Results: 104Comments by: Zensunim
File: GTFO07-06-11
Originally posted by Aisenfaire D...
Posted By: Zensunim
Originally posted by Aisenfaire Does it also alert you if you're too close to a trap at Shannox? No, I recommend using a boss mod like DBM, BigWigs, or DXE to warn you of incoming traps. GTFO will beep at you if you get hit by one.
File: GTFO06-28-11
New 4.8 version requires Patch 4.2!
Posted By: Zensunim
The newest GTFO 4.8+ requires Patch 4.2! Use GTFO 4.7 if the patch hasn't been released in your region yet.
File: GTFO06-18-11
Originally posted by Xarl Just go...
Posted By: Zensunim
Originally posted by Xarl Just got this Error after Updating: I've been able to reproduce this with the German localization. A fix will be available shortly!
File: Power Auras Classic03-19-11
PTR bugs...
Posted By: Zensunim
Lots of PTR bugs were being thrown today, but it's a cascading issue: SPELL_POWER_HAPPINESS is now nil as pet happiness was removed from the game, so you need to delete the lines that contain this constant from PowerAurasBase.lua (3) and localisation.lua (1) After I deleted them, all the other errors went away.
File: Power Auras Classic02-22-11
Originally posted by tnbp Smacker...
Posted By: Zensunim
Originally posted by tnbp Smacker, should my aura not be lingering around if I set a manual duration? Or does GTFO fire an animation end that somehow circumvents the duration setting? GTFO is currently circumventing the duration setting, but I'll play around with seeing if I can get it to respect the duration setting...might n...
File: GTFO02-10-11
Originally posted by michaelawill...
Posted By: Zensunim
Originally posted by michaelawill The spell ID for Bastion of Twilight - Bound Inferno - Flamestrike isn't correct. I can attest to this as it was not giving me the alert last night when standing in the bound inferno's fire. After looking at the LUA I see the mod is looking for SpellID 93384 but if you go to the Bound Inferno...
File: Power Auras Classic01-25-11
Can you have Spell Alert also alert...
Posted By: Zensunim
Can you have Spell Alert also alert when the enemy starts channeling? (As opposed to starting up a cast) My interrupt alert doesn't seem to be working (edit: for channeled spells. It works fine when the enemy starts casting). Version:4.9; anim1:2; target:true; icon:Ability_GolemThunderClap; buffname:*; customname:80965; bufft...
File: GTFO01-24-11
Re: Suggestion
Posted By: Zensunim
Originally posted by Lasivian Would it be possible to add Fatigue support to this? IE. It screams when you fly into a fatigue zone because you fell asleep at the keyboard while flying along. (Not that I have ever done such a thing, no.. course not) Thanks :) This has been added in 3.5. It will beep every time you enter...
File: GTFO01-16-11
Originally posted by tnbp I just...
Posted By: Zensunim
Originally posted by tnbp I just started using GTFO recently. Fantastic mod. I have GTFO alerts set up in Power Auras but they just flash and disappear immediately. I have manually set the animation durations in Power Auras for 3 seconds but they don't linger. What am I doing wrong, there? Anyone know? Anyone use GTFO in conj...
File: GTFO01-16-11
Re: Grim Batol
Posted By: Zensunim
Originally posted by unstoppixel Noticed no alert for the blue fire on the ground cast by the drakes that are summoned by those summoner trash guys in Grim Batol. Just a heads up. :) P.S. One of my favorite mods... keep up the fantastic work! :banana: Found the problem. The spell IDs were conflicting with a Bastion of Twil...
File: GTFO01-10-11
Originally posted by xelepart I u...
Posted By: Zensunim
Originally posted by xelepart I use DBM... I am actually trying to find (so I don't have to write) a mod that will pre-warn some of the...less capable...players in my guild for things they should easily see even with the default interface, let alone DBM. From looking at the DBM code, I can understand why you're frustrated. The...
File: GTFO01-08-11
Originally posted by michaelawill...
Posted By: Zensunim
Originally posted by michaelawill Awesome addon. I don't know what I'd do without it. 1 thing I noticed is missing. The dragoncallers in grim batol. The dragons they call spit a blue fire at the tanks feet. There are no beeps from this when you stand in it. I see this as a good addition because the blue flame can be hard to see...
