Results: 133Comments by: kneeki
File: ncUI02-20-10
Hrm, it appears my code below was n...
Posted By: kneeki
Hrm, it appears my code below was not enough for the action bar to show all the time. You must also do a:local f = CreateFrame('Frame') f:SetScript("OnUpdate", function(self, elapsed) if UnitInVehicle("player") or UnitAffectingCombat("player") then return end local Button for i = 1, 12 do Button = _G if ActionButton1:IsV...
File: ncUI02-19-10
I have discovered the solution to b...
Posted By: kneeki
I have discovered the solution to button graphics hiding during combat :) for i = 1, 12 do local Button = _G if Button then Button:SetAttribute("showgrid", 1); end local Button = _G if Button then Button:SetAttribute("showgrid", 1); end end by the way, your buttonstyler.lua is tainting the vehicle UI:2/19 1...
File: ncUI02-18-10
Re: Re: problem :(
Posted By: kneeki
Originally posted by clojrz On the front page I think that's what makes him mad =P
File: ncUI02-17-10
Found out why my minimap border is...
Posted By: kneeki
Found out why my minimap border is gone. Once this loads, the border disappears. edit: first buff is fubared because it's the consolidated buffs thing introduced by Blizzard. It's not a real 'buff'. Interface -> Buffs and Debuffs -> Consolidate Buffs edit2: Checked out your raid frames, I like them! :D However, they are hard co...
File: ncUI02-17-10
Originally posted by nightcracker...
Posted By: kneeki
Originally posted by nightcracker Why not use my UF? Why is the border around your minimap gone? And why is the first buff you have so f*cked up? WHYYYYYYYY???? see screenshot, no idea, and no idea. CRYYYYYYYYY :P
File: ncUI02-17-10
Well, here is what my version looks...
Posted By: kneeki
Well, here is what my version looks like so far: http://imgur.com/blEib http://imgur.com/cIkDo (using debuff timers) I've done a slew of other things under the hood as well. One thing you may notice, where it used to display the free bag slots/ectra, is now replaced by your important stats depending on your current spec. I w...
File: ncUI02-17-10
Exactly! Thanks to secure frames an...
Posted By: kneeki
Exactly! Thanks to secure frames and multiple stances (as well as vehicles) this is really dumb. :(
File: ncUI02-17-10
.... Found the solution, and it ang...
Posted By: kneeki
.... Found the solution, and it angers me. Button:Show()
File: ncUI02-17-10
This has been bugging me... Any ide...
Posted By: kneeki
This has been bugging me... Any ideas how I would go about having the panels showing for empty buttons on the action bar frame? It's showing for MultiBarBottomLeft and Right, but not for the main bar. *grumbles*
File: ncUI02-17-10
Just a heads up, whilist playing wi...
Posted By: kneeki
Just a heads up, whilist playing with your code for extrabuttons.lua, You need to change line 8 tolocal _, class = UnitClass("player") as it is the englishClass that you're referring to in your below code, and not the localized class. :)
File: ncUI02-17-10
Thanks for the replies Nightcracker...
Posted By: kneeki
Thanks for the replies Nightcracker :) And I agree. As an author myself I know just how strenuous writing an addon that encompasses everyone's needs and desires can be. Keep up the great work though! You've done a great thing here :D
File: ncUI02-16-10
Glad I could help :) I've been p...
Posted By: kneeki
Glad I could help :) I've been playing with ncUI for about 2 hours total, and I've written a silly amount of code to get the UI to function and look exactly the way I want. 8 action buttons = not gonna cut it imo. I've edited the code as to allow two bars of 12 buttons each showing at all times, and I'm considering a 3rd. However,...
File: ncUI02-16-10
Also, attached is a screenshot of y...
Posted By: kneeki
Also, attached is a screenshot of your buff frames not acting as they should ;) http://imgur.com/4Cf3H
File: ncUI02-16-10
First of all, I love the UI :) I...
Posted By: kneeki
First of all, I love the UI :) I have a few questions however. I'm sifting through your code to change a few things. I'm going to write a list below full of hopefully coherent questions/statements to which I hope you have the time to glance over. Why did you set the action bars to only include 8 buttons instead of the full 12...
File: oUF_Diablo02-12-10
Is it possible to show the health b...
Posted By: kneeki
Is it possible to show the health bars depleting like normal instead of filling red? Fantastic addon compilation!!! :banana:
File: Class Buttons02-08-10
I'm still alive for sure :) Sorr...
Posted By: kneeki
I'm still alive for sure :) Sorry about the addon abandonment by the way, but I don't have the free time to write code anymore.
File: Elitist Group01-12-10
Thanks for this addon! It's much li...
Posted By: kneeki
Thanks for this addon! It's much like Gearscore but instead of giving some number that really means nothing, it will give contextual information! GJ mate :) Shift-clicking items into chat windows from the player windows would be really nice. Kind of a bummer to have to inspect them manually and do it.
File: Time Until AFK09-03-09
To be honest, TUA needs a lot of up...
Posted By: kneeki
To be honest, TUA needs a lot of updating, I really need to clean up a lot of the code and fix lingering bugs. I've not come across what you are explaining though. Have you tried resetting the addon?
File: Engraved08-29-09
Pretty!
Posted By: kneeki
Pretty!
File: ExtraBar08-27-09
Originally posted by Cowmonster I...
Posted By: kneeki
Originally posted by Cowmonster I don't see what you mean. The DK "stance" bar is on the left side while my addon is on the right and the DK bar is only 3 buttons. I play a hunter and my pet bar doesn't overlap with it. Thanks for the kind words, but as for the overlapping can you give me a screenshot or explain a little more so...
File: ExtraBar08-26-09
Great little addon you created here...
Posted By: kneeki
Great little addon you created here =) Just giving you some food for thought: If you were a class with a stance bar, and pet bar (think deathknight) you're going to have some overlapping issues with your addon.
File: Class Buttons08-18-09
Originally posted by zokr7et I ca...
Posted By: kneeki
Originally posted by zokr7et I can't use for Chinese WoW 3.1.3 .... why? Because the spells are written in by hand in spells.lua, if you go through and re-write the spell names (an easy task) you should be able to use the addon without any issues.
File: Class Buttons08-09-09
Originally posted by Lazare69 Tha...
Posted By: kneeki
Originally posted by Lazare69 Thanks for hte fast update but have to report that there are problems witht he anchors. The gray squares are detached from the bars and i noticed little round "buttons" attached to the bars but they disappeared on one toon and never came back for any other ones. The bars are not draggable at all from t...
File: Class Buttons07-02-09
What I really need to do is dive in...
Posted By: kneeki
What I really need to do is dive into something I've never done. Create an in game config for the spells list. That's what I should do instead of updating the spells list. I'll get started on it today. Maybe I'll have a 'beta' of it out here in the next few days. We'll see!
File: Class Buttons06-29-09
I'm having a hell of a time getting...
Posted By: kneeki
I'm having a hell of a time getting on the PTR to test the addon. =( Hopefully that new 'TotemBar' done by Blizzard is going to replace the slight attempt that my addon makes for Shamans! I'm going to release my latest version today, which includes a new 'stealth' mode. I've been using this new mode for roughly a week, and I must...