Results: 453Comments by: d87
File: NugRunning05-26-14
At the moment, if a buff that is be...
Posted By: d87
At the moment, if a buff that is being tracked is timeless (such as a mage's Rune of Power), then the bar will be shown as empty. Is there a way to show this bar filled? Thanks Add this to userconfig or frame.lua local _toinf = NugRunning.TimerBar.ToInfinite NugRunning.TimerBar.ToInfinite = function (self) _toinf(self)...
File: Aptechka03-02-14
'function' should be lower case
Posted By: d87
'function' should be lower case
File: Aptechka03-02-14
closing '}' is missing. You can try...
Posted By: d87
closing '}' is missing. You can try one of the text editors from FAQ in description to see line numbers at least
File: Aptechka03-01-14
no, it cannot be done
Posted By: d87
no, it cannot be done
File: Aptechka03-01-14
well, to distinguish different debu...
Posted By: d87
well, to distinguish different debuffs you can change their color (defaul is red). like that A{ id = 70541, prototype = AptechkaUserConfig.BossDebuffPrototype, color = {230/255, 117/255, 230/255 }, priority = 20 } --Infest, Lich King or you can assign them to a different element, center icon for example A{ id = 70541, prototype =...
File: Aptechka02-28-14
Simply make it white: config.UnitN...
Posted By: d87
Simply make it white: config.UnitNameStatus = { name = "UnitName", assignto = { "text1" }, nametext = true, classcolor = false, color = {1,1,1}, priority = 20 } Change font/size: config.skin = "GridCustom" config.useAnchors = "GridSkin" -- use parent skin anchors config.GridCustomSettings = config.GridSkinSettings -- use paren...
File: NugEnergy12-05-13
For class color try to replace loc...
Posted By: d87
For class color try to replace local color = { 0.9, 0.1, 0.1 } with local classcolor = RAID_CLASS_COLORS local color = { classcolor.r, classcolor.g, classcolor.b } (at the top of lua file) It should work. idk about power type colors, maybe i'll do it sometime later. PTR is down right now.
File: NugEnergy11-26-13
Re: Marks for different specs
Posted By: d87
Done, they're now always separate for each spec https://github.com/rgd87/NugEnergy/archive/master.zip
File: NugRunning11-15-13
Well, no. Hopefully i'll make many...
Posted By: d87
Well, no. Hopefully i'll make many changes in WoD beta, including some sort of gui. Meanwhile, there's helpers.RemoveAll() function to clear all existsing spells and after it you can add yours.
File: NugRunning11-13-13
try this version https://github.co...
Posted By: d87
try this version https://github.com/rgd87/NugRunning/archive/master.zip
File: NugComboBar11-06-13
Most likely no, and not until the n...
Posted By: d87
Most likely no, and not until the next beta for sure.
File: NugComboBar11-06-13
There's no new skins, only new effe...
Posted By: d87
There's no new skins, only new effect for the default skin.
File: NugComboBar10-24-13
You maybe changed your resolution o...
Posted By: d87
You maybe changed your resolution or something. Default settings are for 16:9 aspect ratio, on others you're supposed realign 3d effects yourself with "X & Y Offset" sliders. That's the thing probably...
File: NugComboBar10-24-13
Thanks, it's not going anywhere, i...
Posted By: d87
Thanks, it's not going anywhere, i was just a bit late with update on wowi. There's a new effect for paladins in most recent version btw.
File: Aptechka09-27-13
I don't see how that's related to t...
Posted By: d87
I don't see how that's related to this addon. If, like you said, you don't hide blizzard party/raid frames, then default interface is completely untouched. Error is probably appears when someone joins raid while you're in combat. So, knowing how to reproduce it, you can try to track down tainting addon. It could be anything.
File: Aptechka09-24-13
What errors?
Posted By: d87
What errors?
File: NugRunning09-23-13
Cooldown( 113860 ,{ name = "Dark So...
Posted By: d87
Cooldown( 113860 ,{ name = "Dark Soul: Misery", specmask = 0x00F }) Cooldown( 113861 ,{ name = "Dark Soul: Knowledge", specmask = 0x0F0 }) Cooldown( 113858 ,{ name = "Dark Soul: Instability", specmask = 0xF00 }) Add these
File: NugRunning09-12-13
I see, forgot about this soul swap...
Posted By: d87
I see, forgot about this soul swap change. I'll try to think of something
File: NugRunning08-24-13
is there a way to reset it back to...
Posted By: d87
is there a way to reset it back to default settings (original installation)? like features back to original (nameplates on/off, dotpower on/off, etc), set width/height back to original. /nrun reset seems to only restore postion. not features or dimensions. deleting files in saved variables don't work either well it certain...
File: Aptechka08-04-13
fixed https://github.com/rgd87/Apt...
Posted By: d87
fixed https://github.com/rgd87/Aptechka/archive/master.zip
File: Aptechka07-22-13
Resurrection is ready on github
Posted By: d87
Resurrection is ready on github
File: Aptechka07-20-13
-- instances are identified by map...
Posted By: d87
-- instances are identified by map id (assuming they have their own map). -- to find out current zone map id type: /dump GetCurrentMapAreaID() AptechkaDefaultConfig.MapIDs = { -- = "Ruby Sanctum", -- = "Icecrown Citadel", -- = "Trial of the Crusader", -- = "Ulduar", -- = "Naxxramas", -- = "To...
File: Aptechka07-20-13
1) Yes, you can add it in user conf...
Posted By: d87
1) Yes, you can add it in user config. 2) If it's from raid, then under tot. But if you don't want to bother with all dynamic loading stuff, just add them globally. 3) prototype is just a table with default set of settings that new spells inherit So for example here, A{ id = 104451, color = { 0.2, 0.2, 1 }, priority = 50, pro...
File: NugComboBar07-18-13
Error is due to some misspelling on...
Posted By: d87
Error is due to some misspelling on your part. Here's how it should look. elseif class == "MONK" then local GetChi = function(unit) return UnitPower(unit, SPELL_POWER_CHI) end self:SetMaxPoints(4) -- <--- line that you got wrong self:RegisterEvent("UNIT_POWER"...
File: NugComboBar07-16-13
NugComboBar.lua
Posted By: d87
NugComboBar.lua