Results: 70Comments by: MiRai
File: Masque: Renaitre03-01-14
I really like the Fade and Fade Cir...
Posted By: MiRai
I really like the Fade and Fade Circle skins, but is there any chance we might see a Fade Hex? Maybe? Perhaps? ;)
File: Aurora: Missing Textures02-25-14
Very cool. Thank you, sir. The...
Posted By: MiRai
Very cool. Thank you, sir. The new shop button uses an outer glow rather than an inner glow. Was this intentional? I only ask because everyone other button on the character selection and login/title screen uses an inner glow.
File: Aurora: Missing Textures02-20-14
Tonyleila, please tells us you have...
Posted By: MiRai
Tonyleila, please tells us you have an addition coming soon for the new Shop button on the character login screen! Thanks ;)
File: ZoneDefense11-23-13
Tuhljin, after checking out your us...
Posted By: MiRai
Tuhljin, after checking out your user profile on this site (in a non-stalker-ish type of way), I see you're still semi-active, but it looks like this amazing add-on has been neglected for quite some time. I'm running into a few small issues with Zone Defense and was wondering if maybe you could bring this add-on back up-to-date? I'...
File: Dominos11-23-13
For future reference, here's a quic...
Posted By: MiRai
For future reference, here's a quick and dirty video mock-up for what I was thinking about (if you ever decided to implement such a feature :)): http://youtu.be/eccNILyY_AQ
File: Dominos11-23-13
You're asking for this, right? bar...
Posted By: MiRai
You're asking for this, right? bar1 (starts fading in) -> bar2 (waits x amount of time, then starts fading in) bar2 (starts fading out) -> bar1 (waits x amount of time, then starts fading out) Yes, except that bar1 and bar2 would be "groups" of the individual action bar buttons that I could define. Dominos doesn't currently su...
File: Dominos11-23-13
First, I'd like to say thanks for c...
Posted By: MiRai
First, I'd like to say thanks for creating and maintaining Dominos. I've been using it since probably Wrath (as well as Bagnon and OmniCC) and was pretty bummed out when you almost decided to stop updating them. I'm glad it all worked out in the end and hopefully the next expansion will help motivate you for at least one more year....
File: Tidy Plates09-30-13
Not quite; The position of the widg...
Posted By: MiRai
Not quite; The position of the widget is usually set by theme's widget init function. It looks like you've already modded Neon.lua, which contains this line of code: WidgetConfig.DebuffWidget = { anchor = "CENTER" , x = 15 ,y = VerticalAdjustment + 17 } You can adjust the x and y values right there. Well I'll be... No wonder...
File: Tidy Plates09-29-13
As Kat mentioned, you can switch th...
Posted By: MiRai
As Kat mentioned, you can switch the debuff widget to a compact, square-shaped style, which allows for a couple more icons to fit in the usual size. To add more columns, you'd have to edit the AuraWidget.lua file. I can't recall the exact variable, but it's probably something like, "DebuffColumns". I'll have to look when I'm back...
File: Tidy Plates09-28-13
Hey danltiger, I was hoping you cou...
Posted By: MiRai
Hey danltiger, I was hoping you could point me in the right direction for a small adjustment I'd like to make. Rather than have the auras in a 2x3 grid, I'd like to increase that to a 2x4 pattern because I've widened the healthbar/border and 2x3 just looks awkward. I've made this change in the past, but I can't remember where I d...
File: Aurora07-09-13
1) There will at some point be a se...
Posted By: MiRai
1) There will at some point be a second flat button style, but I'm not bringing back the pulsating glow as that had too many issues which I couldn't solve because of bugs in the default UI. Understood. You have a supporter if you ever feel like bringing it back. ;) 2) Aurora never had role icons which looked like that. It must'v...
File: Aurora07-09-13
First of all, thanks for making, an...
Posted By: MiRai
First of all, thanks for making, and continuously updating, this add-on. I have a few questions about some minor modifications, though. It's probably been a bit since I last updated prior to yesterday, so bear with me if something I say changed months ago. ;) 1) There is no longer a pulse when hovering over buttons and I'm goin...
File: OPie Masque04-18-13
The only difference I see in your s...
Posted By: MiRai
The only difference I see in your screenshot is that an additional texture is displayed on OPie. The black around the edges looks the same on both. Unless I'm missing something, that's intentional -- that additional texture is actually the "border" layer, and you should see the same thing appear on "equipped" action buttons, typed de...
