Results: 17Comments by: Amnerys
File: Threat Plates03-14-11
Is there any way to make the debuff...
Posted By: Amnerys
Is there any way to make the debuff widget only show my debuffs and not anyone else's? It was working that way before, but I recently updated to 6.1 on Tidy Plates Beta and Threat Plates Beta, and now it's showing everyone's debuffs. I do have Tidy Plates' damage hub settings to only show my debuffs, but I'm not sure if threat plates...
File: Aptechka03-11-11
Are there any class restrictions on...
Posted By: Amnerys
Are there any class restrictions on displaying debuffs? I've been trying to get magical debuffs displayed on friendly raid members on my warlock (for the imp's Singe Magic ability), copying the exact same code from my paladin, but it doesn't appear to be working. DT("Magic", { assignto = { "border" }, color = { 0, 0, 1}, priority...
File: Yay Mounts02-05-11
I'm getting a similar error, althou...
Posted By: Amnerys
I'm getting a similar error, although I have more than one pet chosen. "Interface\\AddOns\\YayMounts\\YayMounts.lua:1111: Usage: CallCompanion(type, index)", "(tail call): ?\n: in function `CallCompanion'\nInterface\\AddOns\\YayMounts\\YayMounts.lua:1111: in function `CallPet'\nInterface\\AddOns\\YayMounts\\YayMounts.lua:1071:...
File: oUF_Hank01-28-11
Thanks a lot for your reply! It tur...
Posted By: Amnerys
Thanks a lot for your reply! It turns out the bug I had with holy power was just a stupid syntax mistake on my part. I was able to convert most of my code to custom_modifications.lua, but I seem unable to access the functions in ouf_Hank. For example, if I want to have: self.Buffs.PostUpdateIcon = oUF_Hank.PostUpdateIcon sel...
File: oUF_Hank01-27-11
Here's how to move your raid icon c...
Posted By: Amnerys
Here's how to move your raid icon code to custom_modifications: oUF_Hank_hooks.RaidIconMover = { PostUpdateName = function(self) if (self.name) then -- Reanchor raid icon to the largest string (either name or power) self.RaidIcon:ClearAllPoints(); if self.name:GetWidth() >= self.power:GetWidth() then self.R...
File: oUF_Hank01-24-11
Thanks darkstar! I used your code a...
Posted By: Amnerys
Thanks darkstar! I used your code as a starting point, and have now enabled buffs and debuffs on the player frame with some additional code to accomodate for holy power/runes/soul shards/eclipse bar. -- Player Auras if unit == "player" then self.Buffs = CreateFrame("Frame", unit .. "_Buffs", self) -- ButtonFace needs a name...
File: TinyDPS01-24-11
Possibly dumb question - is there a...
Posted By: Amnerys
Possibly dumb question - is there a way to hide this addon when in combat and show only when out of combat? I can only see an option so far for hiding out of combat.
File: oUF_Hank01-18-11
I really like the buff/debuff displ...
Posted By: Amnerys
I really like the buff/debuff display for the target frame, and I'm wondering if there's a simple way to enable the same functionality for the player frame? EDIT: Also, I am trying to move the raid icon so that it is above my target's name (and my player frame's name). But when I try to create a hook that plays with the raid icon'...
File: Minimal Archaeology12-27-10
This is an excellent addon! Has mad...
Posted By: Amnerys
This is an excellent addon! Has made my archaeology life considerably easier. Just a minor request: Is it at all possible to update the artifact we get after we solve a previous one? For example, after I solve a night elf artifact, miniarch will continue to display the previous one for an undetermined amount of time before updating t...
File: eNameplates12-25-10
I'm getting a LUA error: Message...
Posted By: Amnerys
I'm getting a LUA error: Message: ..\AddOns\eNameplates\eNameplates.lua line 73: attempt to perform arithmetic on a nil value Debug: : ? eNameplates\eNameplates.lua:73: in main chunk I commented out the part with noscalemult = mult --* GetCVar("uiScale") and it seemed to fix things temporarily.
File: shNameplates12-06-10
I'm really liking this addon so far...
Posted By: Amnerys
I'm really liking this addon so far, but yesterday while running Gundrak, my game just about killed itself in the first room with all the vipers and it continued to have problems afterwards until I had to disable it. I'm wondering if there's something in the way it's being rendered that it has trouble dealing with a ton of nameplates...
File: ArkInventory11-24-10
I've been getting a tainted executi...
Posted By: Amnerys
I've been getting a tainted execution path error since 4.0.3a when trying to overwrite glyphs. = "Error: AddOn ArkInventory attempted to call a forbidden function (PlaceGlyphInSocket()) from a tainted execution path.", = ": in function `PlaceGlyphInSocket'\nInterface\\FrameXML\\StaticPopup.lua:76: in function `OnAccept'\nInterf...
File: Aptechka10-20-10
Love the customization in the lates...
Posted By: Amnerys
Love the customization in the latest build. :D Bothering you once more though - possible to add functions to create our own corner text indicators like text3 as well? Also, how would I modify the formatting of some of the text? For example, healthdeficit currently just displays 5k. I went into Aptechka.lua to change it to -5k, but wo...
File: Aptechka10-19-10
Does config.SetupIcons no longer wo...
Posted By: Amnerys
Does config.SetupIcons no longer work with the new versions? I really liked being able to set icon indicators rather than just the default squares. I've tried setting up a custom skin, but I've only been able to modify existing icons (raidicon, icon) and am having trouble creating new icons. Even when I create a custom skin directly...
File: Aptechka10-16-10
Let me see if I understand correctl...
Posted By: Amnerys
Let me see if I understand correctly. In 2.0RC1, I want to track a different set of spells for paladins vs. the default config. The default has BoK and BoM set here: A{ id = 20217, type = "HELPFUL", indicator = { "topleft" }, color = { .6 , .3, 1} } --Blessing of Kings A{ id = 19740, type = "HELPFUL", indicator = { "topleft...
File: Aptechka10-16-10
A few minor things re: UserConfig -...
Posted By: Amnerys
A few minor things re: UserConfig - Please let me know if I'm missing something that would fix this or if it simply isn't possible. - Can you make it so that settings in UserConfig overwrite what's in config completely, rather than just adding to it for the class spells? I don't use all the indicators for all classes, and sometime...
File: BagSync10-15-10
I'm getting this error when loading...
Posted By: Amnerys
I'm getting this error when loading BagSync. Date: 2010-10-15 17:35:29 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\BagSync\BagSync.lua line 947: attempt to get length of local 'buttons' (a nil value) Debug: : ? BagSync\BagSync.lua:947: BagSync\BagSync.lua:945 : TokenFrame_Update() ..\...