Results: 49Comments by: Lovestar
File: Raven08-30-12
The buff Tigereye Brew (125195) is...
Posted By: Lovestar
The buff Tigereye Brew (125195) is consumed to grant the buff Tigereye Brew (116740). The stacking buff can begin stacking again while the active buff is still ticking. This throws any Raven bar setup out of whack, for example if you're tracking maintained/stacking buffs in one area (the 10-stack Tigereye Brew buff) and your activ...
File: Raven08-29-12
I tried it too and it seems to be p...
Posted By: Lovestar
I tried it too and it seems to be pretty reasonable but I'd prefer if it could be limited to only when ready bars are requested.It has to be, because otherwise it will display the cooldown text / clock even when the spell is not cooling since the "start" parameter of GetSpellCharges is messed up, and returns really weird numbers on t...
File: Raven08-29-12
If a cooldown with charges is at ma...
Posted By: Lovestar
If a cooldown with charges is at maximum charges, the charges don't display if the bar's "Show when ready" option is enabled. For example, Monk's Roll — at 2 charges, there is no count text on the icon. If you Roll and use a charge, then it displays "1"; if you roll again, it even handily displays "0" as a warning the spell is 'em...
File: Shadowed Unit Frames08-21-12
SUF v3.4.4, Aura Indicators v2.1 or...
Posted By: Lovestar
SUF v3.4.4, Aura Indicators v2.1 or 2.3 (tried both), WoW 4.3.4. OK, I've done some experimenting and basically this is the story near as I can tell: Every time I: Change the active profile (on any character) OR start a new character that has never set up Aura Indicators before (even if that character has been using SUF for...
File: Shadowed Unit Frames08-13-12
Also, I have a very simple request....
Posted By: Lovestar
Also, I have a very simple request. SUF is great, it's been my beloved unitframe replacement since WOTLK. I just have 1 thing I like better about the default UI. The default UI's Raid Frames lets you choose to sort by 'Role' — it will group all the tanks, all the heals, and all the dps together based on assigned role (eg in LFD/LF...
File: Raven08-09-12
I suspect this has something to do...
Posted By: Lovestar
I suspect this has something to do with either the "in vehicle" or "unit controlling" detection code, although it is not clear to me why exactly it would happen in these cases. Can you try enabling Vehicle in the Show When conditions as an experiment?Ooh, I thought of that! But... You have 'In Vehicle' enabled by default for all n...
File: Raven08-08-12
Hi Tojaso. As always, thank you so...
Posted By: Lovestar
Hi Tojaso. As always, thank you so much for your time and effort on this addon. Raven is powerful and flexible, and it forms so much of my UI. It's awesome. ^^ Anyway, I have a curious issue that I can't quite figure out. I've been playing my Druid, and I have different Raven icons set to show/hide based on what form I'm in. I...
File: Button Forge03-14-12
So far the "GUI off" option is work...
Posted By: Lovestar
So far the "GUI off" option is working really nicely for me. I'll keep experimenting and post if I find any glitches or strange behavior, but so far it seems solid. You mentioned you weren't completely happy with the Key Binding interface. I agree, it takes too many steps to set a bind. I'd suggest that when a user enters "Keybind...
File: Raven03-08-12
FYI I don't plan to add any enhance...
Posted By: Lovestar
FYI I don't plan to add any enhancements to Raven in the near future. I want to see how extensive changes required for the Pandaria expansion are going to be before adding any additional complexity.That makes a lot of sense from a development perspective (especially considering how flippant Blizzard is about randomly altering giant c...
File: Raven02-14-12
I think the "Evaluate with" option...
Posted By: Lovestar
I think the "Evaluate with" option is at the category level. So if you have a "Player" condition and a "Spell Ready" condition, you can set it to "AND" or "OR" between them. But within a category, you're stuck with whatever evaluation system Tojaso is using per option — that is, "Evaluate with" won't affect the options within t...
File: Button Forge02-02-12
oh! And just one more thing (Sorry!...
Posted By: Lovestar
oh! And just one more thing (Sorry!! I'm always full of ideas >.<) I really like the Visibility state drivers you have implemented — letting me have different bars for each spec, and do weird complex stuff with keybind sharing. Is it possible to add another option to make a bar NOT visible, but still respond to keybindings? I...
File: Button Forge02-02-12
I haven't done a very good job of a...
Posted By: Lovestar
I haven't done a very good job of advertising it - but there are several extra configuration options via the /bufo (or /buttonforge) commands including disabling the keybinding text (not the range dot though).Hey, wow! I didn't even know /bufo existed (I guess since the AddOn is so GUI-heavy I didn't even think to try a slash command...
