Results: 159Comments by: Manaman
File: QuickQuest02-11-12
Nice
Posted By: Manaman
Seems to combine all the features I have about 5 mods to do. Very nice.
File: ShifteUI12-06-11
I love the idea of an "editless" ap...
Posted By: Manaman
I love the idea of an "editless" approach to editing the full UI. Generally people are doing this to edit another mod to make it match Tuk/ElvUI, but never have I seen this approach to edit the UI itself. Very cool. I will take a look through your code and see if I can edit it to my liking for my own needs, then I won't have t...
File: Merge Spec Bars10-13-11
Good idea, I suggested it to my wif...
Posted By: Manaman
Good idea, I suggested it to my wife who has 2 feral specs and very little difference in the actions on them.
File: QuestKing07-23-11
Ah, misread the description, thanks...
Posted By: Manaman
Ah, misread the description, thanks for the clarification.
File: QuestKing07-23-11
Sounds like Monkeyquest resurrected...
Posted By: Manaman
Sounds like Monkeyquest resurrected from the out of date ashes, basically. I have gotten too used to quest blobs on the map to try this out, but nice that someone is bringing back the concept.
File: Hide Boss Buttons07-14-11
Looked at your code and saw it was...
Posted By: Manaman
Looked at your code and saw it was far more complicated then is seems it needs to be. WorldMapBossButtonFrame:SetAlpha(0) or WorldMapBossButtonFrame:Hide() should be all you need. Maybe I am not seeing the necessity in doing anything with the digsites or quest objectives. Edit: I see now that those lines of code are...
File: AtlasLoot Enhanced07-02-11
Suggestion - Filter Pawn Scale Upgrades
Posted By: Manaman
Any chance a filter could be set to do a drop down of our current pawn scales, and it would only show in the browser gear that would be an upgrade over currently equipped items? Could be extremely useful.
File: RemsaArt05-31-11
The Dragon layout and appearance is...
Posted By: Manaman
The Dragon layout and appearance is sexy as hell. I would love to see an entire UI to match that. The default UI would be amazing like that instead of it's blandness.
File: Infinity Plates05-26-11
Does it provide any aggro indicatio...
Posted By: Manaman
Does it provide any aggro indication? I didn't see mention of it in the description.
File: Cork05-08-11
Addon description misleading/confusing
Posted By: Manaman
Currently the addon's description says: "Due to the new API, Cork is designed to work on WoW 3.0 (Wrath). A Live-compatibility layer is provided, but I make no promises that it will work correctly or efficiently. Modules are written for Wrath's spell mechanics and will not be rewritten for different behaviour on Live." Does this...
File: TB Reputation Watcher02-11-11
Originally posted by Sintacks WTB...
Posted By: Manaman
Originally posted by Sintacks WTB support for ignoring guild rep. defeats the purpose of tracking rep on my bar if my guild rep shows up again every single time Easy way to do this is set guild rep to inactive. You don't really ever have to view it under the rep tab anyway, as it also shows on the guild window.
File: Magic Targets01-24-11
Originally posted by neotron I'll...
Posted By: Manaman
Originally posted by neotron I'll look at adding threat display to it. Shouldn't be too hard to do.And yes, I've been inactive for a while but I'm back at least from an addon development point of view for now. The main issue is that it's not possible to update the threat on mobs somone isn't currently targeting, but then again - no...
File: CCMark01-19-11
Ah, good to know that it is not yet...
Posted By: Manaman
Ah, good to know that it is not yet working with english client. I will keep an eye on it, as I was recently thinking of making a similar addon. Thanks for beating me to it.
File: REFlex - Arena/Battleground Historian01-08-11
Had a great idea for this:
Posted By: Manaman
Make it a module for Skada, with drill-downable information.
File: ChatSearch01-08-11
Reactive Searching
Posted By: Manaman
May I suggest you implement reactive searching. The way I picture it working best, would be typing /find, it opens a duplicate of the chat box, and it performs reactive searching from that box. Escape Key would close that fake chat edit box.
File: Cenote01-05-11
It appears you need to imbed the Ac...
Posted By: Manaman
It appears you need to imbed the Ace 3 libraries. Date: 2011-01-05 10:10:25 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\Cenote\core.lua line 26: Cannot find a library instance of "AceAddon-3.0". Debug: : ? : error() !Swatter\Support\LibRevision.lua:47: LibStub() Cenote\core.lua:26: in main chun
File: KeyBind12-13-10
Nice. Thank you for this. I had s...
Posted By: Manaman
Nice. Thank you for this. I had suggested this exact thing years ago on these forums. I am glad to see someone else had the idea and went with it.
File: GuildMaster12-06-10
If only the guild bank tab info cou...
Posted By: Manaman
If only the guild bank tab info could be accessible from away from the gbank, and there was a way to compress text into another form to store the forum text into those tabs, then there would be a way to store the forum information on the server versus a synchronization approach.
File: GuildMaster12-04-10
Is there a way to purge "Deleted" f...
Posted By: Manaman
Is there a way to purge "Deleted" forum topics/messages? I did some test messages, and then deleted them, but they still show up as "Deleted" for their message content. I reloaded the UI to see if they cleared during the UI load, but still there as "Deleted"
File: GuildMaster12-04-10
I guess I wouldn't see the Forum ta...
Posted By: Manaman
I guess I wouldn't see the Forum tab due to my use of the mod "Put Guild Back". I will check it out again. Edit: Ah, I see it ends up displaying while using that mod after I click on the roster.
File: GuildMaster12-03-10
I have installed this. It doesn't...
Posted By: Manaman
I have installed this. It doesn't seem to do anything at all except put some blank option panes in the interface options. I tried the slash command "/GMS" found in the lua, but nothing pops up, no chat options, nothing. The blank option pages in Interface Options is "Guild Master +" when expanded it shows "GM-Sync""GM-Forum""GM-Pr...
File: QuestHelperLite11-24-10
I disabled "Mapster" and everything...
Posted By: Manaman
I disabled "Mapster" and everything works well now.
File: QuestHelperLite11-24-10
I am seeing the same issue with the...
Posted By: Manaman
I am seeing the same issue with the lack of blobs showing up on the map as the guy below me. Any ideas?
File: tuttiHUD11-22-10
I am trying to get this work for me...
Posted By: Manaman
I am trying to get this work for me as a replacement for Icehud. I am finding I have to edit the code to get the player bars vertical and get them to hide if not in combat or low on health/resource or not targeting anything. It would be lovely if these features could be builtin, either as settings in the TuttiHudUI or as variables...
File: SPGauge11-16-10
Suggestion: Auto Min/Max
Posted By: Manaman
May I suggest that you track the highest and lowest the SP goes during combat and adjust the meter's high/low points to meet what is seen there automatically. It would then set appropriately in the first couple fights and going into any future fights it would give a good idea of where you stand in your normal range of SP. This woul...