Results: 57Comments by: joelsoul
File: ViksUI09-03-15
Re: Re: Error showing with new patch
Posted By: joelsoul
Started getting this error after patching: 7x ViksUI\Modules\Skins\Blizzard\Help.lua:51: attempt to index global 'HelpFrameTicketScrollFrame' (a nil value) ViksUI\Modules\Skins\Blizzard\Help.lua:51: in function `skinfunc' ViksUI\Core\Functions.lua:497: in function Locals: self = {...
File: ViksUI09-03-15
Error showing with new patch
Posted By: joelsoul
Started getting this error after patching: 7x ViksUI\Modules\Skins\Blizzard\Help.lua:51: attempt to index global 'HelpFrameTicketScrollFrame' (a nil value) ViksUI\Modules\Skins\Blizzard\Help.lua:51: in function `skinfunc' ViksUI\Core\Functions.lua:497: in function Locals: self = {...
File: ViksUI07-27-15
Thanks for update Frohanss
Posted By: joelsoul
Thanks for update Frohanss
File: ViksUI04-07-15
Error
Posted By: joelsoul
Hey Frohanss, just wondering if you have ever encountered this error: 1x AddOn 'ViksUI' tried to call the protected function 'SetBinding()'. !BugGrabber\BugGrabber.lua:589: in function : in function `SetBinding' ...rfaceViksUI\Modules\Automation\TabBinder.lua:70: in function <...rfaceViksUI\Mod...
File: Supervillain UI (Classic)02-21-15
Re: Re: Threat thermometer
Posted By: joelsoul
Just wondering if I am missing something, or was this done without me noticing: is the threat thermometer feature no longer active? If it is, has the option to activate been moved somewhere where i can't find it? As always, I will finish this question with more lavish praise for Munglunch's creation, it's the best UI ever created,...
File: Supervillain UI (Classic)02-20-15
Threat thermometer
Posted By: joelsoul
Just wondering if I am missing something, or was this done without me noticing: is the threat thermometer feature no longer active? If it is, has the option to activate been moved somewhere where i can't find it? As always, I will finish this question with more lavish praise for Munglunch's creation, it's the best UI ever created,...
File: ViksUI01-19-15
Re: Optional Quest Gossip Skip, Auto Accept, Turn-in
Posted By: joelsoul
This needs to be fixed asap! Frohanss, don't take this one example of an ungrateful user to mean that all of us who have downloaded and enjoyed using your UI all feel the same way. Most people realize that you UI authors/compilers do your work with no compensation and offer it to us with no strings attached. What I mean to say i...
File: Supervillain UI (Classic)12-13-14
Stability
Posted By: joelsoul
Well I have to say, I had to change around to a couple different UIs for a minute there. SVUI was at the top of my list, but I was popping off so many errors from so many different places that it just got to be a bit too much, so I switched for a while. Just re-installed SVUI, also installed a bunch of other addons I like to use, a...
File: Supervillain UI (Classic)10-28-14
Bag size
Posted By: joelsoul
Hey is it just me or does anyone else notice that the bags got really big again with the latest version? Like whe I open my bags it takes up most of the right side of the screen lol?
File: ViksUI10-19-14
Latest update
Posted By: joelsoul
Everything seems to be working, no errors to report, will test a little more and let you know what I found out. Great job as usual Frohanss, thanks for this great UI.
File: ViksUI10-19-14
Moving Tooltip
Posted By: joelsoul
Frohanss, is there any way to move the tooltip? Using the "/UI" command brings up the movers, but there doesn't seem to be one for the tooltip like there was in previous versions .....
File: Supervillain UI (Classic)10-11-14
Tag Team UI
Posted By: joelsoul
With Kkthnk & Mung coding this at the same time there is no limit to how villainous this UI could become ....
File: ViksUI07-29-14
Re: Re: Re: Re: Watchframe
Posted By: joelsoul
Hey Frohanss there is one thing I have always been meaning to ask you ... is there a way to move the quest watchframe over to the left a little bit? It always overlaps the right side action bar .... Just wondering if you had any advice about this. Thanks again for this great UI. Inside ViksUI\Modules\Quests\WatchFrame.lua (ope...
