Results: 21Comments by: Tyestor
File: TellMeWhen09-17-13
Here you go: ^1^T^SType^Scooldown ^...
Posted By: Tyestor
Here you go: ^1^T^SType^Scooldown ^SName^S19263 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SCooldownCheck^B ^SShowWhen^N3 ^SShowTimer^B ^SRangeCheck^B ^SEnabled^B ^t^N62601^S~`~| ^Sicon^^ - It doesn't update the charges when I cast Deterrence. It's always at 2 charges, never shows 1 or if it's on cooldown. Thanks. Looks li...
File: TellMeWhen09-17-13
Hi Cybeloras. In patch 5.4, there w...
Posted By: Tyestor
Hi Cybeloras. In patch 5.4, there was a change to deterrence (Hunter ability) that changed it from a single use skill with a flat 2min CD to a skill with 2 charges with a 3min CD. My problem is that I can no longer seem to track deterrence's cooldown. Having it under "spell cooldown" shows it with 2 charges and off cd, whether or not...
File: TellMeWhen09-15-13
Hi Cybeloras. In patch 5.4, there w...
Posted By: Tyestor
Hi Cybeloras. In patch 5.4, there was a change to deterrence (Hunter ability) that changed it from a single use skill with a flat 2min CD to a skill with 2 charges with a 3min CD. My problem is that I can no longer seem to track deterrence's cooldown. Having it under "spell cooldown" shows it with 2 charges and off cd, whether or not...
File: TellMeWhen09-12-13
Hi. After patch 5.3 and probably th...
Posted By: Tyestor
Hi. After patch 5.3 and probably the latest TMW update cooldown timers on my icons aren't working. I've always used the Elvui timer (Elvui is up to date) but it doesn't work in this patch, I have had no addon changes. The regular timer isn't working either. Before you ask, yes, the timer is enabled. EDIT: Nevermind, saw the comme...
File: TellMeWhen04-13-13
I don't know what might be wrong wi...
Posted By: Tyestor
I don't know what might be wrong with it. Unfortunate, because the problem is really annoying. Any idea what the cause might be? Could it be because I have Allow Global Cooldown ticked? Either way this seems like a bug, it shouldn't be disappearing when a GCD is happening. Then I can't help you with that one either if I don't k...
File: TellMeWhen04-09-13
Hunter - Beast Mastery Group 1:...
Posted By: Tyestor
Hunter - Beast Mastery Group 1: Main Abilities Icons: Kill Command - Glaive Toss/Barrage/Powershot - Fervor/Dire Beast - A Murder of Crows/Blink Strike/Lynx Rush - Kill Shot Import String: ^1^T^SPoint^T ^Sy^F-6182375089536694 ^f-46^t ^SScale^F6830475640850521 ^f-52^SLocked ^B^SOnlyInCombat ^B^SEnabled ^B^STree2 ^b^SSecondarySpec...
File: MiirGui Texture Pack - Blue03-28-13
It's ok, I've decided I don't want...
Posted By: Tyestor
It's ok, I've decided I don't want to use this addon/pack anymore (for the most part). It doesn't seem to play well with ElvUI. So, with that said, I still want to have your interface OUTSIDE of the game. i.e login screen, tos, character select, realm select, etc. That area. What files/folders will I need to place in my Interface fol...
File: MiirGui Texture Pack - Blue03-26-13
getting this lua error. Date: 20...
Posted By: Tyestor
getting this lua error. Date: 2013-03-26 20:50:58 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\miirGui\on_load.lua line 720: attempt to index global 'PlayerTalentFramehoritontal' (a nil value) Debug: miirGui\on_load.lua:720: miirGui\on_load.lua:34 : ? : LoadAddOn() ..\FrameXML\UIParent...
File: MiirGui Texture Pack - Grey03-26-13
getting this lua error Date: 201...
Posted By: Tyestor
getting this lua error Date: 2013-03-26 20:50:58 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\miirGui\on_load.lua line 720: attempt to index global 'PlayerTalentFramehoritontal' (a nil value) Debug: miirGui\on_load.lua:720: miirGui\on_load.lua:34 : ? : LoadAddOn() ..\FrameXML\UIParent....
