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Results: 63Comments by: moniker
File: Qulight UI07-17-11
Re: Castbar error
Posted By: moniker
Originally posted by Lutherien Castbar is working but I keep getting this error: QulightUI\Addons\UF\castbar.lua:90: attempt to index local "sf" (a nil value) QulightUI\Addons\UF\castbar.lua:90: in function "PostCastStart" ...\QulightUI\Root\Libs\oUF\elements\castbar.lua:60: in function <...\QulightUI\Root\Libs\oUF\elements\ca...
File: Qulight UI01-06-11
Re: Re: Few edits
Posted By: moniker
This code will make the shapeshift/stealth/class bar show (use /mss to unlock, move and relock it) -- I forgot to mention what file... QuilightUI/actionbars/BarShift.lua : The "shapeshift" bar wasn't showing for my hunter -- to enable it, I changed line 74 from: Code: button:SetParent(self) to Code: button:SetParent(U...
File: Qulight UI01-06-11
Few edits
Posted By: moniker
Hey, great compilation. I've been tracking it for a while, but the whole split third bar thing always annoyed me so I never got into it -- thanks for offering a normal third row! I've had to make a few edits to get things to work the way I'd like, thought I'd share in case they were bugs or whatever: Enabling a 3rd bottom bar...
File: guSmallBuffs03-31-10
Thanks!
Posted By: moniker
Just sayin same as everyone else -- great mod, love the buff timer bar. Request: ability to sort the buffs according to ending soonest? Sort of like (for horizontal layout): Ending soon Never ending (Auras)
File: ShadowedUF Class Power09-15-09
Originally posted by kimboslice W...
Posted By: moniker
Originally posted by kimboslice Why does this take up 3-4 times the amount of memory compared to other SUF modules? And why does need a duplicate ShadowedUnitFrames.lua in SavedVariables? It shouldn't and doesn't with the latest version. Stupid on my part. Thanks Shadowed (and kimbo).
File: LitePanels07-01-09
Re: Re: Re: Re: UnitClass and Death Knights
Posted By: moniker
Originally posted by Katae The top and bottom lines are both their own panel, anchored to (anchor_to setting) to either "TOP" or "BOTTOM" with the main box as the parent frame. This is the same layout code I used in that screenshot :) Ah, good idea, I hadn't thought of making a 'line' texture/gradient -- thanks for the tip!
File: LitePanels07-01-09
Re: Re: UnitClass and Death Knights
Posted By: moniker
Originally posted by Katae Thanks for pointing that out, fixt. :o Thanks for fixing it so fast ;) Just curious -- how'd you get the white bars at the top and bottom of your gradient in your screenshot... I'm guessing a custom texture. Care to share? ;)
File: LitePanels06-30-09
UnitClass and Death Knights
Posted By: moniker
FYI, the class lookup your doing breaks for Death Knights since there's a space in the name. If you use the second return param from UnitClass() it will work for all classes, without needing strupper(). I changed line 19 to look something like this: local _, classname = UnitClass("player") local class = _G Seems like a v...
File: Bagnon Beta06-15-09
Originally posted by Tuller Item...
Posted By: moniker
Originally posted by Tuller Item quality coloring is already implemented, type /bagnon. Slot coloring will be pushed out later today, most likely. Nope! One addon you may want to take a look at is BankStack, though. It provides a LDB plugin which you can display on the Bagnon window for quick usage :P Even better than B...
File: Bagnon Beta06-14-09
Difference between Combuctor and Bagnon 2.0?
Posted By: moniker
Hi Tuller, Great mod as always, but not sure the difference between Bagnon 2.0 and Combuctor -- just the tabs that Combuctor uses and Bagnon is just AIO + Combuctor's searches? Thanks!
File: Shadowed Unit Frames05-31-09
Originally posted by stormkeep Ne...
Posted By: moniker
Originally posted by stormkeep Newest version messes up the pet frame, at least on Warlocks (not sure about hunters). Pet frame disappears, correctly, when I mount, but does not come back when I dismount. The only way I have been able to get it back is to either reload the UI or go into the SUF config and disable the pet fra...
File: Shadowed Unit Frames05-30-09
Originally posted by xjtufans Sor...
Posted By: moniker
Originally posted by xjtufans Sorry for this, I have change back to use the privious version. But I still like this addon. The latest version has the following faults(from my usages): 1. The target frame always fade out. 2. The font doesn't work for TOT and Focus target. Maybe there is other issue, I just remember these. 3. T...
File: Shadowed Unit Frames05-29-09
Originally posted by Shadowed You...