File: ViksUI07-28-14
Re: Re: Watchframe
Posted By: joelsoul
Hey Frohanss there is one thing I have always been meaning to ask you ... is there a way to move the quest watchframe over to the left a little bit? It always overlaps the right side action bar .... Just wondering if you had any advice about this. Thanks again for this great UI. Inside ViksUI\Modules\Quests\WatchFrame.lua (ope...
File: ViksUI07-24-14
Watchframe
Posted By: joelsoul
Hey Frohanss there is one thing I have always been meaning to ask you ... is there a way to move the quest watchframe over to the left a little bit? It always overlaps the right side action bar .... Just wondering if you had any advice about this. Thanks again for this great UI.
File: ViksUI07-22-14
LUA error
Posted By: joelsoul
Getting this error from bugsack, its on a new toon and the error popped when I dinged level 3: 2x AddOn "ViksUI" tried to call the protected function "stArchaeologyFrame:Hide()". !BugGrabber-r198-release\BugGrabber.lua:552: in function ViksUI-4.3\Modules\Misc\Archaeology.lua...
File: ViksUI07-20-14
Thanks for the update
Posted By: joelsoul
Thanks for updating, Fro .... good to know you are still around!
File: Supervillain UI (Classic)07-19-14
Hate to say it ...
Posted By: joelsoul
I am noticing that the icons/bars situation on unitframes is off again, bars dont seem to work, I can get icons showing up on my target but not my player frame, going to mess with it a little more and let you know what i can find out.. EDIT: 5 minutes later, figured it out, disregard lol
File: Supervillain UI (Classic)07-15-14
Re: Re: aura bars
Posted By: joelsoul
Thanks a lot, Mung. Aura bars are back up and everything looks good. You are the master of the quick update. It's always that one damn feature that I DIDNT test before pushing an update!! I will have this fixed in tonights update. Somewhere along the line in one of the past few updates, the aura bars over the unit frames stop...
File: Supervillain UI (Classic)07-14-14
aura bars
Posted By: joelsoul
Somewhere along the line in one of the past few updates, the aura bars over the unit frames stopped working for me. I don't get any errors reported in bugsack. The icons above the unitframes also seem to be kind of sporadic. I run the SVUI install, select "The Works" when choosing an aura configuration, but they never seem to come...
File: Supervillain UI (Classic)06-24-14
Re: Incoming
Posted By: joelsoul
Just uploaded an update... Here is the list of changes - added a small feature to tooltips. If you are a Hunter then you will see a tamable indicator on appropriate mobs tooltips. - greatly improved healing-prediction bars on unit frames. These will now accurately show heals and absorbs. - added a fourth text area to unit frame...
File: Supervillain UI (Classic)06-21-14
First is grab the pet bar and move...
Posted By: joelsoul
First is grab the pet bar and move it it should un-anchor itself i just tried it then do that with the rest Thanks I tried it like you said and it worked perfectly.
File: Supervillain UI (Classic)06-21-14
Moving Bars
Posted By: joelsoul
Yes I did try that, Bars 1, 3, and 5 move together as if anchored together, Bar2 seems locked to bar6 and the pet and stance bars, all I am trying to do is exchange positioning for bars1 and 2, can't seem to get it done.
File: Supervillain UI (Classic)06-21-14
Bar Positioning
Posted By: joelsoul
Hey guys, no bugs to report but just wondering if someone could point me in the right direction here .... what code section would i have to modify if i wanted actionbar1 to be on top instead of actionbar2? I have always preferred that configuration, and i don't want to mess with the actionbar paging features on my druid .... any hel...
File: Supervillain UI (Classic)05-09-14
One from Bugsack
Posted By: joelsoul
Ok Mung, here is one. After playing for a while, this bug starts popping up in Bugsack over and over.1601x C stack overflow system\design.lua:469: in function "SetBackdropTempla...