Results: 31Comments by: Chiyusha
File: Raven09-28-12
Really liking this mod a lot. One...
Posted By: Chiyusha
Really liking this mod a lot. One question. I am using this in pretty much default set up. On my bear I get debuff overlays on my spells that cause bleeds and Weakened Armor etc. Which I really like a lot. But on my Warrior tank I dont get those same debuff overlays. I check the settings and they are set the same for both too...
File: IceHUD09-27-12
I noticed yesterday that the Sunder...
Posted By: Chiyusha
I noticed yesterday that the Sunder module still is looking for Sunders instead of Weakened armor. I set the new spell name at it works fine. Just passing along that the default needs to be changed. There isn't a dedicated Sunder module any more. When I removed that eons ago, I converted everyone's existing Sunder module into a...
File: TotemTimers09-27-12
Having an issue with the latest ver...
Posted By: Chiyusha
Having an issue with the latest version. For some reason the graphics for the icon pulse are stuck at the large setting for the bar with Hero on it. so I can see the regular and the large icons at the same time all the time. Hope that made sense.
File: Raven09-26-12
Really liking this mod a lot. One...
Posted By: Chiyusha
Really liking this mod a lot. One question. I am using this in pretty much default set up. On my bear I get debuff overlays on my spells that cause bleeds and Weakened Armor etc. Which I really like a lot. But on my Warrior tank I dont get those same debuff overlays. I check the settings and they are set the same for both too...
File: ArkInventory09-26-12
Getting a couple errors this mornin...
Posted By: Chiyusha
Getting a couple errors this morning after updating Ark. And Ark will not open at all. Message: ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3300: code failure: uncoded class for object Time: Wed Sep 26 08:01:02 2012 Count: 1 Stack: : ? : ? ...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:3300: in functio...
File: IceHUD09-23-12
I noticed yesterday that the Sunder...
Posted By: Chiyusha
I noticed yesterday that the Sunder module still is looking for Sunders instead of Weakened armor. I set the new spell name at it works fine. Just passing along that the default needs to be changed.
File: Raven09-23-12
Really liking this mod a lot. One...
Posted By: Chiyusha
Really liking this mod a lot. One question. I am using this in pretty much default set up. On my bear I get debuff overlays on my spells that cause bleeds and Weakened Armor etc. Which I really like a lot. But on my Warrior tank I dont get those same debuff overlays. I check the settings and they are set the same for both too...
File: Broker: XPBar09-11-12
Still 2 weeks on vacation abroad. W...
Posted By: Chiyusha
Still 2 weeks on vacation abroad. Will be back just before MoP launches. Until then there is nothing I can do about it. No worries, you have a great time on vacation.
File: Broker: XPBar09-11-12
Is this working for everyone? I'm...
Posted By: Chiyusha
Is this working for everyone? I'm using Bazooka, and this addon used to work fine, but now I'm not seeing any XP or Rep bar, as before. Anyone else having issues? Same here with dockingStation. The text and tooltip are working just no bars.
File: rQuestWatchFrameMover03-13-12
only thing that would make this the...
Posted By: Chiyusha
only thing that would make this the bomb digity would the ability to scale the watcher frame even if it required a lua edit.
File: bXP03-27-11
I keep getting this error on log in...
Posted By: Chiyusha
I keep getting this error on log in or reloadui 3x bXP-1.0\bXP.lua:79: XP Text:SetText(): Font not set bXP-1.0\bXP.lua:79: in function bXP-1.0\bXP.lua:114: in function Locals: bar = bXP { 0 = } numberize = @ bXP\bXP.lua:11: Rested = @ bXP\bXP.lua:64: rb...
File: bXP03-10-11
I downloaded the new updat and got...
Posted By: Chiyusha
I downloaded the new updat and got bBuff instead of Bxp.
File: MarkingBar01-08-11
Got this error on joing a group...
Posted By: Chiyusha
Got this error on joing a group 1x MarkingBar-2.0.3\MarkingBar.lua:405: attempt to call global 'footer' (a nil value) MarkingBar-2.0.3\MarkingBar.lua:240: in function Locals: self = announceIcon { 0 = } ---
File: cargBags_Nivaya01-06-11
Originally posted by Rammoth Okay...
