Results: 100Comments by: Mahiro
File: gHUD03-24-09
update
Posted By: Mahiro
so i got most of the scrolldown problems solved, there are 2 minor bugs with it which still need to be fixed before implementing the hud functionality. when a unit is created it will be listed in the Units list on the left side and when selecting it, all the options will be visible in the UnitOptions list below. these will then op...
File: Capping03-17-09
thanks a lot fot the help, looking...
Posted By: Mahiro
thanks a lot fot the help, looking forward to the next release:D
File: Capping03-16-09
hi, is there an option to reset the...
Posted By: Mahiro
hi, is there an option to reset the batleground minimap to center or so? if i reload the ui its always in a different location. i already deleted all the saved data but it keeps moving the map to different coordinates when reloading the ui:/ sometimes when this happens and the map is locked i cant open the menu on the map to unlock...
File: gHUD03-14-09
im a bit stuck at the moment with t...
Posted By: Mahiro
im a bit stuck at the moment with the implementation of my scrolling frame addon:/ turns out to be a bit more complicated than i thought and until i get this working correctly i cant continue building the menu and all the other options:mad:
File: gHUD03-04-09
just read something about new frame...
Posted By: Mahiro
just read something about new frame animation options, maybe that gives some new options to work with...
File: gHUD02-24-09
thx for your suggestions:eek: i...
Posted By: Mahiro
thx for your suggestions:eek: i have portraits on a very low priority as some other things, functionality has to be done first^^ icons will be done (not sure yet where to place them) ooc/range fade will be done there are many good castbar addons already and im not sure if i want to implement this (low priority) distanc...
File: gHUD02-20-09
gHUD2 progress
Posted By: Mahiro
the created units are now listed in the Unit scroll frame where they can be selected later on to access the UnitOptions for each frame. there are still some problems with my scrollframe addon but once that works the developement should go a bit faster:banana: im not sure if i should add an option to create custom unit frames so...
File: gHUD02-17-09
no date so far, its still in a very...
Posted By: Mahiro
no date so far, its still in a very early stage. im still testing some things for the menu and how to manage the unit tabs for it and until im done with that there wont be much progress on the bar functionallity. however i will try to post some progress reports here:eek: heres a preview of the menu, still very wip and will change...
File: gHUD02-17-09
im working on version 2 but this wi...
Posted By: Mahiro
im working on version 2 but this will take some time. im still rearanging the menu and slowly implementing one feature after an other. it will have more options and i try to build a menu which is not so confusing like the old one.
File: Distance302-05-09
Re: Re: Not Scanning spells for me at all
Posted By: Mahiro
Originally posted by Phelia Same problem as a hunter. Looks like a great addon and will be very useful if it works with "Throw" for hunters to keep track of your range for "Sniper Training". Good work! as i said before there is a problem with the scrolling list and i could not find the problem. im writing my own scrolling...
File: SpamSentry02-04-09
Originally posted by Anea @mahiro...
Posted By: Mahiro
Originally posted by Anea @mahiro: The addon produces hexadecimal output because spammers sometimes make use of control-characters that would otherwise not be recognised. Can you send me the feedback string in a pm? oh i see, i cant send it because this happend some days ago and i dont have the string anymore. if i see it aga...
File: SpamSentry02-04-09
hi, seems the goldspammers on my se...
Posted By: Mahiro
hi, seems the goldspammers on my server have a new way to go around this addon. the msg looked something like this: ------------------------------- this is a spam message --------------------------------- but when i used CTRL+Click on it to display it with your addon it seemd to be in hex or something, looked like: 2D2D2D2D...
File: Distance01-12-09
Re: Still using this addon
Posted By: Mahiro
wow im amazed this addon still works:D btw Distance3 is also available if your looking for more spell support. there is still a bug with the scrolling frames which i havent fixed yet but it should still work.
File: ItemRack12-29-08
there is a serious problem with thi...