File: OPie Masque04-16-13
First of all, thanks a lot for maki...
Posted By: MiRai
First of all, thanks a lot for making this addition for OPie. When I saw that OPie had dropped Masque support I was devastated because then it wouldn't match the rest of my bars/buttons (UI fashion disaster). ::Enter Phanx to the rescue:: :) Anyway, the Masque: Darion skin is not displaying correctly on OPie with your extra add-...
File: oUF_Fail03-20-13
Is anyone else seeing this when usi...
Posted By: MiRai
Is anyone else seeing this when using oUF_Fail after 5.2? http://www.wowinterface.com/forums/showthread.php?t=46083 EDIT: Was some pre-5.2 Clique Saved Variables that was causing the conflict.
File: oUF_Fail new power values02-05-13
Sorry, I realized that I didn't giv...
Posted By: MiRai
Sorry, I realized that I didn't give any feedback on this, but I haven't really played for about a week because I've been pretty busy with work projects (and another game). I do like the Rage/Energy, but the Mana is a little awkward. I might have to bring back the old behavior for Mana and keep the new behavior for Rage/Energy.
File: oUF_Fail new power values01-25-13
I got it working. I'm uploading th...
Posted By: MiRai
I got it working. I'm uploading the working version now. Gonna be funky with mana though. Awesome! I won't be able to try it out until later tonight.
File: oUF_Fail new power values01-25-13
I've tried both Dawn's and Phanx's...
Posted By: MiRai
I've tried both Dawn's and Phanx's suggestions in that thread and both of them are throwing errors at me. I don't know what I'm supposed to replace yourstatusbar with because... local text = lib.gen_fontstring(f.Health, cfg.font, 18, "OUTLINE") local r, g, b = playerPowerBar:GetStatusBarColor() text:SetPoint("RIGHT", s.arrow...
File: oUF_Fail new power values01-24-13
Any progress? I haven't made any h...
Posted By: MiRai
Any progress? I haven't made any headway, but I also haven't had much time to try. No, nothing. I haven't had much time to play with the layout or even much of the game over the past few days. I was thinking of throwing the before and after chunks of code into the oUF thread to see what other people thought.
File: oUF_Fail new power values01-17-13
Code is in and working. Still work...
Posted By: MiRai
Code is in and working. Still working on how to color it, but it behaves like you asked. Check it out. I finally just got a chance to check it out and I must say that this might be love at first sight. :) I saw haste's reply in the thread earlier today, but I wasn't exactly sure what to do with that "OnValueChanged" and I wante...
File: oUF_Fail01-17-13
Started a new thread in the oUF for...
Posted By: MiRai
Started a new thread in the oUF forum on the smooth power value digits: http://www.wowinterface.com/forums/showthread.php?t=45676
File: oUF_Fail01-16-13
The Death Knight Runebar is overlap...
Posted By: MiRai
The Death Knight Runebar is overlapping the Rep/XP bar. This was a quick and dirty fix: if (i == 1) then if (IsAddOnLoaded('oUF_Experience')) or (IsAddOnLoaded('oUF_Reputation')) then rune:SetPoint("TOPLEFT", self.Health, "BOTTOMLEFT", 0, -16) else rune:SetPoint("TOPLEFT", self.Health, "BOTTOMLEFT", 0, -6) end else r...
File: oUF_Fail01-15-13
Sorry not quite sure how they ended...
Posted By: MiRai
Sorry not quite sure how they ended up there. All fixed in the latest push. They are now back on top where they belong. I was toying with new placement of the combo points and I'll bet I uploaded a version with them moved like that. I strip out the extra HP values so they were sitting neatly in the frame on mine. :) http://i.i...
File: oUF_Fail new power values01-15-13
Hi i'm interested in your weak aura...
Posted By: MiRai
Hi i'm interested in your weak aura setting - would you mind to share them. Thank you in advance. Unfortunately, there is nothing to share. The UI is being worked on on a daily basis so it's constantly changing. What you saw in that video was the result of having worked with Weak Auras maybe twice before that to setup very basic a...
File: oUF_Fail01-14-13
With a lot of help and hard work fr...
Posted By: MiRai
With a lot of help and hard work from MiRai this newest version of oUF_Fail includes support for power arrows for the following units: Player, target, party, focus, and focus target. If you prefer the previous look you can disable the extra arrows in the config file. Thank you very much MiRai! You bet, man. It was just really coo...