Results: 136Comments by: kergoth
File: LootAlert03-29-08
Originally posted by OttoDeFe Get...
Posted By: kergoth
Originally posted by OttoDeFe Getting this on Log In and no options in the options panel. Hmm, okay, it appears that the items that I used for the examples weren't in your client's item cache.. that's my mistake, I didn't consider that possibility. Working on the fix. Thanks for the report.
File: LootAlert03-29-08
Re: Error Message
Posted By: kergoth
Originally posted by SaberHawke I receive the following error on startup. It is probably related to me removing the Libs folder from this addon, but I do that on all of my downloaded Ace3 addons as I have Ace3 installed as a standalone. Is this something I can fix? : LootAlert\addon.lua:16: Usage: EmbedLibrary(addon, libname,...
File: Beast Training03-12-08
Re: Re: Awsome Work
Posted By: kergoth
Originally posted by Awbee I thought of that but i'm not sure if it would bloat the tooltip function. i'll try it out when I get time and see how it goes. If you end up adding that data to the mod, an option to completely hide the abilities your current pet can't learn, or maybe just grey them out (make them disabled) would be...
File: Scrap (Junk Seller)03-11-08
Good addon, I quite like it. Simpl...
Posted By: kergoth
Good addon, I quite like it. Simple, clean code as well. I'd suggest adding this: in function Scrap:VARIABLES_LOADED: if Baggins then Baggins:AddCustomRule("Scrap", { DisplayName = L.Scrap, Description = L.BagginsDesc, Matches = function(bag, slot, rule) local link = GetContainerItemLink(bag, slot) i...
File: LootAlert02-15-08
Originally posted by specialguy92...
Posted By: kergoth
Originally posted by specialguy92 In the picture, what addon are you using to show your health and mana? That's mHud, a relatively recent addition to the pool HUD addons around. PS I love lootalert, it works like a charm :D Glad to hear it :)
File: LootAlert02-14-08
Originally posted by liserfak Loo...
Posted By: kergoth
Originally posted by liserfak LootAlert seems to be acting strange with sct. The messages don't show where they used to. They are like a splash on my screen atm. It's like the messages are taking place where TopScoreFu shows its messages. Any idea? By the way, is there a way to configure LootAlert messages? Not currently, initi...
File: LootAlert02-14-08
Originally posted by zedbg Same f...
Posted By: kergoth
Originally posted by zedbg Same for me i have MSBT but it shows in error frame Try the new version, it should take care of all issues.
File: Prospector01-25-08
Re: No Button
Posted By: kergoth
Originally posted by Muerto I am having this same issue where none of the commands for Prospector are showing up. Are BTShrump and I the only ones experiencing this? I'm not able to reproduce this. Try enabling showing lua errors in your interface options and see if it's erroring.
File: PetInstance01-24-08
Originally posted by KayossZero W...
Posted By: kergoth
Originally posted by KayossZero Will give it a shot later tonight, and yeah that may be the issue, I know I did reloadui once, but I did delete PetI's savedvar's tonight with no effect. EDIT: Seems to be working now. Great, thanks again for the report.
File: PetInstance01-23-08
Originally posted by KayossZero V...
Posted By: kergoth
Originally posted by KayossZero V11 doesn't seem to be working, GUI works but pets abilities do not change auto cast settings. Tested in Hyjal tonight. Did you happen to have reloaded your ui or relogged at any point? I noticed a couple bugs that'd prevent it from applying the settings in the instance or reverting them out of...
File: InfoPanel01-21-08
I think a feature to let the user d...
Posted By: kergoth
I think a feature to let the user drag around the plugins to rearrange their positions would be excellent. Some sort of plugin disable/enable would be beneficial also, since they aren't seperate addons.
File: PetInstance01-21-08
Originally posted by KayossZero G...
Posted By: kergoth
Originally posted by KayossZero Getting this error with V10 when I try to open options menu: (Assuming its an Ace issue?) : AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1219: AceConfigRegistry-3.0:ValidateOptionsTable(): PetInstance.args.desc.type: unknown type 'description' AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:46: in...
File: InfoPanel01-21-08
I'm impressed, nice job man. The c...
