Results: 72Comments by: bozo
File: Mono UI07-29-11
Re: Re: Re: Show Aggro highlights in party frame?
Posted By: bozo
Originally posted by Selppins I noticed that if you turn on the raid frames, it does show who is pulling aggro with a red border around it. It also shows if you are holding aggro on mobs if you have the name plates of the enemies up--they have a red border. Taunting off raid frames is a lot easier than the party frames, so it al...
File: Mono UI07-28-11
Re: Show Aggro highlights in party frame?
Posted By: bozo
Originally posted by Selppins I've just started tanking on my main and I was wondering if there is a way to show who has pulled aggro in the party frames or raid frames? That would be handy. Also handy would be to allow for this scenario in nameplates, possibly with an alternate colour, or dimmed aggro colour: There are two tan...
File: Mono UI07-20-11
Originally posted by Nudelhorst...
Posted By: bozo
Originally posted by Nudelhorst Anyone else having this problem or maybe a solution? That has never happened to me. How consistent is it? About the only time I get people adding to groups during combat is during firelands dailies, so maybe a couple of times a week. So if it doesn't happen every single time for you then I am a...
File: Mono UI07-14-11
Re: Combat Text
Posted By: bozo
Originally posted by costomojin My combat text is off center and gets blocked alot when blizzards version of power auras activates like Killing machine. (incomming heals) It lines up perfectly for me. KM proc, incoming heals directly to the right of the left proc animation, damage to the right of the right animation etc. Works...
File: Mono UI07-08-11
Originally posted by Hello !...
Posted By: bozo
Originally posted by Hello ! I had some problem raiding recently due to the fact that I can't see buff/stacks/debuffs put on me anymore. Where do I have to look Buffs appear in the top-right of the screen. Debuffs appear on the 2nd row in the top right of the screen. But you (hopefully) know that. Debuffs also used to app...
File: Mono UI07-05-11
NugRunning config hungering cold
Posted By: bozo
NugRunning/config.lua AddSpell( 51209 ,{ name = "Hungering Cold", duration = 10, color = colors.FROZEN, multiTarget = true }) gives an error on UI load: spell not found. Hungering Cold is 49203 Not 100% sure, but maybe it changed with 4.2 and the hungering cold cast time change. 51209 doesn't exist now anyway.
File: Mono UI07-01-11
Originally posted by Monolit scre...
Posted By: bozo
Originally posted by Monolit screw god damn git, can't get used to it, back to SVN versioning :( People far more capable than me swear by git. I just can't let go of rcs/cvs where merging is a headache, but it's one I know well :)
File: Mono UI07-01-11
aoe lock
Posted By: bozo
Hi Mono. Did you miss fixing this in the latest revision? aoe.SQ=true is quite low down, and after the potential queueFormatted value modification. Should it be directly below the local spellId declaration? if cfg.merge_aoe_spam and aoe.spell then...
File: Mono UI06-30-11
damage meter fix: line 578 of al...
Posted By: bozo
damage meter fix: line 578 of alDamageMeter.lua local spellName = eventType=="SWING_DAMAGE" and MELEE_ATTACK or select(12, ...) change 12 to 13.
File: Mono UI06-30-11
Originally posted by Verttex how...
Posted By: bozo
Originally posted by Verttex how can I remove the world marker frame? cfg.config_markerflarebar in m_ActionBars/cfg.lua
File: Mono UI06-30-11
Originally posted by Kaits I have...
Posted By: bozo
Originally posted by Kaits I have one question, how I should add Dungeon Journal to micro menu? The new ones are called EJMicroButton and RaidMicroButton. You'll need to change the x position for config_micromenu cfg.lua as well. -67 works ok if both are added, but only tested on a DK (to the left of it is the shapeshift bar: dk...
File: Mono UI06-30-11
suggested change for mCT
Posted By: bozo
One change I keep applying is to hide melee strikes, but show parries. I wonder if you would consider adding this change. The reasoning is this: For dual-wielders SWING has a high miss chance, and also tends to flood the combat log since hits happen twice as often. The information is also pretty useless for dual wielders. It is an...
File: Mono UI06-30-11
some lost changes in latest update
Posted By: bozo
Hi Mono. You have lost some code changes for the merged strikes and critical display in merged strikes we did a little while ago. Maybe a missed merge if you're running version control? aoe_spells.lua and cfg.lua have the changes. But the mCT.lua changes are missing: 165 loca...
