Results: 79Comments by: MiRai
File: _Cursor10-25-14
Long time _Cursor user here, but si...
Posted By: MiRai
Long time _Cursor user here, but since 6.0.2 I have been experiencing a slight bug. When I hold the RMB to move/steer my character the _Cursor effect doesn't disappear for 1-2 seconds (although the cursor has disappeared as it should) and, upon releasing the RMB, the effect doesn't always return to the cursor immediately. I'm usi...
File: Friend List Colors10-25-14
This add-on paired up with Extended...
Posted By: MiRai
This add-on paired up with Extended Social UI causes the friend list to not show and throw the following error upon using the mousewheel on the friends tab: Message: Interface\FrameXML\HybridScrollFrame.lua:67: bad argument #1 to 'min' (number expected, got nil) Time: 10/25/14 19:59:22 Count: 2 Stack: : in function `min' Inter...
File: Extended Social UI10-25-14
Lua Error
Posted By: MiRai
This add-on paired up with Friend List Colors causes the friend list to not show and throw the following error upon using the mousewheel on the friends tab: Message: Interface\FrameXML\HybridScrollFrame.lua:67: bad argument #1 to 'min' (number expected, got nil) Time: 10/25/14 19:59:22 Count: 2 Stack: : in function `min' Inter...
File: MiirGui Texture Pack [Grey]10-25-14
Go to miirgui/core.lua Change li...
Posted By: MiRai
Go to miirgui/core.lua Change line 590 from spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1); then change line 593 from subSpellString:SetTextColor(1, 1, 1) to subSpellString:SetTextColor(unpack(miirgui.Color)) that should do the trick. Thanks, that did it. I also noticed this...
File: MiirGui Texture Pack [Grey]10-24-14
Hi, I was wondering how I could swa...
Posted By: MiRai
Hi, I was wondering how I could swap around the color of the main text with the color of the sub text in the spellbook? http://i.imgur.com/NUlxmuQ.png It feels a bit awkward with the main text being grayed out because it makes it look like I don't have those abilities. :) Thanks!
File: DuffedUI v8 (WoD Beta)09-06-14
Very cool, thanks. I think my issu...
Posted By: MiRai
Very cool, thanks. I think my issue was when I changed the height of the frames through the in-game control panel it was causing them to spread out and I was then editing the Lua file to bring them back together, but what I didn't realize was that there is an invisible portion of the frames when they're so spread out and forcing the...
File: DuffedUI v8 (WoD Beta)09-05-14
Hi. I seem to be having trouble ch...
Posted By: MiRai
Hi. I seem to be having trouble changing the orientation of the raid frames from horizontal to vertical. I can get them vertical, but after I adjust the offset to bring them closer together something goes horribly wrong. The best way I can describe the issue is that once the frames are brought closer together an invisible portion...
File: cargBags Nivaya (RealUI/standalone)06-13-14
Hi, I'm trying to figure out two...
Posted By: MiRai
Hi, I'm trying to figure out two things... 1) How do you move the itemInfo and itemCount? 2) How to move the title/label of each bag to the left or right? Thanks!
File: Crosshairs06-12-14
Released into the wild! :)
Posted By: MiRai
Released into the wild! :)
File: Higher HotKey04-30-14
Thanks for turning my crazy request...
Posted By: MiRai
Thanks for turning my crazy request from the WoW UI & Macro forum into an add-on... ...and it's very cool to see Sauerkraut using it. :) If I find any taint I'll report it here.
File: Dominos04-27-14
Hi Tuller, This might be a weird...
Posted By: MiRai
Hi Tuller, This might be a weird question, but... Currently when in configuration mode with snapping is enabled, each button or bar snaps to the edge of the blue square of another button or bar as it should. However, this leaves gaps between my buttons and bars (probably because of the Masque skin I'm using). So, is there a l...
File: Masque: Renaitre03-01-14
I really like the Fade and Fade Cir...
Posted By: MiRai
I really like the Fade and Fade Circle skins, but is there any chance we might see a Fade Hex? Maybe? Perhaps? ;)
File: Aurora: Missing Textures02-25-14
Very cool. Thank you, sir. The...
Posted By: MiRai
Very cool. Thank you, sir. The new shop button uses an outer glow rather than an inner glow. Was this intentional? I only ask because everyone other button on the character selection and login/title screen uses an inner glow.
