Results: 114Comments by: Guardix
File: oUF_Gdx08-11-10
Re: Problem
Posted By: Guardix
Originally posted by Murdokk Whenever I enter a raid group, my screen turns grey. I have disabled this addon and I don't have the issue anymore. The only thing visable when this happens are my action bars. I'll attempt to get it to do it again so I can screenshot it. Please do, also tell me what modules you use. It could be bad...
File: gxCooldowns08-11-10
gxCooldowns do not offer cooldown t...
Posted By: Guardix
gxCooldowns do not offer cooldown text, that is OmniCC in this case. You should report this to the author of that UI compilation.
File: cargBags08-11-10
Dammit, I ran into another issue wi...
Posted By: Guardix
Dammit, I ran into another issue with the manager, when splitting items, the split frame disappears when your mouse leaves the button.
File: cargBags08-10-10
I'll see what I can do. I had some...
Posted By: Guardix
I'll see what I can do. I had some trouble yesterday finding a working solution, but I think I know what elements I need to play with now. I like the idea of the manager, if it is supposed to work as one button, where the buttons themselves are just frames with an id and OnEnter/OnLeave functions. And then have the manager have th...
File: cargBags08-09-10
There seems to be some issues with...
Posted By: Guardix
There seems to be some issues with the button manager using the Blizzard scaffold. It's almost impossible to move items in your bags if the gap between the buttons is too little. The drag behavior will just continue as the manager moves to the button next to it. So to work around it, we need to force the manager not to move while t...
File: cargBags08-09-10
Your master branch has the same iss...
Posted By: Guardix
Your master branch has the same issue :(
File: cargBags08-08-10
I don't know why, but I'm having is...
Posted By: Guardix
I don't know why, but I'm having issues with your git repository. Whenever I fork and fetch I end up with 2 files modified (local changes), the changelog.txt and mixins-add/plugins/bagBar.lua. I tried deleting my fork and my local repository and redo the whole procedure, but the same problem occurs everytime. Any thoughts? edit: O...
File: oUF_Gdx08-06-10
Originally posted by psyco Very g...
Posted By: Guardix
Originally posted by psyco Very good thx a lot !!! =) But for the deadknight the player frame don't work correctly all other player are ok but for the deadknight power and healt bar dosn't work can you fix this ? Thx Edit : I delete the ligne 1079 to 1118 and the frame is correct but the runes don't work =) I'll take a...
File: oUF_Gdx08-03-10
Oh yea, this layout is for the newe...
Posted By: Guardix
Oh yea, this layout is for the newest version of oUF. In this case 1.4+.
File: oUF_Gdx07-26-10
Re: buffs
Posted By: Guardix
Originally posted by Murdokk I was wondering if there was anything in the code that I could change to hide the default blizzard buffs and just use the ones on the frames themselves. ty Yes there is, you can add the following to one of the files: BuffFrame:UnregisterEvent("UNIT_AURA") TemporaryEnchantFrame:Hide() BuffF...
File: gxCooldowns07-25-10
Originally posted by Silvanaa The...
Posted By: Guardix
Originally posted by Silvanaa The same thing is happening, the engineering items only will flash on and off, then my game will crash. Hmm that is odd. Try this code instead: for slotID, enchantList in next, enchants do startTime, duration, enabled = GetInventoryItemCooldown("player", slotID) if (enabled == 1 and duration...
File: gxCooldowns07-24-10
Originally posted by Silvanaa Usi...
Posted By: Guardix
Originally posted by Silvanaa Using engineering items in combat with this add-on enabled is causing my game to crash, works fine on all my other spells though. Ok, thx for the report. Could you tell me if the same thing happens, if you replace the following code (around line 250 in cooldown.lua): for slotID, enchantList in n...
File: oUF_Gdx07-23-10
Originally posted by sacredtbag Y...
Posted By: Guardix
Originally posted by sacredtbag Your download link is broken right now. The layout looks good though :) Broken hm? Works fine for me.
File: gxCooldowns07-23-10
It does support items, only potions...
Posted By: Guardix
It does support items, only potions and medallion of the horde (and w/e trinkets that share the same cd) are in atm tho I don't have a character with engineering to test with, but I assume you can just find your boots' ID on wowhead and paste it in. edit: I have been experimenting with gear enchantment to identify if your equi...
File: oUF_WeaponEnchant07-23-10
hmm the plug-in no longer follows t...
Posted By: Guardix
hmm the plug-in no longer follows the element principle of oUF. Since 1.4, functions have the element as first argument and 'self' stripped away.
File: wBind06-12-10
Actually, from what I currently see...
Posted By: Guardix
Actually, from what I currently see, it seems like you try to take a step towards oBindings. I think you should try to take a look at oBindings, if you haven't heard of it before. http://github.com/haste/oBindings
File: ICC Lich King Addon Pack06-07-10
Oh yea I just noticed, dunno what c...
Posted By: Guardix
Oh yea I just noticed, dunno what caused it to wipe the list a few attempts ago.
File: ICC Lich King Addon Pack06-07-10
Wouldn't it be smarter to make the...
Posted By: Guardix
Wouldn't it be smarter to make the stun module ask to reset when you leave combat, instead of resetting it right away. It might be handy to analyze the stuns after the failed attempt.
File: oUF_ResComm05-22-10
You can find it on github :) it wil...
Posted By: Guardix
You can find it on github :) it will require gxMedia unless you want it to look clumpy. And you got to modify it yourself if you only want the raid frames. http://github.com/Guardix/oUF_Gdx
File: cargBags05-08-10
cargBags 2.0
Posted By: Guardix
I must say that the new beta is way more pleasurable to work with. I hope I can be of more assistance later on :)
File: EventHorizon Continued04-21-10
Could you possibly pull out the con...
Posted By: Guardix
Could you possibly pull out the config and make a seperate, some sort of layout addon (EventHorizon_Layout)? It is kind of annoying to back up the config file everytime you update the addon. Or even to delete the config file, if you set the options from somewhere else.
File: cargBags04-20-10
I am very glad to hear these news!...
Posted By: Guardix
I am very glad to hear these news! I am right off to fork your repository.
File: cargBags03-22-10
wow... Bagrealis sure is amazing wi...
Posted By: Guardix
wow... Bagrealis sure is amazing with the animations from your fx library, however I don't find it useful with the features currently implemented. Now that you've discontinued cargBags, I might start working on a personal replacer. I like the idea of letting people easily create personal layouts independant on saved variables (I alwa...
File: oUF_ResComm02-28-10
Could you pm me your layout so I ca...
Posted By: Guardix
Could you pm me your layout so I can take a closer look? IsUnitBeingRessed is pretty much the function that determines whether the frame is shown or not. It is being called directly from the library Currently there is bug where the incoming messages from other players tend to give the target's name on the duration's spot.
File: oUF_RaidDebuffs02-27-10
OmniCC does a perfect job by defaul...
Posted By: Guardix
OmniCC does a perfect job by default, so I wonder why you aren't using it already. You can simply wipe the time-fontstring and its onupdate script and replace it with a single cooldown frame.