Results: 422Comments by: Taffu
File: SLTimex 2.011-11-07
Originally posted by Taffu At log...
Posted By: Taffu
Originally posted by Taffu At login, it should update the text string to Mail!: 0/0 instead of just Mail: 0/0 if you have new mail upon login. It's not giving you an update when you get "new" mail while in-game anymore? This has been fixed in r4...for "Full" display mode. I'm actually going to remove the other display modes to...
File: SLTimex 2.011-11-07
Originally posted by ouch! r3 giv...
Posted By: Taffu
Originally posted by ouch! r3 gives the same errors as i posted below (about font not set). back to v1.12b - latest stable version Have you tried disabling !StopTheSpam?
File: SLTimex 2.011-11-07
Originally posted by Gogusrl just...
Posted By: Taffu
Originally posted by Gogusrl just noticed that the mail module didn`t pick an action mail at all (stayed at 0/0). http://img136.imageshack.us/img136/9817/wowscrnshot111107061549kg0.jpg At login, it should update the text string to Mail!: 0/0 instead of just Mail: 0/0 if you have new mail upon login. It's not giving you an upda...
File: SLTimex 2.011-09-07
Re: Durability Calculation
Posted By: Taffu
Originally posted by PProvost I'm looking at your code for Durability and it looks like you are taking the sum of the actuals over the sum of the max to end up with a kind of an average durability value. I think this is a poor choice and I would recommend that you instead go with a minimum value. As an example, I currently ha...
File: SLTimex 2.011-09-07
Originally posted by sinclsw007 A...
Posted By: Taffu
Originally posted by sinclsw007 About mail; I'm pretty sure that mailFu and the standard interface mail notification both tell you that you have mail, even if they don't tell you how many items or what the status is until you go to the mailbox. This is the functionality that is missing - without it the mail indicator in SLTimex...
File: SLTimex 2.011-09-07
Lock/Unlock Dragging is going to ma...
Posted By: Taffu
Lock/Unlock Dragging is going to make it's way back in for the next update, as well as fixing that annoying problem where the justification results in needing a /reloadui. I'm curious to get some feedback about the background panel. Useless? Are enough people using strictly eePanels2 for this type of thing that they don't need it...
File: SLTimex 2.011-09-07
Originally posted by Gogusrl You...
Posted By: Taffu
Originally posted by Gogusrl You didn`t understand me. If i have 1 or more mails, when i log in it will show 0 mails so i`m not gonna check my mail. it should show 1/1 or something even if it doesn`t know how many mails i actually have so i know to go check it. As for the AH info, I hope you decide to put it in since everyone that...
File: SLTimex 2.011-08-07
The justification issue is that wha...
Posted By: Taffu
The justification issue is that what I did when changing this attribute, also changes the base anchor of the module so that the text reactively sizes properly. For some reason when the base anchor of the frame is changed...it "stalls" or even hides the modules so that it doesn't update properly until there's a fresh reload. I'm worki...
File: SLTimex 2.011-08-07
The "Remaining" option on Bags shou...
Posted By: Taffu
The "Remaining" option on Bags should now be working properly. I've updated the embedded libs to the most recent Ace2 libraries, and there shouldn't be any initial conflict. Make sure if you're upgrading from previous (v1.12 or earlier) SLTimex add-ons that you delete the Saved Variables from the old add-ons state. I also loc...
File: SLTimex 2.011-08-07
Originally posted by Gogusrl Mail...
Posted By: Taffu
Originally posted by Gogusrl Mail doesn`t pick up if you have mail when you login. also, i would like it to work like Fubar_mailfu where it tells you if it`s mail from the AH and maybe show a tooltip with aditional info. also, you get those errors if you try to disable modules. to get rid of them, let them all enabled and move t...
File: SLTimex 2.011-08-07
Originally posted by Terak X offs...
Posted By: Taffu
Originally posted by Terak X offset dont work everything stuck in the centre of the screen. can we get dragable possitioning please? Which module(s) are you trying to move using the offset? Originally posted by Flarin I posted a bug but I was hoping to get some validation here - when I attempt to display the number of bag...
File: SLTimex 2.011-08-07
Originally posted by Gogusrl i`m...
Posted By: Taffu
Originally posted by Gogusrl i`m getting spammed with this : : SLTimex\Core.lua:1726: BagsT:SetText(): Font not set AceAddon-2.0-46764 (AceAddon-2.0):483: in function : ? AceEvent-2.0-49307 (AceEvent-2.0):303: in function `TriggerEvent' AceEvent-2.0-49307 (AceE...
File: SLShamBud10-26-07
I went ahead and added the Totemic...
Posted By: Taffu
I went ahead and added the Totemic Call argument as a localized argument in the Core.lua file, I'll upload later after I do some more updating. The spell is already localized, so just needed to add L to it in the Core.lua...thanks for that catch. PS: if you like i will send you all changes i made for the german localisation. T...
File: SLShamBud10-25-07
Originally posted by qwertz SCREE...
Posted By: Taffu
Originally posted by qwertz SCREEN plz I'll upload one when I get a Screenshot. I don't play a Shaman main, so I will have to get one from someone else. It's only a Beta...all in due time :o
File: SLShamBud10-25-07
Fixed the localization problem. You...
Posted By: Taffu
Fixed the localization problem. You will have to translate all the spell names as well, as per the table in the Locale-enUS.lua file. This should fix any localization problems.
File: SLTimex 2.010-25-07
Yes, Server Time is an option I'm w...
Posted By: Taffu
Yes, Server Time is an option I'm working on.
File: SLShamBud10-25-07
Probably the localization of the da...
Posted By: Taffu
Probably the localization of the data tables is what the problem is. That was something I wasn't able to get around to doing. I'll fix that as soon as I can.
File: SLTimex 2.010-17-07
Updates coming soon: -Replacing...
Posted By: Taffu
Updates coming soon: -Replacing the current Dewdrop GUI menu with a Waterfall GUI -Removing Tooltip on mouseover (in the future, there will be a performance tooltip that will be optional and will relay Memory usage information on an addon-specific basis) -New Layouts Option: Default will be "Stacked" (which is the current layout...
File: SLTimex 2.010-12-07
Is there an Ace2 command for this (...
Posted By: Taffu
Is there an Ace2 command for this (like /rl for reloading the UI) ? Or any Options to get it into this addon ? That's something I can add to this addon, I'll add it to my list for 1.1 I don't see any mention of it in the description: is there an offset adjustment for the time, so SLTimex on a server not in my time zone can disp...
File: SLTimex 2.010-12-07
Originally posted by Phanx BTW, y...
Posted By: Taffu
Originally posted by Phanx BTW, you can support SharedMediaLib for those who already use it, without requiring it or including it as an embed, and without compromising your ability to include extra fonts for both SML and non-SML users alike. ;) Yea, that's what I'm working on doing now, and should have ready tonight or this wee...
File: SLTimex 2.010-12-07
Alright, I'll be adding SharedMedia...
Posted By: Taffu
Alright, I'll be adding SharedMedia support for the 1.1 release that will be coming out soon. Let the masses rejoice :p
File: SLTimex 2.010-12-07
Some nice additions over CML. Did...
Posted By: Taffu
Some nice additions over CML. Did Phanx decide not to add some of these features to CML? I know at least one or two of them were on her to-do list... I don't think it's that she didn't want to ad the features, it's just that SLTimex already had them added. Phanx mentioned being interested in someone taking CML anyways, since she...