Results: 583Comments by: Gello
File: Skada Damage Meter03-12-09
Originally posted by Nightspirit...
Posted By: Gello
Originally posted by Nightspirit I'm trying to build a kgPanel around it with a little script that requires the frame name of Skada. Doesn't seem to be able to find it, also /run ChatFrame1:AddMessage(GetMouseFocus():GetName()) doesn't come up with a name. Any ideas? Try SkadaBarWindow. If you ever get nil from the GetMouseFocus(...
File: Mini TrinketMenu03-04-09
The new itemrack will have options...
Posted By: Gello
The new itemrack will have options for opening only on clicks or shift. It's going to be a light mod with no goddamn events, this mod's method for selecting from the bar and using the default equip manager in 3.1. Originally posted by Fonjask Can't you please make this option accessable through a slash command? Sometimes I accid...
File: Mini TrinketMenu03-04-09
The version just posted is(should b...
Posted By: Gello
The version just posted is(should be) functionally identical to previous versions besides the menu popping out instantly. The reason for the new version is to test a different method of deciding when to pop out a menu. I'm curious to hear if it causes any problems for those who ordinarily had it working fine. I'll be testing a...
File: TinyPad12-03-08
To be honest i didn't think the fix...
Posted By: Gello
To be honest i didn't think the fix would be that simple. That's a great fix thanks gix! I'll have it in next update. Originally posted by gix Seems like the scrolling bug I've been experiencing since forever is still in TinyPad. (Is that only me or does noone else notice that?) I replaced this if ( max > 0 and (self.max...
File: TinyPad12-03-08
Re: Copied from the beta comments
Posted By: Gello
On the title thing, it's something I've been thinking about a lot lately, as I have over 400 pages now and I'm often going back to specific pages. What I may do is add bookmarks or "star" pages on a sidebar that can pull out or collapse in, with the first non-whitespace line as its tooltip. But no guarantees. I tried to attach s...
File: Alternate Blips Fan Update for 2.312-01-08
Thanks Dragaus for keeping this ali...
Posted By: Gello
Thanks Dragaus for keeping this alive! I noticed the old one disappeared in the database crash some time ago so you're welcome to take its name and complete ownership of the mod if you want.
File: Select11-08-08
Originally posted by p3lim Cant s...
Posted By: Gello
Originally posted by p3lim Cant select them in combat neither. Looked nice at first, but im not gonna use it now. Yeah don't worry about it. Lots of people will expect it to be something other than it's not. I don't know how to say it's not a pop-out action bar. Even Alestane and Cogwheel on the forums couldn't understand that w...
File: Select11-08-08
Originally posted by p3lim Nice a...
Posted By: Gello
Originally posted by p3lim Nice addon, though I would like it if it actually used the spell/item/whatever when clicking on it in the menu, instead of 'queueing' it. Yeah that's not the intent of this mod. The intent is for swapping individual action buttons for situational use, not providing pop-out action buttons.
File: Select11-08-08
Originally posted by p3lim Does i...
Posted By: Gello
Originally posted by p3lim Does it support hunter aspects and/or traps? Hmm do all trap spells have "Trap" in the name? Try "/select spell:Trap" and see. I have to run but I'll check it out on my hunter tonight. You can do "/select spell:Aspect" also if all aspects have the word in their name. You can do a regex also, but n...
File: ItemRack08-25-08
Re: Missing Items
Posted By: Gello
Originally posted by forty2j The following items won't show up in the menus, or only show up sometimes: http://www.wowhead.com/?item=27529 http://www.wowhead.com/?item=34676 http://www.wowhead.com/?item=34675 Can you post a screenshot of a tooltip of one of these items in your UI when it's not appearing in the menu? (Anyone e...
File: Mini TrinketMenu08-21-08
I found the problem. 1.11 should fi...
Posted By: Gello
I found the problem. 1.11 should fix it. How this mod detects if a button is vertical is by looking at its name and comparing the left edge of numerically adjacent buttons. When it sees Button49 it checks for Button48 or Button50 and sees if their left edges are the same. If so it assumes they're vertically aligned. When it s...
File: Mini TrinketMenu08-20-08
In the lower right corner. Shouldn'...
Posted By: Gello
In the lower right corner. Shouldn't it be going out horizontally, seeing my bar is vertical? This way if I hover over the lower trinket slot the popup covers the upper one. Can you tell me the result of this while the mouse is over each of those two vertical buttons: /run local f=GetMouseFocus() ChatFrame1:AddMessage((f:GetName(...
