Results: 79Comments by: Malsomnus
File: Crabby the Dungeon Helper08-15-13
The texture I use is just a single...
Posted By: Malsomnus
The texture I use is just a single image but the texture itself contains alot of orb sprites. OnUpdate I change the SetTexCoord() depending on position in the loop counter. That creates the illusion of a rotating orb. The SetTexCoord() is indeed the method I use in this add-on. I suppose using an AnimationGroup might be more efficie...
File: Crabby the Dungeon Helper08-15-13
The swf file mostly contains images...
Posted By: Malsomnus
The swf file mostly contains images, which are swapped out on an interval for a new one, making an animation. This is the same process you could reproduce with the animation system in WoW. Ohhh, you mean that instead of switching the images with an OnUpdate I should call them from an animation? Yeah, that does make sense. Next ver...
File: Crabby the Dungeon Helper08-14-13
Flash (and other software) has tool...
Posted By: Malsomnus
Flash (and other software) has tools to export animation loops into sequential png files, which would increase the quality of your addon, and animate it (if it isn't already) using Animation Groups. Some light reading: http://wowprogramming.com/docs/widgets/Animation http://wowprogramming.com/docs/widgets/AnimationGroup http:...
File: MooTrack08-03-13
To temporarily show all your tracki...
Posted By: Malsomnus
To temporarily show all your tracking icons - even ones that you set to show only in combat, or while the aura exists - type "/track show". This allows you to move/ delete them.
File: bAutoTrash08-03-13
This sounds pretty useful! How a...
Posted By: Malsomnus
This sounds pretty useful! How about a feature that automatically gets rid of any grey items worth less than a predefined amount of money? Instead of listing all possible types of trash I am not interested in, I could automatically get rid of everything worth less than 1s, for example.
File: Intoxicated - Monk Tank Display07-26-13
I would agree completely, if this a...
Posted By: Malsomnus
I would agree completely, if this add-on wasn't strictly for monks. If my code had to handle even 2 different classes, I'd do it the way you said :)
File: Intoxicated - Monk Tank Display07-24-13
Actually I fixed it to use the thir...
Posted By: Malsomnus
Actually I fixed it to use the third return value. Numbers just seem more trustworthy :p (This return value is not documented in wowprogramming)
File: Intoxicated - Monk Tank Display07-23-13
That might work, yeah, but I'm alre...
Posted By: Malsomnus
That might work, yeah, but I'm already fixing it :p
File: Intoxicated - Monk Tank Display07-23-13
Oh crap... the other non-localized...
Posted By: Malsomnus
Oh crap... the other non-localized string is: if UnitClass('player')=='Monk' then ^^ I will patch this up ASAP, thanks for the report :)
File: Intoxicated - Monk Tank Display07-23-13
I thought after the last version ne...
Posted By: Malsomnus
I thought after the last version nearly everything should work in the local language. Is there anything that still appears in English except "Stagger" and "Options"? My German isn't very good (I know only 3 words), so if you translate the strings for me, I'll go learn how to do localization :)
File: Raidbot07-18-13
This has the potential to be awesom...
Posted By: Malsomnus
This has the potential to be awesome. I have requested one of my guildies to write an addon for me designed around a similar premise, but based more around healing CD rotations. I'll give this a test run on Megaera tonight. I'd love to hear what you had in mind regarding the healing CDs. Healing CDs are definitely one of the two ma...
File: MooTrack07-17-13
I see this is getting popular :p I'...
Posted By: Malsomnus
I see this is getting popular :p I'll see if I can get another version out this week with some of these features.
File: MooTrack07-15-13
Re: Hi there :)
Posted By: Malsomnus
Well, looking into the error you reported, I'd guess that you tried to display the value of an aura that doesn't have a value. Try selecting "None" from the dropdown and let me know if the error still occurs. Either way, I'll patch it up for the next version.
File: MooTrack07-15-13
Re: Re: Hi there :)
Posted By: Malsomnus
Hi there this has a lot of potential just when I put it on and had soothing mist as me the target it would give the LUA errors over and over. here's a screenshot to help. Yes I have yer new version only :) http://postimg.org/image/ek0qfg1xl/ Also is there a way to make this also able to be put on "generically" so that I c...
File: My Little Companion07-14-13
I have no idea why, but loading Cra...
Posted By: Malsomnus
I have no idea why, but loading Crabby (or even attempting to load his BLP in a texture) makes my game crash :s Actually, converting Crabby.blp to another format and trying to load the new file in Photoshop brings up errors as well. I'm starting to suspect that something is wrong with my PC and it isn't your fault.
File: MooTrack07-14-13
Ugh... it looks like I somehow mana...
Posted By: Malsomnus
Ugh... it looks like I somehow managed to upload the exact same files as the new version, without the changes. I have no idea how... It's properly updated now. I hope that it really solves the problem, and also that I'll stop having stupid uploading issues like that.
File: MooTrack07-13-13
Well, this Beautycase looks like it...
Posted By: Malsomnus
Well, this Beautycase looks like it's meant to work on other add-ons... and I suppose it would work on this one as well. Or did you mean that it should have built-in support for it?
File: MooTrack07-13-13
Re: Error
Posted By: Malsomnus
I'll look into it ASAP. Looking at the code, I'm pretty surprised this is the first time anyone's reported an error in this one! :p (It's the first add-on I've ever written, originally for myself, so my official excuse is "I was a n00b") Anyway, I've uploaded a new version, I hope it'll fix this problem. Thanks for the error...
File: MagicMarker07-13-13
Hmmm, I'll go over it. I know I som...
Posted By: Malsomnus
Hmmm, I'll go over it. I know I sometimes forget to add the 'local' but I'm surprised there's many of them. Thanks for the tip! On the bright side, now I have a reason to release another version! I was getting worried that this add-on was too... complete :p And no, I didn't know there was another add-on by this name. I can only h...
File: MagicMarker07-12-13
Yep, that's the idea :) For exampl...
Posted By: Malsomnus
Yep, that's the idea :) For example, you type the name Farraki Wastewalker (big adds from Horridon phase 1) and put a skull, cross and circle. So the first one that spawns will get a skull, the second one will get a cross and the third one will get a circle.
File: Raidbot07-10-13
That's a great idea! I'll add it to...
Posted By: Malsomnus
That's a great idea! I'll add it to my to-do list at once :)
File: Intoxicated - Monk Tank Display07-02-13
That's useful advice, thank you :)...
Posted By: Malsomnus
That's useful advice, thank you :) Finding up-to-date info on the API seems to be pretty hard. I generally work with wowprogramming.com and UnitStagger() does not even appear there. Makes me wonder how many useful API functions I've been missing... Frankly, I haven't given any thought to internationalization of my add-ons yet bec...
File: Surprise06-16-13
Alright, this made me smile. Cute,...
Posted By: Malsomnus
Alright, this made me smile. Cute, funny :P I'm glad to hear it :D Tell all your friends too!
File: FindIt06-15-13
I finally sat down to properly unde...
Posted By: Malsomnus
I finally sat down to properly understand how this works. It's pretty smart code, actually :) But now that I've understood how it works I'm even more baffled about the files mentioned in the code (e.g. SpellItemEnchantment.dbc) because I can't see what they are or how they tie into the add-on's functionality.
File: FindIt06-08-13
I liked this add-on, and am very in...
Posted By: Malsomnus
I liked this add-on, and am very interested in the code behind it, which I didn't manage to understand. Could you possibly explain how you find enchantment data from an enchant ID? I would very much like to utilize that method in my own add-on (SanityCheck) to check enchants/ gems for the player's gear.