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Results: 116Comments by: DrGlenn
File: DrGlenn's Aion UI10-30-11
Re: interesting
Posted By: DrGlenn
Originally posted by chumchum i would like to support your UI because its wonderful and pretty unique, i would also like you to make a (Healing) party/raid frames. Dont get me wrong your party raid is cool. But i would like to have a healing frames on that. i might sound demanding and i might sound bossy or something like that but...
File: DrGlenn's Aion UI10-25-11
Originally posted by Blake990 Pan...
Posted By: DrGlenn
Originally posted by Blake990 Panda tested and approved? So much more meaning now ... Great UI! Keep on goin' on :) Yeah, I couldn't resist with the panda-joke considering Pandaria was just officially announced :D Thanks for the feedback, I appreciate it!
File: Roth UI (Diablo)09-10-11
Originally posted by zork Well ye...
Posted By: DrGlenn
Originally posted by zork Well yeah but you will never get combo points from vehicles by then. Maybe you can try this one again: local cp = 0 if(UnitExists("vehicle") and GetComboPoints("vehicle") >= 1) then cp = GetComboPoints("vehicle") else cp = GetComboPoints("player") end Works great - thanks :D. Nice Diablo-...
File: Roth UI (Diablo)09-09-11
I tried your fix, and it got me hal...
Posted By: DrGlenn
I tried your fix, and it got me half-way there. The combo-points-bar would now show up when I got in a vehicle and targeted a creature, but the bar would not fill up, even though I was generating combo-points (the bar would just remain grey). I tried to replace the 3rd line in your fix from: cp = GetComboPoints("vehicle") to: c...
File: Roth UI (Diablo)09-09-11
Heya Zork. Is it possible to hav...
Posted By: DrGlenn
Heya Zork. Is it possible to have the combo-points-bar be visible while in a vehicle ? I've come across a few quests, on my rogue, where I would have to fight mobs while in a vehicle, but the combo-points-bar would dissappear as soon as I entered the vehicle. I looked around in your ouf_Diablo code, and think I might have found...
File: Roth UI (Diablo)08-15-11
The new orb animations are great, Z...
Posted By: DrGlenn
The new orb animations are great, Zork. Awesome work :D! Btw, are you still looking for game-play videos with your UI? I would be able to contribute with some questing videos in a max resolution of 1920x1080.
File: DrGlenn's Aion UI07-13-11
Re: Re: unable to see map through art
Posted By: DrGlenn
Originally posted by Veraldis Hey, I had this issue and for me at least, the problem was that the UI does not seem to support windowed mode. I switched to windowed mode (fullscreen), and it works fine! :) Interesting. I never had this issue with the minimap, since I never run anything other than fullscreen or windowed fullscree...
File: DrGlenn's Aion UI07-09-11
Originally posted by Silithil Hey...
Posted By: DrGlenn
Originally posted by Silithil Hey can you make a resolution for 1366x768? My interface went entirely haywire when I tired the other ones. Thanks!:) I'm afraid I won't be making any additional resolutions of the UI. The workload associated with updating the UI increases a lot everytime I add another resolution. Having two res...
File: DrGlenn's Aion UI07-09-11
Originally posted by delkonig Hi...
Posted By: DrGlenn
Originally posted by delkonig Hi there! first of all fantastic Ui, i really like it! now i have a question. i want to install shadowed unitframes. i put them in my addon folder and when i enter the game i cannot activate it, it is not listed in there! can somebody help me? Greetings - I'm glad you like it. Unfortunately, I...
File: DrGlenn's Aion UI06-30-11
Re: unable to see map through art
Posted By: DrGlenn
Originally posted by Tweeker Is there a trick to being able to see the map through the artwork? For this example, I have slid the map half way so you can see the artwork and it's transparent issue. Hmm, you followed the read-me instructions ? Did the "/reflux switch MyAionUI" command ? Also, on 1920x1080 you need to disable...
File: DrGlenn's Aion UI06-30-11
Originally posted by mysteryhouse...
Posted By: DrGlenn
Originally posted by mysteryhouse how do i scale it down to 1280x800 leptop wide screens? I'm afraid there's no easy step-by-step guide I can give you or others, who wish to make this UI fit to any specific resolution besides the one(s) I already added support for :( Originally posted by XxKnightwolf I really love this UI....
File: DrGlenn's Aion UI04-21-11
Originally posted by Naukkis Hell...
Posted By: DrGlenn
Originally posted by Naukkis Hello, Cheers for the UI, working great. I'm running 1440x900 and i scaled it with no sweat. Thanks for the feedback and screenie!
File: DrGlenn's Aion UI04-16-11
16:9 is now supported
Posted By: DrGlenn
I updated the UI to support the 1920x1080 resolution aswell as the original 1920x1200. Enjoy :o
File: DrGlenn's Aion UI03-09-11
Re: tradebooks, items n such
Posted By: DrGlenn
Originally posted by mommok i cant see any thing that is linked ie tradebooks, items, and tool tips. not sure whic addon to look into i tried chatter with no luck. i also disabled chatteralso with no luck. any ideas? What resolution are you running at ? Try disabling "TipTac", since that is the tooltip addon I use. If it...
File: DrGlenn's Aion UI02-24-11
Originally posted by zork Dawn an...
Posted By: DrGlenn
Originally posted by zork Dawn and I got textures of AION quite a time ago and the textures inside the video, even the playerframe in the top left are included. Colors may be tweaked a little but they are already in. Other than that...it looks great. Well done. That sounds very interesting. Perhaps I should go back and do a...
File: DrGlenn's Aion UI01-24-11
Aion 2.5 (which will be released in...
Posted By: DrGlenn
Aion 2.5 (which will be released in Korea 2 days from now - 26th of January) features new interface textures, which can be seen in this video: http://www.youtube.com/watch?v=Ju8b0eXVfiQ. Please note that the UI configuration featured in the video has the player and target unitframes positioned in the top of the screen, as opposed...