Posted By: Chiyusha
Originally posted by Rammoth Okay then, how about a way to move the bags around? I don't mean as a whole... but separably. It seems that they are stuck in the position they are in. type /cbniv bagpos and that will allow you to change the order and the colum.
File: cargBags_Nivaya01-06-11
Originally posted by CaptCrunch I...
Posted By: Chiyusha
Originally posted by CaptCrunch Is there a trick to getting the latest version to work with Outfitter? None of my Outfitter set items are showing up in the Sets bag, and yes, the Sets bag is enabled. It looks like you also took out the ability to move an item to the Sets bag (via alt-right-click). This used to be the way I got a...
File: cargBags_Nivaya01-06-11
Originally posted by Aisenfaire H...
Posted By: Chiyusha
Originally posted by Aisenfaire Hi, I created custom bags, but they don't show up. How do I change the filtering to have stuff go there instead of in the default bags? Make sure you have reloaded your ui. Also they wont show until you put something in them. Do that by ALT Right click and item and select the category.
File: cargBags_Nivaya01-06-11
Originally posted by AmiYuy I had...
Posted By: Chiyusha
Originally posted by AmiYuy I had some bag slots that just "disappeared". Items I knew I had went invisible (for example putting a tabard into the bank and it obviously took up a bank slot, but wasn't able to be seen anywhere), and a couple of items when pulled from the bank were completely grayed out. I relogged to turn off ca...
File: FlyoutButton Custom01-05-11
Was playing around with this this m...
Posted By: Chiyusha
Was playing around with this this morning. Very cool idea. I use the default bars as well as Button Forge. Everything seems fine so far with the default but I get the following error on the Button Forge bars when I try to drag an item to a different slot. Not sure you are going for full compatibility but I thought I would pass...
File: Tidy Bar12-31-10
would it be possible to add an opti...
Posted By: Chiyusha
would it be possible to add an option to just hide the micro menu all together. I use a ldb for that menu and I put a chat window down in the right corner. Having the micro menu pop up when I am trying to click a link is a kind of a pain. Great mod by the way. nice, compact and simple. Thanks for all the hard work.
File: Archy - Archaeology Assistant12-30-10
Got this error with the newest vers...
Posted By: Chiyusha
Got this error with the newest version. I also had to take the space out of the file name to get it to load Archy 2 -->Archy2 1x Archy-v1.7b4\Archy.lua:2082: attempt to index field 'surveyNodes' (a nil value) Archy-v1.7b4\Archy.lua:1844: in function `UpdateSiteDistances' Archy-v1.7b4\Archy.lua:2819: in function
File: IceHUD12-25-10
out of the blue I started getting c...
Posted By: Chiyusha
out of the blue I started getting crazy error when I would mouse over the player bar. 4x C stack overflow: : ? Interface\FrameXML\SecureHandlers.lua:343: in function : (tail call): ?: : ? Interface\FrameXML\SecureHandlers.lua:264: in function
File: Binding Theory12-23-10
Yes bag mod support would be amazin...
Posted By: Chiyusha
Yes bag mod support would be amazing. I use cargBags_Nivya
File: QuestClicks12-22-10
Made those changes. Seem to be wor...
Posted By: Chiyusha
Made those changes. Seem to be working fine thanx
File: QuestClicks12-22-10
Got a couple error on log in with l...
Posted By: Chiyusha
Got a couple error on log in with latest version 1x :"QuestClicksFrame:OnLoad":1: attempt to call global 'QuestClicks_OnLoad' (a nil value) Locals: --- 2x QuestClicks-1.25\QuestClicks.lua:268: attempt to compare nil with number Locals: --- This also caused the frame to not show.
File: PugLax12-18-10
Is there a way you could the abilit...
Posted By: Chiyusha
Is there a way you could the ability to turn off the talent check auto assign function. One it tries to give multiple cc to one person and it doesn't seem to like to stay the way I set it after a death. If there was an option to set everything manually that would be sweet.