Results: 59Comments by: Bytales
File: Roth UI (Diablo)12-03-10
Zork, i have a few questions, as i...
Posted By: Bytales
Zork, i have a few questions, as i am working on a modified "roth UI" adapting the ui to the logitech g13, and razer naga/naga epic. I want to place the orbs with angel/demons in the middle, in the left part, g13 "art", in the left side, and mouse "art" in the right side. Therefore i need to move the orb. The command /diablo u...
File: teksLoot11-15-10
Using the command teksloot, i am ab...
Posted By: Bytales
Using the command teksloot, i am able to move the frame to a location of my choosing, but it wont be saved, so when i log in again i have to moove it again. Anyway to fix this ? Later Edit: LOoks like now its working.
File: rFilter11-14-10
Originally posted by Bytales IF "...
Posted By: Bytales
Originally posted by Bytales IF "Use conditions to split them up" means create a different IF for each spec, than i have to say, as i posted in the roth ui section, it works, but i have to activate the console reload ui. Cant we do something like: When im in protection spec, the icon on 40,138 is concussion blow, and when im on...
File: rFilter11-14-10
Originally posted by zork That do...
Posted By: Bytales
Originally posted by zork That does mean, this mod eats puppies and you are a puppie! STAY AWAY FROM IT! IF "Use conditions to split them up" means create a different IF for each spec, than i have to say, as i posted in the roth ui section, it works, but i have to activate the console reload ui. Cant we do something like: W...
File: rFilter11-14-10
"You can define different buff, deb...
Posted By: Bytales
"You can define different buff, debuff and cooldown lists for different chars and different specs. Use conditions to split them up." Can we define different "buff, debuff and cooldown" for different stances ? What does it mean, use conditions to split them up ?
File: rFilter11-14-10
I think, delete the }, beneath th...
Posted By: Bytales
I think, delete the }, beneath the spellid
File: rFilter11-14-10
Regardind the double spec issue, i...
Posted By: Bytales
Regardind the double spec issue, i pseudo made it work. I used the variables as they were, but i made 2 ifs, one for the first spec and another one for the second spec, with the same variables. But the downside is i have to load the ui to make it work between spec changes. Any ideea how i can acctualy make it work ? And i...
File: rFilter11-14-10
Ok, thanks for answer. But let me...
Posted By: Bytales
Ok, thanks for answer. But let me get this straight ? Every Spell/Buff, needs the definition of the spelllist included ? What if i dont include this spelllist definition ? Basicaly, the list includes spells that cause the same effect ? is that correct ? If this is so, this is gettin heavy. How am i suppose to know all spells...
File: rFilter11-14-10
How is this spelllist working ? Fo...
Posted By: Bytales
How is this spelllist working ? For instance: spelllist = { --check a list instead because other classes can do the same = 6673, = 57330, = 8076, = 93435, Means that in thhat icon, 4 spells will appear depending on class ? Or depending or wether or not that spell is available to th...