Results: 33Comments by: fuda01
File: Vex Power10-24-14
Loving the "Keep ComboPoints" featu...
Posted By: fuda01
Loving the "Keep ComboPoints" feature, but it currently has a bug. When you are not targetting an enemy, and you consume the combo points, they do not disappear. fixed
File: Vex Power10-24-14
Loving the "Keep ComboPoints" featu...
Posted By: fuda01
Loving the "Keep ComboPoints" feature, but it currently has a bug. When you are not targetting an enemy, and you consume the combo points, they do not disappear. Will check on that right away
File: Vex Power10-22-14
Re: bug since latest update
Posted By: fuda01
on my monk. im trying third time to configure it, and 2 times it vanished with my settings reset on next login. 265x vexpower\core\initialize.lua:76: attempt to call field 'panel' (a nil value) vexpower\core\initialize.lua:76: in function `core' vexpower\vexpower-v1.17.lua:92: in function Locals: s...
File: Vex Power10-22-14
Do any of the hunter specs have com...
Posted By: fuda01
Do any of the hunter specs have combopoints? Currently there's only the beastmaster with the frenzy-buff tracked as combopoints. I'm not up to date with most classes, but i can't think of any more reasonable buffs/debuffs to track. When i updated it for myself just removed all of the hunters spell ids - BUT it woud be nice to...
File: Vex Power10-21-14
sry, didnt know about the bug, jus...
Posted By: fuda01
sry, didnt know about the bug, just pushed a new alpha with a deactivated line. That way the error won't occure, but the marksman CPs wont work. I'll work on it when I come home Just checked the bug and found out that the buff the addon would track as combopoints for marksman hunters doesn't exist anymore. So I just deleted it from...
File: Vex Power10-20-14
Thanks for the update but I guess f...
Posted By: fuda01
Thanks for the update but I guess from looking into the lua that the bug with hunters is not yet fixed: vexpower\core\text.lua:124: Usage: UnitBuff("unit", or ) : in function `UnitBuff' vexpower\core\text.lua:124: in function `vexpower_Text_getTimeBuff' vexpower\core\text.lua:71: in function `vexpower_Text_getTimeData' vexpower...
File: Vex Power10-20-14
Will you update this for WoD tomorr...
Posted By: fuda01
Will you update this for WoD tomorrow? *Crosses fingers* Shadow can hold more orbs etc :S Just uploaded a new "looks stable"-alpha (friend tested it for some time while I was away). Go to http://www.wowace.com/addons/vexcombo/ to get it. Rewriting most functions of the addon made it impossible for me to let the user keep the se...
File: Vex Power10-19-14
Will you update this for WoD tomorr...
Posted By: fuda01
Will you update this for WoD tomorrow? *Crosses fingers* Shadow can hold more orbs etc :S I will update it, but it should take two to three days. I allready rewrote a bunch of functions, all that is missing are those WoD-Changes like the shadow orbs you mentioned.
File: Vex Power09-08-14
ah, thx ! I'll fix it right now !...
Posted By: fuda01
ah, thx ! I'll fix it right now ! it does not display combo points, using marked for death - t90 talent. Edit: fixed
File: Vex Power09-07-14
are any lua errors popping up? Do y...
Posted By: fuda01
are any lua errors popping up? Do you have the option in WoW enabled to show lua-errors ? If so, please post them. Edit: I just tested it with my rogue, everything seems to work for me. Could you test the following with the new version pls: In the option panel -> Combopoints -> Class-specifics Which options are enabled for t...
File: Vex Power08-25-14
Re: anticipation
Posted By: fuda01
Does it support anticipation now ? I just uploaded an alpha for curse with anticipation as additional CPs (you have to turn this option on in the new optionpanel "class specifics"). I'm not very happy with it for now, since displaying 10 CPs lucks not nice at all. I'll think about an alternative display. Maybe a 2nd row of CPs o...
File: Vex Power08-25-14
Re: anticipation
Posted By: fuda01
Does it support anticipation now ? Will be supported in the next update
File: Vex Power08-17-14
Could you list the problems you wan...
