfitter10-16-10
Not sure what this one is from......
Posted By: Toran
Not sure what this one is from... 1x :"Outfit Script":52: attempt to call global 'GetTrackingTexture' (a nil value) Outfitter-5.0.2\MC2EventLib.lua:41: in function `DispatchEvent' Outfitter-5.0.2\MC2EventLib.lua:162: in function
File: oUF Experience10-16-10
Originally posted by p3lim Give m...
Posted By: Toran
Originally posted by p3lim Give me a pastey of your layout please. http://pastey.net/141717
File: oUF Experience10-16-10
Originally posted by p3lim Yes, b...
Posted By: Toran
Originally posted by p3lim Yes, but always test before asking :) Sorry, sometimes I'm unable to, but understood. Anyway received this error when using the below.. 1x oUF_Experience-40000.9-Release\oUF_Experience.lua:112: :SetFrameLevel(): Passed negative frame level: -1 oUF_Experience-40000.9-Release\oUF_Experience...
File: xuButtonShadow10-16-10
Would like to be able to use this w...
Posted By: Toran
Would like to be able to use this with Dominos without the rActionBarStyler dependency. Do you foresee this being possible at any point? EDIT: Removed the dependency in the .toc and seems to be ok.
File: oUF Experience10-16-10
Originally posted by p3lim the fi...
Posted By: Toran
Originally posted by p3lim the first arg in your 'createStatusBar' is the parent, use the Experience bar instead of the unitframe (self) Thanks. This correct? self.Experience = createStatusbar(self.Experience, texture, nil, 4, nil, 0, .7, 1, 1)
File: rButtonTemplate10-16-10
Anyone know if a shadow skin like t...
Posted By: Toran
Anyone know if a shadow skin like this exists for rActionButtonStyler? http://www.wowinterface.com/downloads/info16145-ButtonFacade_Shadow.html
File: sThreatMeter210-16-10
Shantalya, what frame can we use to...
Posted By: Toran
Shantalya, what frame can we use to anchor a custom border to? For the whole sThreatMeter2 frame, not for each individual threat bar.
File: oUF Experience10-14-10
Originally posted by p3lim Rested...
Posted By: Toran
Originally posted by p3lim Rested must have Experience as parent, I'm updating my example to reflect this Ok, not sure what I need to do. Can you be more specific? thanks
File: OPie10-14-10
Getting lots of errors and bizarre...
Posted By: Toran
Getting lots of errors and bizarre functionality. My Opie generated macros don't work anymore. What was bringing up potions is now bringing up odd looking raid markers. 7x OPie\OneRingLib.lua:168: attempt to call global 'IsSelectedSpell' (a nil value) (tail call): ?: OPie\OneRingIndication.lua:258: in function
File: Cork10-14-10
Errors: 1x Cork-4.0.0.32\modul...
Posted By: Toran
Errors: 1x Cork-4.0.0.32\modules\WarlockWeapon.lua:21: table index is nil 1x Cork-4.0.0.32\templates\SelfBufferAdvanced.lua:14: table index is nil Cork-4.0.0.32\modules\Warlock.lua:7: in main chunk
File: oUF Experience10-13-10
On my lvl 80, it shows as a plain b...
Posted By: Toran
On my lvl 80, it shows as a plain blue bar. Didn't show before on my 80. Are there new settings we need to implement? Here's my code: if(IsAddOnLoaded('oUF_Experience')) then self.Experience = createStatusbar(self, texture, nil, 4, nil, 0, .7, 1, 1) self.Experience:SetPoint('TOPLEFT', self.Portrait, 'BOTTOMLEFT',...