File: Mono UI06-30-11
Originally posted by Szariczek Ok...
Posted By: bozo
Originally posted by Szariczek Ok i was trying to find it, was writing no1 could help me :( Can anyone tell me how can i change the extra bars to be able to toggle them in combat. There is stance bar so when i forget to change stance after changing spec and gonna get in combat on my tank warrior, im doomed. I don't think it...
File: Mono UI06-30-11
Re: Raid Marks
Posted By: bozo
Originally posted by Lonnalol You might have answered this before , but is there anyway to remove those raid marks on the bottom part of the screen ? I've answered it before, and I don't post much so it should be easy to find. Just a config tweak in the right spot. edit: cfg.config_raidiconbar in m_ActionBars/cfg.lua
File: Mono UI06-30-11
Originally posted by Draigars How...
Posted By: bozo
Originally posted by Draigars How do you remove the separation between the normal bagpack and the Equipment Sets in m_Bags ? I would like have the old appearance (everything in a big bagpack). I don't think there's a config item for that. However the code is fairly simple... Basically each visual bag is created and assigned wit...
File: Mono UI06-20-11
I just upgraded from 10.7.1 to 10.7...
Posted By: bozo
I just upgraded from 10.7.1 to 10.7.5. Noticing very regular bursts of UI lag when raiding (10mans) and am wondering if anyone else is? It's very different to normal lag where the game remains smooth but things stop moving and do a bit of a moonwalk. The whole screen stutters rapidly and heavily for a second or two and then resumes....
File: Mono UI05-16-11
quick note: the check for namepl...
Posted By: bozo
quick note: the check for nameplates interruptible is not perfect. Lord Walden channels (red mexture etc) show up as interruptible on the nameplate, but correctly as uninterruptible on the target frame cast bar. I'm not really sure how to go about trying to debug that. But not so important, just a note.
File: Mono UI05-14-11
Interesting. NugRunning already...
Posted By: bozo
Interesting. NugRunning already has cooldown management. EG: In the DEATHKNIGHT config one can add: AddCooldown( 45529, { name = "Blood Tap", color = colors.LRED }) AddCooldown( 57330, { name = "Horn of Winter", color = colors.LBLUE }) And maybe it's necessary to do /nrun cooldown to enable it. It shows a time...
File: Mono UI05-14-11
Originally posted by Monolit I kn...
Posted By: bozo
Originally posted by Monolit I know it's actually crossed my mind few times I also made a custom version of Filger(sFilter successor, also abandoned a long time ago) add-on to track that, but.... but could never get used to it, and actually, as I already mentioned before I only played elemental/restoration shaman and shadow/holy p...
File: Mono UI05-14-11
Originally posted by Monolit so t...
Posted By: bozo
Originally posted by Monolit so there we go, I think I'll stick to that version: http://i.imgur.com/MFOPX.jpg That looks good too. nice crit! :)
File: Mono UI05-14-11
Monolit, how do you keep track of y...
Posted By: bozo
Monolit, how do you keep track of your major cooldowns? The only way in the interface I can see this information exists is in the countdown provided on the toolbars. But, at least with DKs, major cooldowns like blood-tap and pillar-of-frost generally are to be used as soon as they are ready, to gain optimal DPS, and those count-do...
File: Mono UI05-13-11
Originally posted by Monolit look...
Posted By: bozo
Originally posted by Monolit looks good, although "x2" or even "x 2" would look much better than "2x". Yes, i like "x 2". Need to change 3 files: cfg.lua mCT.lua and aoe_spells.lua cfg.lua 10 cfg.frame3_pos = {"CENTER", "UIParent", "CENTER", 200, 0} -- outgoing damage/healing frame position 11 cfg.frame4_pos...
File: Mono UI05-13-11
http://i54.tinypic.com/2w51xzp.png...
Posted By: bozo
http://i54.tinypic.com/2w51xzp.png Shows all the changes. ( i opted to remove my melee hits completely, rather than try to merge. Offhand regularly misses, and the hits are all low anyway -- the information isn't useful to me). Let me know if you want me to detail my changes for the 2x alteration. The only thing left I reall...
File: Mono UI05-13-11
Originally posted by Monolit I wa...
Posted By: bozo
Originally posted by Monolit I was talking about crits for aoe abilities in general, there's a room for improvements there. And specifically crits display, I mean, e.g. if all merged abilities crit then we should have it propperly displayed as *CRITx5*, and that doesn't happen right now. Ah, that is what I thought you meant. I...