File: GTFO01-05-11
Originally posted by xelepart I w...
Posted By: Zensunim
Originally posted by xelepart I will probably find out in the near future, but I wanted to ask since it's not clear from the description: Will this hook things like "BossDude starts to cast at " and do a audible (and more visually obvious) warning to Name that they need to move? Or is it only hooking combat log/debuffs for inf...
File: Power Auras Classic12-25-10
Cat vs. Bear Skull Bash
Posted By: Zensunim
The Action Usable condition acts a little funny with the Skull Bash ability. There are two for feral druids in bear and cat form. Version:4.9; icon:inv_misc_bone_taurenskull_01; buffname:Skull Bash; bufftype:7; texture:6; customtex:true So something simple like this causes problems when I change forms. The workaround I...
File: GTFO12-24-10
Re: Thanks!
Posted By: Zensunim
Originally posted by unstoppixel Just wanted to give kudos for one of my favorite addons! Keep up the great work!!! :) Much appreciated! Thank you!
File: GTFO11-25-10
Originally posted by fengxia hi,I...
Posted By: Zensunim
Originally posted by fengxia hi,In the game can't show Chinese,please FIX it。 I found a problem where the Chinese wasn't actually being activated! This will be fixed today!
File: Power Auras Classic11-18-10
New code snippet for Power Auras
Posted By: Zensunim
Hey Smacker! Check your e-mail! (Or your spam folder) :D I sent you some code snippets for your next release. :)
File: ReadyCheckAnnouncer11-05-10
Date: 2010-11-04 23:10:58 ID: 1 E...
Posted By: Zensunim
Date: 2010-11-04 23:10:58 ID: 1 Error occured in: Global Count: 1 Message: ...e\AddOns\ReadyCheckAnnouncer\ReadyCheckAnnouncer.lua line 268: attempt to compare number with nil Debug: : ? ...e\AddOns\ReadyCheckAnnouncer\ReadyCheckAnnouncer.lua:268: ...e\AddOns\ReadyCheckAnnouncer\ReadyCheckAnnouncer.lua:228...
File: GTFO11-03-10
Originally posted by Danno One of...
Posted By: Zensunim
Originally posted by Danno One of my favorite mods of all time. And, it made my wife a 10x better player :) thank you for that. In the words of one of our guild healers: "It's basically an undo for the majority of the 'Grid tax', as I like to refer to the healer issue of being forced to focus on health bars, rather than t...
File: ReadyCheckAnnouncer11-02-10
Originally posted by mikk This is...
Posted By: Zensunim
Originally posted by mikk This is all changed now, including ignoring afk people in "standby" groups (see description) I tested this last night in ICC. We had a standby person in Group 8 that was offline and every ready check, it would announce that person as being AFK. (Actually, if it could say "offline" instead of "AFK", t...
File: GTFO10-19-10
2.8 should be working for you. :)...
Posted By: Zensunim
2.8 should be working for you. :) Thanks for your help!
File: GTFO10-19-10
I reproduced the problem. A fix is...
Posted By: Zensunim
I reproduced the problem. A fix is on its way.
File: GTFO10-19-10
BTW, which battleground were you in...
Posted By: Zensunim
BTW, which battleground were you in when this occurred? Did you notice this in an Arena match? WG?
File: GTFO10-19-10
Originally posted by Olison Great...
Posted By: Zensunim
Originally posted by Olison Great addon, altough it makes the client spam "You are not in a raid group." by sending GTFO_v in battlegrounds. Found using this snippet: http://forums.wowace.com/showpost.php?p=295120&postcount=5 Would be great if you could fix that! Cheers It does a UnitInBattleground("player") check and if...
File: Power Auras Classic10-15-10
I got this bug when I tried to use...
Posted By: Zensunim
I got this bug when I tried to use a raid world marker (smoke flare): Date: 2010-10-14 23:53:33 ID: 2 Error occured in: AddOn: PowerAuras Count: 2 Message: Error: AddOn PowerAuras attempted to call a forbidden function (PlaceRaidMarker()) from a tainted execution path. Debug: : PlaceRaidMarker() ...mpactRaidFrames\Bli...