Results: 21Comments by: Digital_Utopia
File: BLPNG Converter04-17-14
The second problem, the weird tilin...
Posted By: Digital_Utopia
The second problem, the weird tiling, is just a display issue, resulting from you having a higher than normal screen DPI (i.e. magnification). Oh, yep, that I do. If only there was a store where I could return my eyes and demand replacements that actually work properly! :p Though, it's been a while since I was actually able to...
File: BLPNG Converter04-16-14
@Duugu: Yeah, I'd tried that too,...
Posted By: Digital_Utopia
@Duugu: Yeah, I'd tried that too, with no success. Fortunately... @Digital_Utopia: ...the DLL error no longer occurs with the new version. Unfortunately, however, it doesn't work at all, and the UI is quite broken. Here's what it looks like when it opens: http://i.imgur.com/52BZdM9.png ...and here's what it looks like after...
File: RecountTweaker04-09-14
Alright, a good chunk of this has b...
Posted By: Digital_Utopia
Alright, a good chunk of this has been rewritten, using a different - better method of achieving the same look, without having to mess with the size of the window, or bar locations. It's also been tweaked so it plays nicer with Recount's options, including accent color and font changes. Let me know if you run into any issues.
File: RecountTweaker04-08-14
Well, that's embarrassing! :p I...
Posted By: Digital_Utopia
Well, that's embarrassing! :p I went through and checked the names again, and this time actually disabled addontweaker before testing, and it appears to be working correctly. So I uploaded a new version. The font is still in there, so you'll have to delete that again :p Sorry but it still dosen't work for me, its looking like o...
File: RecountTweaker04-04-14
Thanks for Uploading, its not worki...
Posted By: Digital_Utopia
Thanks for Uploading, its not working because you renamed the addon in the last place, the pathes in the lua file all link to "AddonTweaker" instead of "RecountTweaker". I renamed everything but its still not working 100%, the top bars stucks together with the values shown in recount: http://i.imgur.com/Jpr7o3X.jpg --- Firs...
File: SkyCompass04-03-14
If you're interested, I could packa...
Posted By: Digital_Utopia
If you're interested, I could package it up as a Recount-specific tweaker addon. Oh yes I'm very interested please package that. Woud love to use this for my UI. Looks very neat! It's currently pending, but you'll be able to get it here. http://www.wowinterface.com/downloads/info22821-RecountTweaker.html There are a coup...
File: SkyCompass04-03-14
Nice will it work with HandyNotes t...
Posted By: Digital_Utopia
Nice will it work with HandyNotes too? And can you please tell me where to download that recount skin you have in the screenshot? Love it! Right now it just works with the base game info; but after I get an options panel set up (for positioning and especially filters), I do plan on expanding it to support data from other addon...
File: BLPNG Converter03-29-14
Ugh, Microsoft's search function is...
Posted By: Digital_Utopia
Ugh, Microsoft's search function is about as useful as Curse's... it only brought up the 2010 package. I'll try that 2013 version. Thanks for the link. edit: Nope, same error after installing both x86 and x64 versions of the 2013 package. The file that is claimed to be missing -- msvcr100.dll -- is present in Windows/System32. Co...
File: BLPNG Converter08-27-13
Re: Re: Re: Vast Improvement
Posted By: Digital_Utopia
This has come a long way. Truly this is exactly what I've been waiting for. Going to be updating my Clean Icon packages today, we'll see how they're received. 57200 PNGs being converted! O_o Well, that should definitely put it through its paces! Please let me know if you run into any issues; but beyond that, thanks for sh...
File: BLPNG Converter08-26-13
Re: Vast Improvement
Posted By: Digital_Utopia
This has come a long way. Truly this is exactly what I've been waiting for. Going to be updating my Clean Icon packages today, we'll see how they're received. 57200 PNGs being converted! O_o Well, that should definitely put it through its paces! Please let me know if you run into any issues; but beyond that, thanks for sh...
File: BLP Format Plug-in for Photoshop08-14-13
You can add Photoshop CC x64 (aka v...
