Results: 124Comments by: Akkorian
File: oUF Phanx02-24-11
Hi Vissariot, I’ll add oUF_borin...
Posted By: Akkorian
Hi Vissariot, I’ll add oUF_boring_totembar support in the next version. Also, if you use the default UI’s totem button bar, you can add timers to it with Improved Totem Frame. ;) The pet power bar actually isn’t showing happiness right now, but unit reaction. It is the same color for “friendly reaction” and “happy pet” though....
File: oUF_DruidMana02-22-11
Hi Ennie, You should probably re...
Posted By: Akkorian
Hi Ennie, You should probably replace this: local t = PowerBarColor r, g, b = t, t, t with this: r, g, b = unpack( oUF.colors.power.MANA ) Most layouts don’t change the values in PowerBarColor, but lots of them change the colors in oUF’s colors table. :)
File: oUF Phanx02-22-11
Hi everyone, I spent a few hours...
Posted By: Akkorian
Hi everyone, I spent a few hours tonight making the eclipse bar look a lot nicer. It isn’t overlapping the cast bar anymore, it’s not so huge, it has a direction arrow, and it has optional moon and sun icons that light up and pulse like the ones in the default UI (actually, they are the ones from the default UI). Here’s the new de...
File: oUF Phanx02-21-11
Originally posted by Expunge How...
Posted By: Akkorian
Originally posted by Expunge How difficult would it be to add arena frames to this layout? I really love it, but playing without arena frames makes it somewhat unusable for me. Has anyone done it or is anyone able to walk me through implementing it? Hi Expunge, I can add arena frames for the next release. If you could post a...
File: oUF Phanx02-21-11
Okay, hopefully this fixes everythi...
Posted By: Akkorian
Okay, hopefully this fixes everything! Version 4.0.6.151 Fixed an error in the dispel element for priests Fixed an error with the “Show threat levels” option Added an option to disable the new eclipse bar — type “/run PoUFDB.useEclipseBar = false; ReloadUI()” in-game Changed the boss and party frames to be positioned rel...
File: oUF Phanx02-20-11
Hi guys, Thanks for the reports....
Posted By: Akkorian
Hi guys, Thanks for the reports. I don’t have a priest, so I missed renaming a function in the priest part of the code. I’ll post an update in a few minutes. I also don’t have a moonkin, so I basically just used the balance bar code mojosdojo posted in his/her feature request ticket. For now I’ll add an option to disable the ec...
File: oUF Phanx02-20-11
Oops, sorry, I didn’t realize I had...
Posted By: Akkorian
Oops, sorry, I didn’t realize I hadn’t posted the new version yet. Here you go! You can change the background intensity from the options panel now. :o Version 4.0.6.148 Added boss frames Added an eclipse bar for moonkins Added a background intensity option to change how bright the health bar background color is relative to...
File: oUF Phanx02-19-11
Hi Khangg, It is a different col...
Posted By: Akkorian
Hi Khangg, It is a different color, but since it’s white and it looks like you’re using a higher background intensity setting than the default, the difference is kind of hard to see. You could make the background intensity lower so the background is darker compared to the foreground, or you could use something other than class col...
File: Hydra - Multibox Leveling Helper02-18-11
Hey guys, I’ve just posted a new...
Posted By: Akkorian
Hey guys, I’ve just posted a new version, with a completely new options layout. Each module now has its own panel, and it’s not using Ace3 anymore, since I didn’t need a lot of what the AceConfig and AceGUI libraries have to offer. I also added in-game help text for some of the modules. You can find that on their individual panels...
File: PhanxChat02-14-11
Hi linguini, You can turn off so...
Posted By: Akkorian
Hi linguini, You can turn off some things in the options panel (type “/pchat”), but it might still conflict with Prat. I probably won’t ever write separate addons for any parts of PhanxChat, though, so you might have to look for another addon that replaces Real ID names. Good luck!
File: oUF Phanx02-12-11
Hi pjiswin, Open “config.lua” an...
Posted By: Akkorian
Hi pjiswin, Open “config.lua” and comment out the “party” and “partypet” tables inside the “ns.uconfig” table, so it looks like this: -- party = { point = "TOPLEFT targettarget BOTTOMRIGHT 110 250", width = 0.5, power = true, attributes = { "showPlayer", true, "showParty", true, "showRaid", false, "xOffset", 0,...
File: oUF Phanx02-10-11
Hi Pinghansen, The only changes...
Posted By: Akkorian
Hi Pinghansen, The only changes in LibResComm-1.0 have been to change the way translations are handled internally, and to add a couple of translated words for some languages. If you play in an English game client, then none of the changes apply to you. They won’t affect how the library is able to communicate about res spells. And,...
File: Grid02-02-11
msjackson: The grid on the left si...
