Results: 114Comments by: Guardix
File: oUF_Freebgrid02-08-09
Regarding the offset growth, I made...
Posted By: Guardix
Regarding the offset growth, I made up a solution theoretically - tho it doesn't work cuz it has to be tied to a raid_update_roster event cuz the 'for i = 1, 8' loops once, but I wanted to let you know the exact behaviour that I wanted :) http://guardix.pastey.net/107953 This should work independant of size of the unitframes.
File: oUF P3lim02-08-09
There are some errors in the newest...
Posted By: Guardix
There are some errors in the newest version .55. The target Info calls the tag function with a typo on line 326 and 328 where it says self:Tag(info,...) and calls a nil value, to fix it make the I capital to get the Info value from a few lines up. self:Tag(Info,...) The tag itself is buggy, so the name won't display, but the fix a...
File: oUF_Freebgrid02-06-09
Originally posted by Yasharah i p...
Posted By: Guardix
Originally posted by Yasharah i play a priest and i changed "local indicators = false" to "local indicators = true", but nothing happens...is there something else i need to do? btw: is there a way to show incoming heals as a number instead of a bar? sorry for my bad english ^^" You need to go further down, there is a sp...
File: oUF_Freebgrid01-26-09
Yea, I guess that would suit my nee...
Posted By: Guardix
Yea, I guess that would suit my needs :) That is also how CooldownButtons works, if I understand it right by reading its code.
File: oUF_Freebgrid01-26-09
Originally posted by jadakren ok...
Posted By: Guardix
Originally posted by jadakren ok this is fairly simple, assuming your aware of how each raid group is spawned with oUF, or even how any frame is created and positioned. yourFrame:SetPoint(anchorFrom, anchorTarget, anchorTo, anchorX, anchorY) anchorFrom : the point on yourFrame. anchorTarget : the object to which the next argum...
File: oUF_Freebgrid01-25-09
Originally posted by jadakren Im...
Posted By: Guardix
Originally posted by jadakren Im assuming this is for mana and health to either grow apart or together? Nah nothing to do with the status bars. I meant it as group growth, so the unit frames in group 2 will parent to group 1, and group one will be offset. CooldownButtons has the function, but since it aint unitframes I dunno h...
File: oUF_Freebgrid01-24-09
Any chance that you could make grow...
Posted By: Guardix
Any chance that you could make growth an option, to either have the frame grow from left to right, right to left or from center to both sides? It should work like this: left to right (standard) |---> right to left <---| center to both sides <---|--->
File: cargBags01-13-09
The widescreen resolutions 1024x640...
Posted By: Guardix
The widescreen resolutions 1024x640, 1176x664 and 1280x800 make the bank frame fail, this picture should tell it all: http://img371.imageshack.us/img371/4204/cargbagsfailsag8.jpg
File: CameraPlus07-11-08
New feature - UIParent2 idea
Posted By: Guardix
Hey Zax, Whole your addon idea came to my mind a few days ago, but with another great idea which you can read here: http://www.wowace.com/forums/index.php?topic=14183.0 , the UIParent2 part I believe movie makers would be grateful if that could be integrated in the addon.
File: cargExplorer06-17-08
Uhm and btw I cannot see what I'm m...
Posted By: Guardix
Uhm and btw I cannot see what I'm missing here: http://img504.imageshack.us/img504/4935/3missingtz7.jpg
File: cargExplorer06-17-08
So, how is this possible ;)? (110%)...
Posted By: Guardix
So, how is this possible ;)? (110%) http://img187.imageshack.us/img187/9728/110percentks8.jpg Did you write a wrong number in the data file?
File: Low Memory Chat07-26-07
People might find this scroll funct...
Posted By: Guardix
People might find this scroll function handy: function scroll(chatframe, y) if ( y > 0 ) then if IsShiftKeyDown() then chatframe:ScrollToTop() else chatframe:ScrollUp() end elseif (y < 0 ) then if IsShiftKeyDown() then chatframe:ScrollToBottom() else chatframe...
File: CDHUD07-07-07
Re: Re: Suggestion
Posted By: Guardix
Originally posted by Sent_ I'm (slowly) adding variable number of buttons (min: 1, max: 36), show in combat only and hide on mouse over. Ace2?! Why? Well i tweaked the addon a bit for own use, so i got what i wanted just added these lines inbetween the setup triggers and OnLoad: getglobal("CDHUD_Button"..i):EnableMouse(0); g...
File: CDHUD01-10-07
Suggestion
Posted By: Guardix
Is there any chance if you could add the 'click-through-buttons' function as it was in CooldownHud before 2.0.3 was released. This is all I'm waiting for at the moment, cba to watch at those bars, and it is a pain to play with solid CD frames in the middle of the screen. Thx in advance! And, is there any chance if you could try t...