Quantcast
 
Results: 102Comments by: MiRai
File: oUF_Fail10-29-16
oUF_Fail is throwing a ton of error...
Posted By: MiRai
oUF_Fail is throwing a ton of errors upon entering either of the 40-man battlegrounds (AV/IoC), and killing performance: https://pastebin.com/raw/b3peDJ7L
File: ConfirmLeaveParty10-26-16
@MiRai: I can't think of any reason...
Posted By: MiRai
@MiRai: I can't think of any reason why that would be related to ConfirmLeaveParty. CLP doesn't do anything that would trigger that message, and in fact doesn't do anything at all except for a one-time check and confirmation popup when you try to leave a party. Let me know if you're able to narrow it down any further, or get an error...
File: ConfirmLeaveParty10-18-16
Hi Phanx, Ever since a hotfix patc...
Posted By: MiRai
Hi Phanx, Ever since a hotfix patch was released shortly after Legion had launched (I don't have a more specific patch number), I began getting spammed with "You are not in a party" whenever I was in a random dungeon to the point where it was completely taking over chat, and causing a noticeable drop in frame rate. Tonight, I final...
File: Mapster09-06-16
Hi, I've been using Mapster for a v...
Posted By: MiRai
Hi, I've been using Mapster for a very long time, and I've recently noticed two things... 1) Mapster used to have the ability to hide the border of the "minimized" map, but that option seems to have been removed with the updates to Legion. Will we be getting that option back? Being able to hide the border and have the faded edges...
File: MiirGui [Core]09-06-16
Literally everything should have an...
Posted By: MiRai
Literally everything should have an outline. Unless cpu saver is enabled of course.So, I was able to track it down (it wasn't CPU Saver). I've been using both Fontain and MiirGUI together for quite some time (over a year) and have never had to change the outline setting in Fontain, but today after updating MiirGUI, I have to now ena...
File: MiirGui [Core]09-06-16
For your first problem, it probably...
Posted By: MiRai
For your first problem, it probably should work to comment out or delete line 4 and line 33 in framexml/minimap.lua. I should probably add a toggle in the options menu for the minimap. I just downloaded Qusemap and added an option to /miirgui to disable all minimap related stuff. There is really no need for it if you use a minimap a...
File: MiirGui [Core]09-06-16
I probably haven't updated since ju...
Posted By: MiRai
I probably haven't updated since just after the release of Legion, but after updating today, MiirGUI is fighting with my minimap add-on, QuseMap. QM is old and outdated, but it still works and it's the only minimap add-on which gives a nice rectangular look. Unfortunately, after updating MiirGUI today my minimap now looks like this...
File: oUF_Fail08-23-16
I followed myno's code from Drk sin...
Posted By: MiRai
I followed myno's code from Drk since it works really well. I basically just copied it all and adjusted for layout so the credit all goes to myno. Should all be fixed in the latest push.Fantastic. Both holy power and combo points seem to be working on my end, as well as Warlock shards from a quick test.
File: oUF_Fail08-22-16
Sauerkraut, as of today's update H...
Posted By: MiRai
Sauerkraut, as of today's update Holy Power is now colored correctly (thanks), but Elements\HolyPower.lua is forcing all Paladins < level 85 to only have three Holy Power: local function Enable(self) local hp = self.PaladinHolyPower if(hp) then hp.__owner = self hp.ForceUpdate = ForceUpdate self:Regi...
File: oUF_Fail08-22-16
Alright, so I looked at oUF_Drk for...
Posted By: MiRai
Alright, so I looked at oUF_Drk for the answer, and replacing... ci.SetVertexColor = ci.SetStatusBarColorwith... ci:SetStatusBarColor(.9, .95, .33)...fixes the problem with Holy Power, but I've no idea if it adversely affects any other classes (I imagine it does because I'm hard-coding a color value there). http://i.imgur.com/XPGCl...
File: Parrot 208-21-16
I just saw this add-on in Seerah's...
Posted By: MiRai
I just saw this add-on in Seerah's Pick of the Week and I was absolutely relieved that Parrot is still around. I've been using Parrot since... forever, and I was grasping onto the version from WoWAce until Legion finally took it out. Very excited to see that Parrot will continue to live on, and thanks for keeping it up to date. :)
File: oUF_Fail08-21-16
Thanks for the update, Sauerkraut....
Posted By: MiRai
Thanks for the update, Sauerkraut. I think I found the issue with the background of the castbar. In lib.lua line 594... s:SetFrameLevel(10) ...should be... s:SetFrameLevel(1) With that change, the castbar looks to be working for me. EDIT: Also, Paladin Holy Power is showing as a de-saturated gray color and not yellow, but I'l...
File: oUF_Fail08-14-16
Hopefully things will get back to n...