Posted By: Digital_Utopia
You can add Photoshop CC x64 (aka v14.0) to the list of supported versions ;) I'm pretty sure it will also work for the x86 version but I didn't test that. Done, and thanks for verifying :) It's probably a safe bet that it will work for x86 as well - so I added it for that too.
File: BLP Format Plug-in for Photoshop08-13-13
Alright...I realize I'm a bit late,...
Posted By: Digital_Utopia
Alright...I realize I'm a bit late, but there's an update in the pipes that should actually allow saved BLP files to load in WoW. In addition, the plugin will now throw an error if you attempt to save an image, with dimensions that aren't a power of two. Provided there are no more embarrassing mistakes on my end, I'll get back to...
File: BLP Format Plug-in for Photoshop08-09-13
Nice plugin! I can conform that thi...
Posted By: Digital_Utopia
Nice plugin! I can conform that this works fine with Adobe Photoshop CC (64 Bit) too. Currently I'm trying to change the BigTimerNumbers.blp inside the Timer folder but can't fined a format that works from this plugin --> tryed uncompressed DXT and Dxt5 @ 8bit but its not even giving a preview image and not working ingame. I used...
File: BLP Format Plug-in for Photoshop08-07-13
It was inspired by BLP2PNG, only it...
Posted By: Digital_Utopia
It was inspired by BLP2PNG, only it handles all the variants; but (at least so far) only converts one way. So I'd really like to recommend that - as a user, and not just as an author. Unless of course I'm misinterpreted something, and if so, please correct me! While that is a nice application and it does what it's designed for, it...
File: BLP Format Plug-in for Photoshop08-07-13
Any chance you can add this file fo...
Posted By: Digital_Utopia
Any chance you can add this file format to the 'save for web & devices' feature of photoshop? I currently have been using BLiPster to convert all of my PNG exports but its very unstable with large file counts. I'd love to be able to export directly to BLP. It would literally save me DAYS of conversion time. Clean Icons enthu...
File: BLP Format Plug-in for Photoshop08-07-13
You finally got past Photoshop's "P...
Posted By: Digital_Utopia
You finally got past Photoshop's "Playing Hard to Get" phase? :D Congrats! Will try it out soon. lol yeah it was complicated a bit by that whole "Background" issue. Once I realized what was going on there, I was able to fix the real problem. Hopefully that issue will get fixed before too long as well :p
File: FlightPath07-24-13
Pet Battles seem to throw FlightPat...
Posted By: Digital_Utopia
Pet Battles seem to throw FlightPath for a loop. An upcoming update will fix this issue, as well as introduce the next phase in development. Phase 2 will introduce TomTom integration, allowing FlightPath to work with TomTom's waypoint arrow feature, displaying the waypoint chosen to be "Set as waypoint arrow". In addition, th...
File: BLPNG Converter02-18-13
Any chance of getting this to conve...
Posted By: Digital_Utopia
Any chance of getting this to convert the other way also? I have no problems with that idea. I'll work on it, and release an update towards the end of the week. :)
File: FlightPath01-03-13
Been a little busy with other WoW-r...
Posted By: Digital_Utopia
Been a little busy with other WoW-related stuff, including actually playing the game - so unfortunately, I haven't been able to add any features yet. That being said, since the initial release, I did have the opportunity to make the quest tracker/map handling a lot more stable. Since these improvements have resulted in absolutely...
File: FlightPath11-02-12
Coming soon...
Posted By: Digital_Utopia
First off, thanks to both of you for the feedback, I'm glad it caught your interest :) I believe that the Shrines and some other Pandaria interiors are implemented with Blizzard's new "minidungeon" functionality. (Reference: comments about the Carbonite maps registering inaccurate locations in a similar fashion.) I don't know much...
File: TomTom07-05-12
World Map coord position.
Posted By: Digital_Utopia
Just wanted to say that currently, the position of the coord text on the non-fullscreen world map is off, making the text appear on the very bottom edge of the map. changing the following lines from: else TomTomWorldFrame.Player:SetPoint("LEFT", WorldMapPositioningGuide, "BOTTOMLEFT", 25, 2) TomTomWorld...