Posted By: Akkorian
msjackson: The grid on the left side ... How in the world do I get rid of that? Grid only makes one set of frames, and I’m not familiar with the UI you linked, sorry. Have you tried asking the UI’s uploader? kubasniak: I have checked ENABLE ICON COOLDOWN FRAME and ENABLE ICON STACK TEXT and both DOESN'T WORK. I don't know why...
File: oUF Phanx01-31-11
Re: Help I'm retarded...
Posted By: Akkorian
Hi verixl, The easiest way to move the frames is by installing the oUF_MovableFrames plugin. Phanx explained how to change the mouseover text to always show on page 8 in the comments, so I’ll just quote her: Originally posted by Phanx Basically find where it says: if self.parent.isMouseOver then X else Y end...
File: Cancel My Buffs01-23-11
Hi Aisenfaire, Ice Block is part...
Posted By: Akkorian
Hi Aisenfaire, Ice Block is part of the default “Invulnerability” group, so if you have that group enabled, it should get cancelled. Let me know if it’s not working!
File: oUF Phanx01-22-11
Hi Kinless, Originally posted by...
Posted By: Akkorian
Hi Kinless, Originally posted by Kinless 1) Can we have option to reduce size of text in names? A little smaller will handle longer NPC names ... Maybe. I’m still working on the bar color options, though. Please post a feature request. Otherwise, it’s likely to get lost in the comments. Originally posted by Kinless 2) P...
File: oUF Phanx01-21-11
Hi moerscho, I’ll update those w...
Posted By: Akkorian
Hi moerscho, I’ll update those warrior spells. Thanks! I probably won’t add debuffs to the player frame, though. Usually the only debuffs that are important are ones you can dispel, or ones put on you in boss fights. The frame borders change color to show you when you get a debuff you can dispel, and your boss mod should tell y...
File: oUF Phanx01-20-11
Hi treelet, This problem should...
Posted By: Akkorian
Hi treelet, This problem should be fixed in the new version. Sorry about the delay! Version 4.0.3.127 Fixed party pet frames Added some basic options for health bar coloring Added Fire! and Sniper Training buffs for hunters Added Archangel and Dark Archangel buffs for priests Added Lifeblood buff from herbalism Ad...
File: oUF Phanx01-18-11
Hi DoctorDyna, The player castba...
Posted By: Akkorian
Hi DoctorDyna, The player castbar should be showing the spell name. The code is in “core.lua”, on lines 847–850: elseif (ns.uconfig.width or 1) > 0.75 then self.Castbar.Text = ns.CreateFontString(self.Castbar, 16, "LEFT") self.Castbar.Text:SetPoint("LEFT", self.Castbar, "LEFT", 4, 0) end Spell names should be sh...
File: Learning Aid01-16-11
Hi Jamash, I’ve noticed that whe...
Posted By: Akkorian
Hi Jamash, I’ve noticed that when I learn something (for example, Master Herbalism) and Learning Aid pops up a window with that ability, I also get a message from Learning Aid in the chat window that lists not just Master Herbalism, but also everything else I’ve learned since logging on (such as class skills, and other professions...
File: Creature Comforts01-16-11
Re: Problem with feeding mechanism
Posted By: Akkorian
Hi help137, I don’t have a hunter, so I’m going to need your help tracking this one down. Open the “Core.lua” file in Notepad and find this part: local function Debug(level, str, ...) if level > 0 then return end Change the 0 to a 4. Then, go to the very bottom of the file, and add this on a new line: _G.CreatureComfort...
File: oUF Phanx01-14-11
Hi Micmac, Those lines aren’t wo...
Posted By: Akkorian
Hi Micmac, Those lines aren’t working because those spell IDs belong to the Sniper Training talent itself, not to the actual buff that appears on you when the talent activates. Here are the spell IDs for the actual buff: = 4, -- Sniper Training (Rank 1) = 4, -- Sniper Training (Rank 2) = 4, -- Sniper Training (Rank 3)...
File: Broker Played Time01-14-11
Version 4.0.3.14 Added a slash...
Posted By: Akkorian
Version 4.0.3.14 Added a slash command for removing characters
File: oUF Phanx01-14-11
Hi Versewastaken, Thanks for the...
Posted By: Akkorian
Hi Versewastaken, Thanks for the feedback. I’ll see about adding a way to change the background color. You can change the width of the party frames in the “config.lua” file; open it in Notepad and find the “party” table, and change the “width” value. It’s a multiplier, so the current value of 0.5 means that party frames are hal...
File: PhanxBuffs01-10-11
Hi groin, You could do that pret...
Posted By: Akkorian
Hi groin, You could do that pretty easily by editing your saved variables file. Log out of WoW, open the file in a plain text editor like Notepad, and change the number after "buffColumns" and/or "debuffColumns" to 5, or any other number you like. When you log back in, that will be used. Remember not to touch the sliders in the op...