File: MiirGui Texture Pack - Grey03-22-13
Man, I really wish this AddOn/Textu...
Posted By: Tyestor
Man, I really wish this AddOn/Texture Pack would be updated :(
File: Aurora03-19-13
Just noticed something, after insta...
Posted By: Tyestor
Just noticed something, after installing Aurora: Missing Textures (pretty sure it's this one, I disabled Aurora and this still occurred) equipped items don't have item quality glow anymore: http://i.imgur.com/yuBcER7.png - I still have item quality glow in my bags, though. ElvUI does this by default but Aurora must have broken it som...
File: Aurora03-19-13
Lol, that would make sense. Should...
Posted By: Tyestor
Lol, that would make sense. Should implement that option then :P
File: TellMeWhen03-19-13
Hey mate. So, in my Hunter's surviv...
Posted By: Tyestor
Hey mate. So, in my Hunter's survival spec, I frequently change two talents: Glaive Toss and Barrage. I, obviously, never have both of them at the same time so I was wondering if it was possible to make it display the talent that I have learned but on the same slot? http://i.imgur.com/8aGcL5V.png Scenario: Glaive Toss unlearned...
File: Aurora03-19-13
How do I make the Aurora backdrop (...
Posted By: Tyestor
How do I make the Aurora backdrop (change the colour so it looks blue-ish) look like the one in the screenshots? I have Aurora and Aurora: Missing Textures installed. Thanks.
File: TellMeWhen03-18-13
Hey mate. So, in my Hunter's surviv...
Posted By: Tyestor
Hey mate. So, in my Hunter's survival spec, I frequently change two talents: Glaive Toss and Barrage. I, obviously, never have both of them at the same time so I was wondering if it was possible to make it display the talent that I have learned but on the same slot? http://i.imgur.com/8aGcL5V.png Scenario: Glaive Toss unlearned...
File: TellMeWhen11-19-12
Re: Re: Re: Re: Re: Re: Re: Re: Need some help.
Posted By: Tyestor
Yeah that's fine. How do I fix my Execute though? Sorry. Add another condition to it, type "Unit Exists", that checks unit "target". You may also want to add a third condition as well, type "Unit is Alive", so that it doesn't happen when targeting dead things. Thanks. I'll give that a whirl now. EDIT: Thanks again for the...
File: TellMeWhen11-18-12
Re: Re: Re: Re: Re: Re: Need some help.
Posted By: Tyestor
Thanks man this works mostly. I do have 2 problems with it though. Firstly, Execute seems to be bugging out. When I have no target, execute isn't transparent like Raging Blow/Heroic Strike. When I target someone (enemy or ally) Execute goes transparent like it should but when I deselect that target the icon has the glowy border and i...
File: TellMeWhen11-17-12
Re: Re: Re: Re: Need some help.
Posted By: Tyestor
It probably seemed like I was mumbling (in text form) in my previous post so I'll try and keep it short and simple. I want the icons to look like they would on the action bar. Instead of the icon going invisible when the conditions are not met I want it to be grey. When the ability procs, I want it to be "lit up" and with the glowy y...
File: TellMeWhen11-15-12
Re: Re: Need some help.
Posted By: Tyestor
This is what my bar currently looks like: http://i.imgur.com/iR2UA.png This is what I want to do for each ability: Heroic Strike: With less than 80 rage (60 while deadly calm is up), ability is grey/dim as if I don't have enough rage (like it would look on the action bar if I had 0 rage). With greater than or equal to 80 rage (...
File: TellMeWhen11-12-12
Need some help.
Posted By: Tyestor
This is what my bar currently looks like: http://i.imgur.com/iR2UA.png This is what I want to do for each ability: Heroic Strike: With less than 80 rage (60 while deadly calm is up), ability is grey/dim as if I don't have enough rage (like it would look on the action bar if I had 0 rage). With greater than or equal to 80 rage (...
File: Zookii UI10-14-10
Thank you Zookii. I'll be waiting p...
Posted By: Tyestor
Thank you Zookii. I'll be waiting patiently until you can fix all the bugs and update the addons that have arisen with your UI.