File: Raven01-31-12
A useful Conditional addition under...
Posted By: Lovestar
A useful Conditional addition under the "Pet" (or maybe "Player") category would be the currently-summoned pet's Type (via UnitCreatureFamily) and — for Hunters — pet Talents (via GetPetTalentTree). Would help with setting up bars that can relate to specific (rather than all) pet abilities. For example, Mend Pet duration being in...
File: Dominos01-31-12
All I want is a new movable/resizea...
Posted By: Lovestar
All I want is a new movable/resizeable action bar to display my Paladins attack abilities and their cooldowns close to my char. What mod can do this? I don't wanna disable the default bars.Button Forge, TellMeWhen, and Raven are all places you might start. Each will meet your needs in different ways. There are also many other add...
File: Raven01-18-12
One thing that would be really help...
Posted By: Lovestar
One thing that would be really helpful is the ability to just Copy/Duplicate a bar group. I respect that you have a very specific method in mind for how users are expected to work with Raven groups, but I tend to make several groups that are similar but tweaked in slightly different ways and specialized to each class. Instead o...
File: Gnosis (Castbars and Timers)01-16-12
I figured out how to reproduce the...
Posted By: Lovestar
I figured out how to reproduce the Shield Icon error. Have: One cast bar — Unit: Player One cast bar — Unit: Target "Show Shield Icon around uninterruptible casts" enabled for Target Now: Target self Cast something like Hearthstone or your flying mount You'll see a shield icon around the cast. From this point forw...
File: pNameplates01-16-12
Hey there. I just downloaded '01/16...
Posted By: Lovestar
Hey there. I just downloaded '01/16/2012 - v1.01a' and it wouldn't show up in my AddOns list at character select. Then I changed the name of the extracted folder from 'pNameplates-v1.01' to 'pNameplates', so it matched the .toc entry. That might trip up users less familiar with AddOn rules! -- Changing font settings does...
File: MikScrollingBattleText01-16-12
Thank you for this addon, I've foun...
Posted By: Lovestar
Thank you for this addon, I've found it very helpful in conveying combat log information more clearly. :> I do have two requests that would make things even smoother for me: Allow filtering of spells per scroll area, rather than globally. Instead of just a Suppression filter, the ability to choose between Whitelist (only show...
File: Button Forge01-16-12
This is a really cool addon. Thank...
Posted By: Lovestar
This is a really cool addon. Thank you for making it. :> One thing that would be nice is the addition of a global options UI, to define the default settings for new bars. It gets repetitive setting the same options on every new bar I create on every character. Also, the ability to turn off the display of the range dot / keybind...
File: Raven01-12-12
(although I am not finding much tim...
Posted By: Lovestar
(although I am not finding much time to add new features at the moment so no promises).That's OK. Raven is an awesome, powerful addon just how it is — if it comes down to a choice, I'd rather you take your time and keep it running smoothly than try to cram in every feature people ask for. :> Thank you again for your hard work on R...
File: ForteXorcist01-12-12
This addon is amazing! I'm currentl...
Posted By: Lovestar
This addon is amazing! I'm currently in the process of switching from Melee DPS to Caster DPS, and ForteX has saved my life. No other multi-target capable timer addon provides the level of customization and crisp, smart visual layout you allow. And the timers are robust and accurate, too! After being frustrated by six different ti...
File: Gnosis (Castbars and Timers)01-12-12
Hi there. I'm using Gnosis on PTR 4...
Posted By: Lovestar
Hi there. I'm using Gnosis on PTR 4.3.2 and intermittently getting this error during combat: Message: Interface\AddOns\Gnosis\Bars.lua:1978: Division by zero Time: 01/12/12 03:04:53 Count: 1 Stack: Interface\AddOns\Gnosis\Bars.lua:1978: in function `DrawTicks' Interface\AddOns\Gnosis\Bars.lua:1968: in function `UpdateCastbar'...
File: Raven01-09-12
Update: This is included in the lat...
Posted By: Lovestar
Update: This is included in the latest build r221, which is currently available for testing on the curseforge project page.Wow, thanks! Sorry for the long delay in responding, I've been away from WoW a bit. Now the clock fills in the direction my brain works. :p And, while I'm here, I have another feature to request — a (hopefully...
File: Raven11-17-11
Hey, I love this addon. It's very p...
Posted By: Lovestar
Hey, I love this addon. It's very powerful and I really appreciate the frankly lavish amount of effort you've put into it. So, thank you, for starters. Now on to the griping (lol). In Icon mode, the Clock effect for Cooldowns is counter-intuitive for me: it begins fully-lit-up, then darkens until the cooldown is over. If you ha...