Results: 422Comments by: Taffu
File: OPie06-19-08
Originally posted by Seerah If yo...
Posted By: Taffu
Originally posted by Seerah If you release the binding with your cursor inside the ring (I personally prefer the ring to be anchored to the cursor, rather than the center of the screen) it will not use an action. Yes, I actually didn't realize this until after I made the comment. I accidentally stumbled on it while tinkering th...
File: OPie06-18-08
Wonderful addon, brilliant idea and...
Posted By: Taffu
Wonderful addon, brilliant idea and sleek aesthetic build. Along with Funkydude...I have to say that the response speed is kind of sluggish, making it not as powerful as it could be in terms of use during, say, combat when you need to do things quickly. Another problem I have with it is once calling a ring menu, you really have n...
File: SLDataText06-15-08
Originally posted by tintingurl :...
Posted By: Taffu
Originally posted by tintingurl : SLDataText-1.14\Modules\Friends.lua:287: bad argument #3 to 'format' (string expected, got nil) SLDataText-1.14\Modules\Friends.lua:287: in function `Refresh' SLDataText-1.14\Core.lua:245: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...edia-3.0\CallbackHandler-1...
File: SLDataText06-01-08
Far from dead, I just don't have a...
Posted By: Taffu
Far from dead, I just don't have a lot of time...so what little I do I try to get as much done as possible. The majority of the addon is fine so I haven't been rushing to do any huge updates...rather take my time and do them right. The next version will also mark the release of a very very lightweight simplistic version of this wi...
File: QueTip05-23-08
QueTip is throwing a tremendous amo...
Posted By: Taffu
QueTip is throwing a tremendous amount of errors in association with every quest update regarding newer quests (2.4 and higher). I would imagine this is associated to the new quest ID's, for example, for the Sunwell dailys. I unfortunately forgot to write down the line associated with the error. However, it's a nil error expectin...
File: SLDataText05-19-08
Originally posted by Arkive I sti...
Posted By: Taffu
Originally posted by Arkive I still notice the slight hitch on my system with Suppress Tooltip enabled. I can't speak for the folks who claim to have it bad though as there may be some imporvement there for them. Taking the tooltip out of it, any idea why yours would do that and Bongos stats wouldn't, especially with the use Bliz...
File: SLDataText05-19-08
Originally posted by Arkive Taffu...
Posted By: Taffu
Originally posted by Arkive Taffu, Some users of my UI were noticing a large stutter every 3-4 seconds (some were affected more then others...I could barely notice it and only under certain conditions). We ended up tracing it back to the memory tracking component of your mod. Apparently as you add more and more mods (of which...
File: SLDataText05-15-08
Originally posted by Nefz Oh anot...
Posted By: Taffu
Originally posted by Nefz Oh another thing, is there a way to force garbage collection? For instance, if I am using Fubar_PerformanceFu, anytime the memory skyrockets, I am about to click on the plugin to force garbage collection and this will bring down the memory to its original state. In my case, anytime I see the memory usag...
File: SLDataText05-14-08
Originally posted by Nefz Hello t...
Posted By: Taffu
Originally posted by Nefz Hello there! I am new here and I've downloaded this mod today, SLDataText but for some reason it keeps popping up errors after I tried to switch profiles. Leaving it as it is, eg. putting the mod in the Addons folder, start up WoW, is fine. The errors only comes up when I tried to select a profile f...
File: SLDataText05-13-08
Abacus needs to be updated...I'll u...
Posted By: Taffu
Abacus needs to be updated...I'll upload a quick-fix Edit: Fix updated and uploaded, v1.13
File: SLDataText05-12-08
Not dead at all...I haven't had a l...
Posted By: Taffu
Not dead at all...I haven't had a lot of time to clean up some of the bugs in the new release yet. RL > Hobby...unfortunately. I'm doing the best I can to get a release-worthy build out, but I cannot promise a date at this time. Sorry :(
File: SLDataText05-03-08
Re: Guild members missing
Posted By: Taffu
Originally posted by Maldrion Greets :) I have one problem with SLDataText. I noticed the guild members that SL reports is always 2 - 4 short of what the actual number is. Any idea why and how to fix? Thank you in advance :) Maldrion If at first you don't succeed, spam shadowbolts. :banana: I'm yet to find the answer to...
File: SLDataText04-29-08
Originally posted by Terak only h...
Posted By: Taffu
Originally posted by Terak only happens when i log in also the tooltip possitions are terrible if you place the friends and guild modules near the bottem left they are totaly unviewable Go to the configurations for Friends & Guild Lists and move them, then. I added options last update to anchor the Tooltips for those two plugi...