File: Aurora: Missing Textures02-20-14
Tonyleila, please tells us you have...
Posted By: MiRai
Tonyleila, please tells us you have an addition coming soon for the new Shop button on the character login screen! Thanks ;)
File: ZoneDefense11-24-13
Tuhljin, after checking out your us...
Posted By: MiRai
Tuhljin, after checking out your user profile on this site (in a non-stalker-ish type of way), I see you're still semi-active, but it looks like this amazing add-on has been neglected for quite some time. I'm running into a few small issues with Zone Defense and was wondering if maybe you could bring this add-on back up-to-date? I'...
File: Dominos11-23-13
For future reference, here's a quic...
Posted By: MiRai
For future reference, here's a quick and dirty video mock-up for what I was thinking about (if you ever decided to implement such a feature :)): http://youtu.be/eccNILyY_AQ
File: Dominos11-23-13
You're asking for this, right? bar...
Posted By: MiRai
You're asking for this, right? bar1 (starts fading in) -> bar2 (waits x amount of time, then starts fading in) bar2 (starts fading out) -> bar1 (waits x amount of time, then starts fading out) Yes, except that bar1 and bar2 would be "groups" of the individual action bar buttons that I could define. Dominos doesn't currently su...
File: Dominos11-23-13
First, I'd like to say thanks for c...
Posted By: MiRai
First, I'd like to say thanks for creating and maintaining Dominos. I've been using it since probably Wrath (as well as Bagnon and OmniCC) and was pretty bummed out when you almost decided to stop updating them. I'm glad it all worked out in the end and hopefully the next expansion will help motivate you for at least one more year....
File: Tidy Plates09-30-13
Not quite; The position of the widg...
Posted By: MiRai
Not quite; The position of the widget is usually set by theme's widget init function. It looks like you've already modded Neon.lua, which contains this line of code: WidgetConfig.DebuffWidget = { anchor = "CENTER" , x = 15 ,y = VerticalAdjustment + 17 } You can adjust the x and y values right there. Well I'll be... No wonder...
File: Tidy Plates09-29-13
As Kat mentioned, you can switch th...
Posted By: MiRai
As Kat mentioned, you can switch the debuff widget to a compact, square-shaped style, which allows for a couple more icons to fit in the usual size. To add more columns, you'd have to edit the AuraWidget.lua file. I can't recall the exact variable, but it's probably something like, "DebuffColumns". I'll have to look when I'm back...
File: Tidy Plates09-28-13
Hey danltiger, I was hoping you cou...
Posted By: MiRai
Hey danltiger, I was hoping you could point me in the right direction for a small adjustment I'd like to make. Rather than have the auras in a 2x3 grid, I'd like to increase that to a 2x4 pattern because I've widened the healthbar/border and 2x3 just looks awkward. I've made this change in the past, but I can't remember where I d...
File: Aurora07-09-13
1) There will at some point be a se...
Posted By: MiRai
1) There will at some point be a second flat button style, but I'm not bringing back the pulsating glow as that had too many issues which I couldn't solve because of bugs in the default UI. Understood. You have a supporter if you ever feel like bringing it back. ;) 2) Aurora never had role icons which looked like that. It must'v...
File: Aurora07-09-13
First of all, thanks for making, an...
Posted By: MiRai
First of all, thanks for making, and continuously updating, this add-on. I have a few questions about some minor modifications, though. It's probably been a bit since I last updated prior to yesterday, so bear with me if something I say changed months ago. ;) 1) There is no longer a pulse when hovering over buttons and I'm goin...
File: OPie Masque04-18-13
The only difference I see in your s...
Posted By: MiRai
The only difference I see in your screenshot is that an additional texture is displayed on OPie. The black around the edges looks the same on both. Unless I'm missing something, that's intentional -- that additional texture is actually the "border" layer, and you should see the same thing appear on "equipped" action buttons, typed de...
File: OPie Masque04-16-13
First of all, thanks a lot for maki...
Posted By: MiRai
First of all, thanks a lot for making this addition for OPie. When I saw that OPie had dropped Masque support I was devastated because then it wouldn't match the rest of my bars/buttons (UI fashion disaster). ::Enter Phanx to the rescue:: :) Anyway, the Masque: Darion skin is not displaying correctly on OPie with your extra add-...