Results: 56Comments by: Alfrunnah
File: oUF_Nivea07-10-10
not yet implemented: - Weapon Ench...
Posted By: Alfrunnah
not yet implemented: - Weapon Enchant support - Totembar support - aura filter ... needs a fix on oUF's side - arena frames ^^^^
File: oUF_Nivea07-09-10
The raid frames work fine on my pal...
Posted By: Alfrunnah
The raid frames work fine on my paladin as well, it's only on my druid I'm getting the issue. I haven't tested with other classes but my druid is the one I'm in need of the frames :)
File: oUF_Nivea07-09-10
Attempted to use invalid tag . Tim...
Posted By: Alfrunnah
Attempted to use invalid tag . Time: 07/09/10 16:12:39 Count: 1 Stack: : in function `error' Interface\AddOns\oUF\elements\tags.lua:523: in function `Tag' Interface\AddOns\oUF_Nivea\Nivea.lua:602: in function Interface\AddOns\oUF_Nivea\Nivea.lua:1141: in function `styleFunc' Interface...
File: oUF_Nivea07-09-10
Message: Interface\AddOns\oUF_Nivea...
Posted By: Alfrunnah
Message: Interface\AddOns\oUF_Nivea\Nivea.lua:1141: Attempted to use invalid tag . Time: 07/09/10 15:55:14 Count: 1 Stack: : in function `error' Interface\AddOns\oUF\elements\tags.lua:523: in function `Tag' Interface\AddOns\oUF_Nivea\Nivea.lua:602: in function Interface\AddOns\oUF_Nive...
File: oUF_Nivea07-09-10
I use a few other ouf mods like mov...
Posted By: Alfrunnah
I use a few other ouf mods like movable frames, combat feedback and spellrange. Would using these have any effect on the raid not showing issue with the custom ouf core? I assume no but I'm at work and can't currently test it. All I know for sure is that when you enter a raid above 6 people it's like the frames cover your screen a...
File: oUF_Nivea07-08-10
I'm getting a weird error since ins...
Posted By: Alfrunnah
I'm getting a weird error since installing r3. Whenever I'm in a raid, my comp lags slightly when swapping from party frames, then I can no longer click my screen to rotate my camera and no raid frames appear. As soon as I leave the raid, I can again click my screen and rotate camera as per usual. It's as if my raid frames are cov...
File: oUF_Nivea07-05-10
Originally posted by Dawn If you...
Posted By: Alfrunnah
Originally posted by Dawn If you turn them off, you don't need to highlight your own, eh? :D That being said, aura filtering won't be in the new version, since 1.4 can't handle it properly, yet. I'll add that later on. Other than not being able to see if my hots are rolling on the raid frame, this UI is saweeet. Hope OUF ge...
File: oUF_Nivea07-04-10
Resized auras sounds pretty slick....
Posted By: Alfrunnah
Resized auras sounds pretty slick. Currently I like to show all debuffs on a mob, but I use inline aura to track my own up times on debuffs. With this I wouldn't need to use inline aura anymore.
File: oUF_Nivea07-04-10
Originally posted by Dawn The nex...
Posted By: Alfrunnah
Originally posted by Dawn The next version is coming along. I just need to tune some things and put auras/buffs/debuffs in place. Shouldn't take to long until it's done. Some things will be missing at first, though. Like aura filtering, due to some small bugs in oUF 1.4 ... I'll bring them back when haste found the time to fix them...
File: dNamePlates06-12-10
When I use the code below, I can ge...
Posted By: Alfrunnah
When I use the code below, I can get the bars to be red when I have no threat on the target, and green when I'm tanking, but I can't seem to code in the yellow medium threat without error. The other problem I have is that every nameplate ends up red this way, as in, I don't see the yellow neutral bars on a neutral unit. I think I m...
File: dNamePlates06-11-10
I know its probably really easy to...
Posted By: Alfrunnah
I know its probably really easy to implement, but when I try and do it myself I get errors and shit. Would you be able to make it so the bar color itself changes based on threat, rather than the outline? Would be awesome if you could post what to change to make that happen. Big fan of your mods and UF's, use them all :)
File: oUF_Nivea05-08-10
..... and I feel stupider than befo...