Posted By: Mahiro
there is a serious problem with this addon, i had massive in combat lags and activated the cpu profiling in performance_fu to see what might cause the problem. so i tracked the problem down and it seemed that when i was spamming macros there was a huge performance hit (down to 0-5 from about 30) and ItemRack jumped up to the top in...
File: Wintergrasper12-28-08
for those who want to change the si...
Posted By: Mahiro
for those who want to change the size you can enter /script WGForm:SetScale(size) in the console.where size has to be replace with a number between 0 and 1 (1 is the original size) looks like a nice addon, gona test it now:D edit: hm its not showing any timer for me, just went to the WG battle mage to check if that would set...
File: Distance311-14-08
Re: Not Scanning spells for me at all
Posted By: Mahiro
Originally posted by Mariousi I play a mage. It's not scanning the spells for me. I hit scan and nothing happens. Is this not implemented for mages yet? it is implemented but since 3.0 the entrys dont show in the list and i have not found the problem yet:/ i think the best thing would be to write my own scrolling lists....
File: Distance310-07-08
thats fine, but could you write why...
Posted By: Mahiro
thats fine, but could you write why its better i might improve distance? and i cant find the addon you wrote on this site, so maybe you can post a link to it so people can check it out.
File: WFCDT09-19-08
v10009
Posted By: Mahiro
this version does not require any spell localization anymore and should catch every proc you get. i also added a graph display, at the moment it displays how much dmg each proc made. i will add some more graph settings later, this one is to compare mainhand vs offhand proc/dmg. i also planing on adding frostbrand and flamethongue...
File: Distance309-11-08
1.04 preview
Posted By: Mahiro
there was a problem in the range check which broke the ranges for some classes, this will be fixed in 1.04. the profile loading per class should finaly work in this version and im working on the bar layout problem at the moment. strange nobody reported those broken classes:/ also the bar x editbox problem is history^^ there is sti...
File: Distance308-25-08
im glad it works now:banana: as fo...
Posted By: Mahiro
im glad it works now:banana: as for the frame modification errors, im aware of them and will get to it now that the spellcheck is working. i recommend deleting the wtf file so the frame settings get reseted and if you want to change some frames create a new profile first so you can switch back to the default if something goes wron...
File: Distance308-24-08
Alpha 1.03
Posted By: Mahiro
Alpha 1.03: again a new spellcheck to test. bars will hide if no target is selected or death or disconnected and so on. the reason why the localizations didnt work was because i forgot to remove the comment tags in the toc file so they didnt load at all:/ i changed the localization entrys so you might need to adjust the translatio...
File: Distance308-15-08
Re: new spellcheck
Posted By: Mahiro
the new spellcheck has still the same problems with recognizing enemy/friendly spells like the old one. im working on some solutions for that.
File: Distance307-29-08
new spellcheck
Posted By: Mahiro
i think i found a way to check the spells without localization with the new spellinfo function. while testing that i found an other problem with an other function which decided if the spell can be casted on a friendly or enemy unit. im searching a new solution for that at the moment. i hope i can finish that next weekend and give yo...
File: Distance307-09-08
Re: Re: Re: Re: Re: Re: Re: First Feedbacks
Posted By: Mahiro
Originally posted by digmouse TargetRange use a special way of selecting several spells to indicate range(e.g. auto shot = 35/41yd, scatter shot = 25yd), it dont parse tooltips -- by spell, not tooltip, an direct and stable way, my opinion, parsing tooltips may not work on those grammar-special asian languages like Chinese and Kore...
File: Distance307-07-08
Re: Re: Re: Re: Re: First Feedbacks
Posted By: Mahiro
Originally posted by digmouse Currently TargetRange is my choice, all spells can be recognized well and from 0-5 to above 41yd (I'm a 41yd survival hunter) can be displayed well. Target Range has a localization as well, can you try replacing in the localization.lua and see if other languages work with this change? dist3Blocked...