Posted By: kergoth
I'm impressed, nice job man. The code is actually clean and comprehensible, unlike titan, and retains a small unbloated scope, unlike fubar :)
File: PetInstance01-11-08
Originally posted by KayossZero W...
Posted By: kergoth
Originally posted by KayossZero Will do when I get some free time tonight before or after raiding. EDIT: Doesn't seem to be working at all inside BT, config menu works but settings having no effect. I'm not able to reproduce this.. I did find a bug where the autocast config checkboxes were only switching between off and on,...
File: PetInstance01-10-08
Originally posted by KayossZero G...
Posted By: kergoth
Originally posted by KayossZero Getting this error, and also testing v5 it didn't seem to be working. : PetInstance\PetInstance.lua:50: attempt to index global 'btn' (a nil value) (tail call): ?: : ? :"safecall Dispatcher":9: in function <"]:5> (tail call): ?: AceConfigDialog-3.0\AceConfigDialog-3.0.lua:6...
File: PetInstance01-08-08
Re: Option Request
Posted By: kergoth
Originally posted by OklahomaOgre Please add an option for Thunderstomp. Breaking Crowd Control is embarassing and deadly, especially when it breaks your own trap... It scans what pet abilities can be autocasted, so Thunderstomp should show up fine, if you pull up the config with that pet out. Have you tested it and seen a prob...
File: PetInstance01-08-08
Hmm, I should start using /click P...
Posted By: kergoth
Hmm, I should start using /click PetInstanceButton instead of unconditionally clicking it, so it doesn't mess with abilities when solo instance farming.. either that, or I'll add an option to the addon for it.
File: PetInstance01-08-08
Originally posted by KayossZero A...
Posted By: kergoth
Originally posted by KayossZero Aye, I figured it was something like that, can't wait to try it! :D EDIT: Alright its working now however I have one suggestion. I'm noticing that the /click PetInstanceButton only works the first time you zone in and hit it, so if you change settings after already hitting it you have to zone o...
File: PetInstance01-08-08
Originally posted by kergoth That...
Posted By: kergoth
Originally posted by kergoth That's odd.. hmm. Make sure 'show lua errors' is enabled in your interface options, load it by itself, and hit /peti, and let me know if you got any errors. Thanks for the report (users always hit bugs I don't... boggles the mind :) Nevermind, I'm an idiot. Posting a new version (forgot one of th...
File: PetInstance01-08-08
Originally posted by KayossZero H...
Posted By: kergoth
Originally posted by KayossZero Hmm, I just tried this addon (great concept btw) and I can't seem to get the config screen open what so ever. The addon is loaded according to preformancefu/myaddons and I've tried loading it by its self to no avail. :( That's odd.. hmm. Make sure 'show lua errors' is enabled in your interface o...
File: Geist12-09-07
Originally posted by Cidrei You d...
Posted By: kergoth
Originally posted by Cidrei You drag spells onto Geist like you would any other bar. Open your spellbook, open Geist, drag a spell into a button and drop it. It should work easy as that. How do you open it so it stays open? All I see is a open geist keybind, which is such that it closes as soon as the key is released.
File: Geist12-08-07
I must be missing something, but ho...
Posted By: kergoth
I must be missing something, but how exactly do I drag a spell into geist? I pick up a spell, hold down the geist button so I see the buttons, click on one, and it closes out and I see an empty square with 'geist' on it. Not very intuitive.
File: QuestIon12-07-07
The fonts / window scale are way ou...
Posted By: kergoth
The fonts / window scale are way out of whack for me. At login, everything is huge. If I go into the options, it says the objective font size is 14, but if I select 14 anyway, the window becomes a normal size.
File: TipTac12-07-07
Looks like enhtooltip is no longer...
Posted By: kergoth
Looks like enhtooltip is no longer properly positioned relative to the gametooltip with tiptac loaded, anyone run into this? It makes the tooltips overlap.
File: Minimap Button Frame12-07-07
I'm sure you're aware, but it looks...
Posted By: kergoth
I'm sure you're aware, but it looks like the far right column of buttons sticks out past the edge of the frame a bit.