Posted By: Alfrunnah
..... and I feel stupider than before..... thanks :P
File: oUF_Nivea05-08-10
This might be dumb sounding, but I...
Posted By: Alfrunnah
This might be dumb sounding, but I can't get my keybind text to be centered at the bottom like your's is in your screenshots. I'm using you're entire setup apart from a couple small mods, but my keybind numbers always stay top right corner. How I can fix this? As retarded a question this is......
File: oUF_Nivea03-13-10
Originally posted by Dawn change...
Posted By: Alfrunnah
Originally posted by Dawn change local time, sec = date("%H|c00ffffff\46|r%M|c00ffffff|r"), date("%S") to local time, sec = date("%I|c00ffffff\46|r%M|c00ffffff|r"), date("%S") untested, but should work. Works perfectly, tyvm!! :D
File: oUF_Nivea03-10-10
Any help on the 12 hour clock thing...
Posted By: Alfrunnah
Any help on the 12 hour clock thing for viv_clock? Would greatly appreciate it :)
File: oUF_Nivea03-06-10
Is it possible to change viv_clock...
Posted By: Alfrunnah
Is it possible to change viv_clock to 12 hour format rather than 24? I've tried fartin around with the code, but I can't get it to work :P
File: oUF_Nivea03-03-10
Originally posted by Moosenose Hr...
Posted By: Alfrunnah
Originally posted by Moosenose Hrmmm? Next question... (there is no stopping me and my badgering) I swapped out that code so i could get the buffs below and debuffs above my unitframe. BUT now in combat it looks like this? http://inertia.tcpip.eu/foo/buffs.jpg What might i be missing here? :confused: I kind of wanted t...
File: oUF_Nivea03-01-10
If you want the 5.0 buff styling, b...
Posted By: Alfrunnah
If you want the 5.0 buff styling, below buffs/above debuffs, copy if useplayerauras == true then -- hide blizzard buff and weapon buff frame BuffFrame:Hide() TemporaryEnchantFrame:Hide() self.Buffs = CreateFrame("Frame", nil, self) self.Buffs.initialAnchor = "TOPLEFT" self.Buffs = 'RIGHT' self.Buffs = "DOWN" self...
File: oUF_Nivea02-21-10
Is it possible to maintain the buff...
Posted By: Alfrunnah
Is it possible to maintain the buff style of 5.0 with the new 5.1 release? I like the lower buffs, above debuffs better myself. Not a major deal, but could I just swap code from 5.0 to 5.1 and it'll work? :P
File: oUF_Nivea02-14-10
Awesome, tyvm!
Posted By: Alfrunnah
Awesome, tyvm!
File: oUF_Nivea02-13-10
Any way to change the cast bar colo...
Posted By: Alfrunnah
Any way to change the cast bar color? As a druid the color meshes really close to my class color makin difficult to see. Appreciate the hard work, yer mods and UF's are killer.
File: oUF_Nivea02-13-10
What threat mod is that in the top...
Posted By: Alfrunnah
What threat mod is that in the top right?
File: oUF_Nivea02-01-10
Any way to hide the pet cast bar ic...
Posted By: Alfrunnah
Any way to hide the pet cast bar icon? It overlaps the player bar, makin it difficult to see when something like a channeled spell is coming to its exact end.
File: oUF_Nivea01-16-10
Problem I noticed tonight in ICC wa...
Posted By: Alfrunnah
Problem I noticed tonight in ICC was that the debuff on the raid frames makes it difficult to actually click the target in question. Currently with everyone having the icc debuff I had to click in the corner to select them. As a healer I could see it frustrating, but for myself as a feral druid tank, Brezzing quickly was a bit tric...
File: oUF_Nivea01-13-10
How would I go about changing the c...
Posted By: Alfrunnah
How would I go about changing the clock to show as 12h rather than 24? The code's probably easy but it looks confusing as shit to me :P