File: SLDataText04-27-08
Originally posted by Terak keep g...
Posted By: Taffu
Originally posted by Terak keep getting this error in every build : SLDataText-1.10\Modules\Friends.lua:287: bad argument #3 to 'format' (string expected, got nil) SLDataText-1.10\Modules\Friends.lua:287: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHan...
File: DoTimer04-24-08
All things considered, having been...
Posted By: Taffu
All things considered, having been using DoTimer for quite a few months now...it's simply the best DoT/HoT/Cooldown timer out there right now. I'm sure a lot of people overlooked it in NECB's prime...but it really is unique in how good of a job Asheyla did coding and building this AddOn. The Notification AddOn not working, IMO, is...
File: SLDataText04-22-08
Originally posted by Sangull : SL...
Posted By: Taffu
Originally posted by Sangull : SLDataText\Modules\Gold.lua:6: Cannot find a library instance of "Abacus-2.0". Ace2\AceLibrary\AceLibrary.lua:49: in function `LibStub' SLDataText\Modules\Gold.lua:6: in main chunk --- Getting that using unembedded libraries. I've got AbacusLib installed correctly, but option house shows it...
File: SLDataText04-21-08
Re: ZoneText update?
Posted By: Taffu
Originally posted by bluebman05 Hey, a few weeks ago I suggested that you implement zone coloring based on the PvE/PvP flag type, and you stated that it'd be in the new addon. But it doesn't look like you actually put it in as the zone color remains the same. Did you forget about my suggestion? :( Nope, not at all. The curr...
File: SLDataText04-20-08
Originally posted by digmouse I g...
Posted By: Taffu
Originally posted by digmouse I got guild member counting problems too, always got about 10-15 less than actual number, and if I resort in default guild member list, the count will change extremely. I've noticed something as well, try checking the option to "Show Self" and see if that resolves the issue. It seems when you hide...
File: SLDataText04-20-08
Originally posted by Taroven : Ab...
Posted By: Taffu
Originally posted by Taroven : Abacus-2.0-39062 (SLDataText):185: attempt to call method 'argCheck' (a nil value) AceAddon-2.0-57245 (Ace2):926: in function : ? AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent' AceEvent-2.0-66043 (Ace2):910: in functio...
File: SLDataText04-18-08
Re: Color Changing?
Posted By: Taffu
Originally posted by Awwe Not sure if I'm doing something wrong, but when I try to change the colors in the options menu, it will select the color but not change. I don't get an error or anything, it just won't change colors. Edit: Oh hey, actually, the colors only seem to change once I relog. Hmm, that's odd. It should chan...
File: SLDataText04-18-08
Re: Re: Re: SetFormattedText error
Posted By: Taffu
Originally posted by Hargael Ok I'll check Colors.lua and translate it if needed. Thank you ! You'll only need to translate the French client table, so down the list you're going to see currently: = { = "|cffFFFFFF", = "|cffFFFF00", = "|cffFFD700", = "|cff008000", = "|cffA52...
File: SLDataText04-18-08
Re: SetFormattedText error
Posted By: Taffu
Originally posted by Hargael Hello I installed SLDataText yesterday for the first time, and I have repeted errors at login : Interface\Addons\SLDataText\Modules\Guilde.lua:921: bad argument #2 to 'SetFormattedText' (string expected, got nil) Same for Clock.lua:651 and Framerate.lua:481, then I need to logout and disable th...
File: Natur Enemy Castbar04-18-08
Beladona has already explained the...
Posted By: Taffu
Beladona has already explained the current state of the beta, and the reason for it being in the current build. Features, options, customization/configuration, etc have all not been added because of the need to debug the current enemy build in a beta state. All the old modules & features may/may not make a return, however I would exp...
File: SLDataText04-17-08
Originally posted by Sangull The...
Posted By: Taffu
Originally posted by Sangull The clock module's 12 hour format seems to be bugged with 1.12. 12am is dispalying as 0:XXam instead of 12:XXam. I've not been online at 12pm to test if it displays correctly or not. I'll take a look, thanks for the tip.
File: SLDataText04-17-08
Re: some texts are not showing after 1.12
Posted By: Taffu
Originally posted by richiexu this is some weird stuff: i used the older version of SLDT after 2.4(first release i suppose?) everything works fine for me(money, guilds,mem,latency, etc are all showing correctly). so yesterday i updated my SLDT to 1.12(well just extracting the files to addon folder and replace older files). then pr...