Posted By: MiRai
Hopefully things will get back to normal this week. Just had a lot of stuff going on and got a new puppy on top of it all. I have about half the update done but I still need to fix the castbars. It is just coming down to having the time to sit and get it done :(Fantastic :)
File: oUF_Fail08-13-16
I tried to find another set of unit...
Posted By: MiRai
I tried to find another set of unitframes to hold me over until Sauerkraut got around to updating these, but I couldn't find anything that would suit my needs. While I'm listed as an author, I'd love to be able to update this layout for Legion now that the pre-patch is out, but my lack of Lua knowledge (and free time, at the momen...
File: Crosshairs07-19-16
Semlar, I'm getting this error with...
Posted By: MiRai
Semlar, I'm getting this error with Crosshairs now that the pre-patch is live: Message: Interface\AddOns\Crosshairs\Crosshairs.lua:67: attempt to call method 'SetChange' (a nil value) Time: 07/19/16 15:49:01 Count: 1 Stack: Interface\AddOns\Crosshairs\Crosshairs.lua:67: in main chunk Locals: r = 0 g = 1 b = 0 alpha = 0.5 _ = "Cro...
File: Details! Damage Meter05-05-16
Hello, thanks for asking, we don't...
Posted By: MiRai
Hello, thanks for asking, we don't have support for none of them, but since it's nice features to have on, I'll add to our 'todo' list. About editing the code, you may apply overrides on any bar config at line 4361 of gumps/janela_principal.lua. Inside this functions you find right text anchor at 4464 and text size at 4569. Parts of...
File: Details! Damage Meter05-03-16
Hi, this is a fantastic damage mete...
Posted By: MiRai
Hi, this is a fantastic damage meter, but at the moment I have two questions about customizing the text. 1) I'd like to be able to see a bit more of the bars, so how can I shift the text on the bars upward? 2) I like the bigger names, but I think the data is way too big (because of the font I've chosen), so is it possible to resize...
File: MiirGui Texture Pack [Grey]06-27-15
I assume you mean the quest title....
Posted By: MiRai
I assume you mean the quest title. Go to frames/objtracker.lua. Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have. Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have. Change line 63 block.HeaderText:SetText...
File: MiirGui Texture Pack [Grey]06-27-15
Thanks. That was simpler than last...
Posted By: MiRai
Thanks. That was simpler than last time, but now I'd just like to find a specific bit of text so that I can make it a different color altogether. http://i.imgur.com/gJcCNhj.png
File: MiirGui Texture Pack [Grey]06-27-15
Hey, about 8 months ago you helped...
Posted By: MiRai
Hey, about 8 months ago you helped me changed the color of the darker gray text to something a bit lighter with the quoted text below: Go to miirgui/core.lua Change line 590 from spellString:SetTextColor(unpack(miirgui.Color)); to spellString:SetTextColor(1,1,1,1); then change line 593 from subSpellString:SetTextColor(1, 1, 1)...
File: oUF_Fail03-30-15
In the lib.lua file around line 112...
Posted By: MiRai
In the lib.lua file around line 112 change the function to match the following: --fontstring func lib.gen_fontstring = function(f, name, size, outline) local fs = f:CreateFontString(nil, "OVERLAY") fs:SetFont(name, size, outline) fs:SetShadowColor(0,0,0,0.8) fs:SetShadowOffset(1,-1) fs:SetWordWrap(disabl...
File: oUF_Fail03-29-15
Hey Sauerkraut, in a recent patch B...
Posted By: MiRai
Hey Sauerkraut, in a recent patch Blizzard made it so that font strings need to have a height set or else they act weird, and they no longer cut themselves off with "..." when they reach the end of the frame. In my slightly outdated and hacked up version of oUF_Fail I see this: http://i.imgur.com/KBdDiK2.png In the updated ver...
File: oUF_Fail02-16-15
I have returned to semi-active play...
Posted By: MiRai
I have returned to semi-active play. I will try updating the arena frames to work. I am currently working on fixing a few nagging issues. #Exciting
File: Reshade with Sweetfx for Windows 7/8/10 64&32bit & WOW 64&32 bit/dx 1112-14-14
I didn't come here with an agenda t...
Posted By: MiRai
I didn't come here with an agenda to prove you wrong, but I just wanted to clear up some misinformation in your description referring to standalone SweetFX: Unfortunately there isn't a working Version for the WOW 64 Bit client with Direct X 11. However, there is, and I've been using it for well over a year now. ;) http://forums....
File: oUF_Fail11-12-14
Re: Player health text size.
Posted By: MiRai
First off I love these frames. Is there any way to decrease the size of the health text size for the player frame? I wouldn't mind it being like the target ones only a little bigger, but not as big as the player. If not I can learn to live with it. Thanks. It should be listed in the cfg.lua file with the rest of the options:...