Posted By: moniker
Originally posted by Shadowed You don't really need a full module for that thought, I'd just hook the coloring function, something like the below: Then add the configuration in using the docs. Thats is almost exactly what I did originally (but I hadn't used AceConfig before so I wasn't sure how to hook into the config, so I j...
File: Shadowed Unit Frames05-29-09
Originally posted by Shadowed Yes...
Posted By: moniker
Originally posted by Shadowed Yes the configuration can be modified, I have documentation up on how to do it if you go to http://wiki.github.com/Shadowed/ShadowedUnitFrames Total win Shadowed, thanks.
File: Shadowed Unit Frames05-29-09
Originally posted by Shadowed Ano...
Posted By: moniker
Originally posted by Shadowed Another advantage of this is it'll be easier for people to do modules (Without me having to add extensive code to support it), I'll likely be releasing some new separate ones myself to add features that I do not want included by default, such as range checking for all units (both friendly and hostile)...
File: Molinari05-28-09
Dolemite = Molinari for disenchanting
Posted By: moniker
Originally posted by Nightspirit Care to share?:rolleyes: p3lim has released his separate addon for DE'ing similar to Molinari: Dolemite
File: Shadowed Unit Frames05-27-09
Originally posted by moniker I was...
Posted By: moniker
Originally posted by moniker I was wondering if you could add "Color power bar by Class" as an option? Originally posted by Shadowed Not an option I really want to add. Not a problem. Fortunately, it was pretty easy to add it in myself. I'm just glad you're code is well laid out and easy to understand -- thanks.
File: Shadowed Unit Frames05-26-09
Heya Shadowed -- latest builds = go...
Posted By: moniker
Heya Shadowed -- latest builds = good stuff. Thanks. I was wondering if you could add "Color power bar by Class" as an option?
File: OPie05-26-09
Re: Re: Re: Delta 1
Posted By: moniker
Originally posted by Foxlit Unfortunately not. The decision of which action to actually use is made solely on the basis of mouse coordinates when you release the binding, making it impossible to correctly interpret intent in the scenario you're proposing. The intention is more to let you select an action that you'll select befor...
File: OPie05-26-09
Re: Re: Delta 1
Posted By: moniker
Originally posted by KCee Wonder it would be possible to handle sub-rings, the way the main rings are handled? Moving the mouse pointer in the direction of the item/spell in the sub-ring rather then using the mouse wheel to scroll through. I love this addon, and use it frequently, but however I still have alot of misc spell...
File: cargBags_Gnomed05-24-09
Originally posted by Soeters Will...
Posted By: moniker
Originally posted by Soeters Will be added in the next version which may be uploaded this week end if I can find the time I think you can get around most of these manual translations using: local L = {} L.Weapon, L.Armor, L.Container, L.Consumable, L.Glyph, L.TradeGood, L.Projectile, L.Quiver, L.Recipe, L.Gem, L.Misc, L.Q...
File: Shadowed Unit Frames05-24-09
Originally posted by Major Jam 2....
Posted By: moniker
Originally posted by Major Jam 2. Would like the abilty to not round health/mana values. Instead of 11.2K/11.2K I would like 11,200/11,200 or 11200/11200. Try enabling the 'Advanced' options and then under the 'Text' tab for the unit you want to adjust, replace with
File: Shadowed Unit Frames05-23-09
Originally posted by Tenson When...
Posted By: moniker
Originally posted by Tenson When I uncheck "enable aura" for player, they disappear from the player frame (default is on and positioned at the bottom), but no buffs or debuffs would show up at the original buff location (I believe blizzard has them at the upper right corner). Is there something I can do to allow buff/debuff for...
File: Shadowed Unit Frames05-23-09
Originally posted by Shadowed Wha...
Posted By: moniker
Originally posted by Shadowed What I really need, is someone to actually give me some information on what their UI scale is (SET uiScale "#" in WTF/Config.wtf) full UI scale, not a rounded number, is UI scale enabled in the first place, as well as the scale of the frame that is jumping around and how it's anchored. Cause, all peopl...
File: Shadowed Unit Frames05-23-09
Originally posted by zirka In las...
Posted By: moniker
Originally posted by zirka In last version, XP/Rep bar is trowing errors constantly when enabled. xp.lua:89: attempt to call global 'Unitself' (a nil value) Looks like this is a search and replace gone wild. ;) I replaced "Unitself" with "UnitHealth" and "selfBar" with "xpBar" and "Getself" with "GetXP" and now the XP bar...