File: Mini TrinketMenu08-19-08
Actually I took the tooltip out. I...
Posted By: Gello
Actually I took the tooltip out. In the default UI the tooltip sits just over the action bar, so when you start mousing over the menu the tooltip would get in the way. I honestly didn't expect this to be well received lol. The real trinketmenu is getting an options panel I'll see about tossing one in for this tho I'd like to kee...
File: Trinket Menu08-17-08
This mod has my focus right now btw...
Posted By: Gello
This mod has my focus right now btw. Sorry it's taken so long the scaling thing is just a nightmare. High priority changes: - The #&!)!@!~*&@ scaling bug - Trinkets wanting to swap while casting will wait until casting is done. Low priority changes: - Moving options into default UI's options panel - Adding option for spaci...
File: ItemRack07-20-08
Re: Re: riding trinket delay
Posted By: Gello
I'm looking into event-driven sets not unequipping on a delay caused by a cast. It works on single not in chain cast situations (in combat complicates it a bit). There's also a timing issue when the spell causes you to go into combat when it lands. Cast a nuke with a cast time and when it lands it attempts to swap just as you en...
File: ItemRack07-09-08
Re: Re: Re: Notification of feature request
Posted By: Gello
im still not even sure what those menus or boxes or whatever they are actually do... all the item sets are done via the Sets menu in /itemrack ui right?They're for swapping individual slots on the fly. So if you're in a heroic and want to equip a pvp trinket without digging through your bags or equipping a full blown set, mouseover...
File: ItemRack07-08-08
Re: Notification of feature request
Posted By: Gello
re menu on paperdoll: next update will have an option "Character sheet menus" which you can turn off. re changing stats on character sheet: This is doable now through the scripting: Create a new event, type Script, with a trigger of UNIT_INVENTORY_CHANGED in the script, enter: if arg1=="player" then local stats = { = {...
File: ItemRack07-07-08
re tainted fade: Thanks for the hea...
Posted By: Gello
re tainted fade: Thanks for the heads up on that Shefki. A home-made version would be pretty trivial. re equip on choosing item: oops I'll make the equip option also equip individual items too.
File: ItemRack07-01-08
Re: FuBar support
Posted By: Gello
Nice Gnarfoz! Do you have any problem with yours being the official ItemRackFu? Especially since you have plans to improve it. (I don't use either titan or fubar so truthfully anything I slap together would go years without updating) Let me know if you want anything more accessible or options added.
File: ItemRack06-30-08
Re: Plaguelands
Posted By: Gello
Originally posted by Thorlin Am I completely missing something or is there no way to auto swap in Argent Dawn Commission when entering the Plaguelands anymore? Make a new event, type Zone and in the zone list enter: Western Plaguelands Eastern Plaguelands Stratholme Scholomance and you have the old event back. I thought i...
File: ItemRack06-29-08
I'll look into that Lohv. I think...
Posted By: Gello
I'll look into that Lohv. I think something funny is going on with zoning and a relatively new setup.
File: ItemRack06-26-08
Re: Mining Nodes.
Posted By: Gello
re daggers and backstab. Nothing has changed in the mechanics of weapon swaps and casting, at least in ~2 years since they added a global cooldown to weapon swaps. If a dagger isn't equipped and a skill requires a dagger, you won't be able to swap one in and use the skill both in one keypress in combat. re dazed, stunned, mining...
File: ItemRack06-25-08
Re: Re: Excellent news Gello!
Posted By: Gello
re druid flight forms: Oops I knew I forgot something. It will be in next update (2.21 likely this weekend). I'm going to set the Unequip on those also by default. Let me know if druids would prefer to not unequip. I should mention that especially these first few updates after events, I may be tweaking or adding default events....
File: ItemRack06-23-08
Re: Minor Error
Posted By: Gello
Thanks SaberHawke I'll have that fixed next update. The mount bit on flight-master mounts kinda surprised me too. Instead of checking mount buffs and stuff, this mod does a simple IsMounted() to see if you're mounted. Which turns out to be true if you've taken a flight from a flight master. I'm hesitant to go back to buffs to...
File: ItemRack06-22-08
lol awesome guys thanks! re alt+...
Posted By: Gello
lol awesome guys thanks! re alt+click for minimap button: I completely forgot alt+click showed hidden sets from minimap button. I'd like a way to toggle all events on or off from that button. Which is preferrable: alt+left click to show whole menu and alt+right click to toggle events, or alt+click for menu and ctrl+click to togg...