Posted By: fuda01
Could you list the problems you want fixed? I just played an lvl 81 alt and attacked a dummy, everything seemed fine. So I dont know what to do except change the Wow-Version for the addon. i checked the tickets and saw that you opened a ticket once, is the bar-bug still happening ? Got any more information for me to reproduce the...
File: Vex Power08-17-14
Will Vex Runes be updated as well?...
Posted By: fuda01
Will Vex Runes be updated as well? Or maybe implemented again in this addon? Sry, but currently I don't have enough time to update Vex Runes and since I dont play a Death Knight myself I probably wont update it in the future. It might be best to look for an alternative. Looks like I have some time the upcoming days, I'll look int...
File: Vex Power08-17-14
Will Vex Runes be updated as well?...
Posted By: fuda01
Will Vex Runes be updated as well? Or maybe implemented again in this addon? Sry, but currently I don't have enough time to update Vex Runes and since I dont play a Death Knight myself I probably wont update it in the future. It might be best to look for an alternative.
File: Vex Power07-06-13
Re: snv?
Posted By: fuda01
ups sry, yeah u can delete that, I just uploaded the zip again without the svn file. Thanks for the update! There is a hidden folder called .svn in the vexpower folder. Do we need it? Can I remove it? Its 461 KB in size!
File: Vex Power10-08-12
It still doesn't show on top, can y...
Posted By: fuda01
It still doesn't show on top, can you tell me how I can change this setting myself? vexpower\core\text.lua Line 250: vexpower_energyTextbar:SetFrameStrata("MEDIUM") Line 263: vexpower_CPsTextbar:SetFrameStrata("MEDIUM") vexpower\core\markers.lua Line 88: temp:SetFrameStrata("MEDIUM") vexpower\core\power.lua (1 hits)...
File: Vex Power10-07-12
Is it possible to increase the stra...
Posted By: fuda01
Is it possible to increase the strata? I'dd like this addon to show on top of another one. done and uploaded as a new alpha. I increased it by one layer, I hope that's enough
File: Vex Power10-01-12
Found out how blizzard handles when...
Posted By: fuda01
Found out how blizzard handles when the player is in a vehicle and not just on a mob like in the situation you talked about and implemented it in the addon. It should work now.
File: Vex Power10-01-12
Did you noticed in the fight agains...
Posted By: fuda01
Did you noticed in the fight against Raigonn if you go up to kill the weak point you can't see vex combo points (tested as shadow). Raven is showing them in my buffs well (points shoud be below my action bars :)) http://i.imgur.com/SEiV8.jpg hmm I don't like that at all :/ The addon thinks your in a vehicle and therefore tries to...
File: Vex Alarm09-22-12
found another bug, the "filter serv...
Posted By: fuda01
found another bug, the "filter servernames" options removes the player names instead of the realm names. fixed and uploaded, i shouldn't code late at night :/
File: Vex Alarm09-21-12
damn, found it sry, I had copyied...
Posted By: fuda01
damn, found it sry, I had copyied a function from one of my other addons and didn't change one reference, so without the other addon, a lua error occured. Just uploaded fixed version sry about that !
File: Vex Alarm09-21-12
What happened to this addon? Most o...
Posted By: fuda01
What happened to this addon? Most of the options are empty and no spells are preset anymore, I dont get any alarm. Due to a complete rewrite I couldn't save old settings for version 2.0. So older data was deleted. I know it takes quite some time to adjust the spells, but many spellids changed with cataclysm, so it was inevitable t...
File: Vex Alarm09-12-12
Druid's Ironbark spell should be mo...
Posted By: fuda01
Druid's Ironbark spell should be moved from 'selfbuffs' to 'casts'. It does not display the target atm. yeah, its not a selfbuff since you can cast it on someone else. Must have categorized it wrong. I moved it to buffs. You can use it with the latest alpha version on http://www.wowace.com/addons/cdalarm/
File: Vex Power09-11-12
Re: Re: Re: Re: fadeout timer
Posted By: fuda01
again reupload fixed bug: quickly rejoining combat after leaving still let the bar fadeout